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SSF Ver0.12 Beta R2 
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Inmate

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Post SSF Ver0.12 Beta R2
The Sega Saturn emulator SSF has just released Ver0.12 Beta R2

Compatibility has recently gone up for some good games and this is a very stable emulator in my experience.

you may find it here

HERE and the Google translation of that site

HERE

there is also an unofficial compatibility list which is VERY up to date HERE

and a rundown of what the different settings in the options menu mean and do HERE

here is his twitter http://twitter.com/#!/FessX

happy playing!

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byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Last edited by Panzer88 on Tue Aug 02, 2011 7:23 am, edited 14 times in total.



Sun Sep 30, 2007 8:10 am
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16-bit Corpse | Nyoron~
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I personally think that SSF justifies a sticky, so your request is granted.

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sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Sun Sep 30, 2007 11:19 am
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Agozer wrote:
I personally think that SSF justifies a sticky.


Seconded! For Great Justice!

This emulator is pretty awesome...as is its requirements haha.


Tue Oct 02, 2007 2:45 am
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Does anyone know if there is anyway to contact the SSF developers if you only speak english? or if they have any feature request forum?

it'd be cool if they could add support to directly load CD Images, vs. just a CD drive, I guess for the best results right now I'll just use a virtual drive (usually faster than burning a cd and running it on a real drive)

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byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Mon Oct 15, 2007 8:33 pm
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Panzer88 wrote:
Does anyone know if there is anyway to contact the SSF developers if you only speak english? or if they have any feature request forum?

SSF has a forum: http://www4.rocketbbs.com/741/phantasy.html

...

But unless you're fluent in japanese, the forum is useless to you.

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whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Mon Oct 15, 2007 9:06 pm
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the latest version has been released.

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byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Fri Nov 30, 2007 8:09 am
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I pity da Foo who doesn't know the latest version has been released.

I'll try to see what's new



あまり動作チェックしていませんがアップします。
SSF Ver0.09 alpha R2
SH2のFRT処理を修正しました。
SCUのDMA処理を修正しました。
SCUのDMA終了割り込み処理を修正しました。
SCSPの再生位置の更新処理を修正しました。

ステートセーブデータのバージョンが変わりました。


Well basically, "made some corrections/adjustments for the SH2/SCU etc" plus changes to the savestates.


Fri Jan 11, 2008 5:42 pm
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SSF wrote:
Not a whole lot to see here folks but its up:
SSF Ver0.09 alpha R2
Fixed the SH2's FRT Processing.
Fixed SCU's DMA Processing.
Fixed a bug with the SCU's DMA interrupt.
Fixed a bug with refreshing SCSP's playback position(? had to babble fish that)。

Changed the Save States.

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Fri Jan 11, 2008 7:33 pm
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new version SSF 0.09 Alpha R3 released

google engrish updates as follows

SSF wrote:
SSF Ver0.09 alpha R3
CD drive block state transition process fixed.
SCSP timers processing fixed.
SCSP RISANPURINGU the process fixed.
SCU end of the DMA interrupt handling fixed.
VDP2 rotation of the plane of the drawing process fixed.

State saves data changed version.

Leading SH2 iteration of the master clock system from the center of the center changed.
In accordance with the optional SH2 Instruction Numbers 1 Block Clock change.
May be slightly heavier.
Also, the abolition HSynch Real Clock option.

Ver0.09 alpha compiled from the option to change, but
It is due to the failure occurred.…


basically this led to a bunch of PAL region games fixes as far as compatibility.

these pal games have been upgraded from not working to working

Battle Stations
Black Dawn
Clockwork Knight 2
Darius II
Destruction Derby
Doom
FIFA Soccer '97
Guardian Heroes
Hebereke's Popoitto
Jonah Lomu Rugby
King of Fighters ´95
Parodius - Fantastic Journey
Shell Shock
Street Fighter Alpha: Warriors' Dreams
Street Racer
The Mansion of Hidden Souls
Tilt!
UEFA Euro 96 England
Virtua Racing
World Cup Golf: Professional Edition

the pal version of the game "Z" has been labelled unplayable with the newest build.

enjoy!

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byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Thu Jan 24, 2008 10:26 am
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the new beta has been released, still looking for changes....

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byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Sun Mar 30, 2008 3:24 am
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Panzer88 wrote:
the new beta has been released, still looking for changes....

You can always BabelFish the changelog, although it won't be pretty.

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whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Sun Mar 30, 2008 1:48 pm
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Crude translation...

SCSP generated sound processing fixed.
SCU end of the DMA interrupt handling fixed.
MEMORIAKUSESUUEITO processing fixed.
Fixed cache.

State saves data changed version.

Track position in the CD index established to enable the option.
Saturn CDDA play in the index can be specified.
When enabled, the following folders CDIndex index information will be saved.
ReadCD index search command is using an optional feature, so
Drive by the error may become.

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Sun Mar 30, 2008 5:41 pm
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King Of Chaos wrote:
Crude translation...

Quote:
MEMORIAKUSESUUEITO

Die. Now.

...memory access wait for the others.

Panzer88 wrote:
RISANPURINGU

I must have missed that one earlier. Die too.

...resampling for the others.

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Sun Mar 30, 2008 6:55 pm
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0.10 Test is out. Grab it from the usual location.

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whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Wed Aug 13, 2008 1:47 pm
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Waiting for people to babelfart the changelog so I can mock the horrible katakana mangling... I mean, answer them.

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

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Thu Aug 14, 2008 8:24 pm
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Quote:
Waiting for people to babelfart the changelog so I can mock the horrible katakana mangling... I mean, answer them.


* Fixed a bug in VDP2 rotation rendering.
* Fixed a bug in VDP2 cycle pattern specification.
* Display gaps in most software should now be corrected; this raised the system requirements slightly.
* SUTEETO SEEBU BAAJON was changed (eg older save states are not compatible with this newer version.)

:P


Thu Aug 14, 2008 10:52 pm
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byuu wrote:
SUTEETO SEEBU BAAJON

:D

Save state (State Save) version?

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whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Thu Aug 14, 2008 11:43 pm
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byuu wrote:
* SUTEETO SEEBU BAAJON


lol... oh lord...Sometimes I almost find it easier reading native Japanese than all the "SEEBU-SUTEETO-PAASOKON-ORANJI JUUSU INSUCHICHUUTO PAWA ON-OFU SUI-CHI" crap

Quote:
Save state (State Save) version?


Indeed... Doesn't really sound like the original, doesn't it? Compared to English, Japanese has a very limited sets of sound.

edit: ahem, see my signature for sometime unintentional funny Engrish...

~FRYINNNG HIIIIIIIIGH~~~~FEEELIN GOOOOOO~~~

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Last edited by Snark on Fri Aug 15, 2008 1:08 am, edited 3 times in total.



Fri Aug 15, 2008 12:15 am
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It is easier to read native Japanese than it is to read Romanized.

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Fri Aug 15, 2008 12:30 am
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Buzzkill Gil

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neo_bahamut1985 wrote:
It is easier to read native Japanese than it is to read Romanized.
But this isn't native japanese. "State save version" is ENGLISH. We're trying to make sense of something that's been transliterated twice. Which isn't QUITE as bad as babelfishing, then unbabelfishing, but...


Fri Aug 15, 2008 4:10 am
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Many real people suck at accurately retranscripting to english an english word that was "flattened" into japanese syllables. It takes a very different set of skills than real japanese->english work.

A bot... not expecting anything really. It's probably better if they leave it at that.

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

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Fri Aug 15, 2008 9:23 am
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sums up so far:

steps:
  1. english plain text
  2. transliterated into japanese
  3. apply romanjization
  4. transliterated (translated?) into engrish

    now you have: a silly text encrpyting scheme :lol:


Fri Aug 15, 2008 12:01 pm
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Buzzkill Gil

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Rashidi wrote:
sums up so far:

steps:
  1. english plain text
  2. transliterated into japanese
  3. apply romanjization
  4. transliterated (translated?) into engrish

    now you have: a silly text encrpyting scheme :lol:


Number 3 doesn't make sense? Either you indeed romanjization, which is the process of transliterating it into japanese characters, or you meant romanization, which is transliterating it into english characters.


Fri Aug 15, 2008 8:14 pm
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new version: http://www.emuhq.com/emulators/console/ ... 09/12/6596


Sat Sep 13, 2008 8:55 am
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new version

http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html

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byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Wed Feb 11, 2009 9:04 pm
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