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VBA-M 
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Gecko snack

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precompiled builds of VBA-M are still being made right? it wasn't you that was making them for us mudlord, right?

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Mon Oct 06, 2008 7:49 am
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Yes, they are being made still. mudlord made quite a bit of the older ones, but not all of them.


Mon Oct 06, 2008 9:42 am
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I feel a little bad that Mudlord got out of the M-VBA project but what the hell! These projects require time and maybe Mudlord needed time for his personal stuff and people may get tired after building the same code over and over. Mudlord will be missed as many developers who had gone away.

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Last edited by Neo Kaiser on Thu Oct 16, 2008 3:51 am, edited 1 time in total.



Mon Oct 06, 2008 9:05 pm
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ZSNES Shake Shake Prinny

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What's with you and always fucking up names ? The -M goes after the VBA, durron.

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Mon Oct 06, 2008 9:10 pm
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Neo Kaiser wrote:
M-VBA


Must be catching the zsnes (btw i'm too stupid to learn the name of the emulator) virus.

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Mon Oct 06, 2008 9:19 pm
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I have the Mirror Disorder... At least I didn't wrote M-ABV.

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Mon Oct 06, 2008 9:38 pm
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Quote:
These projects require time and maybe Mudlord needed time for his personal stuff and people may get tired after building the same code over and over.


Well, I thought I already explained over and over why, but what the heck:

* Personal life, got some real issues to sort out (get back on track, find a decent IT related job)
* The issues with all the n00bs (like the one's asking about Pokemon all the time)
* Knowing that the only way to fix something, is to redo the entire thing from scratch since Forgotten obviously forgot some basic lessons in coding
* Issues with other members in the emuscene, but now that is sorted (MooglyGuy and I now get along perfectly well).
* Stress from all the little things I did with VBA-M and other emulator related things
* Wanted a change, and do something completely different to emulation. Neo was right that doing the same thing over and over, especially to a young person like me, is boring.

I could come back, I have been thinking about it, just dunno when as I still have things on my plate I want to fix.


Tue Oct 07, 2008 8:39 am
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mudlord wrote:
Quote:
These projects require time and maybe Mudlord needed time for his personal stuff and people may get tired after building the same code over and over.


Well, I thought I already explained over and over why, but what the heck:

* Personal life, got some real issues to sort out (get back on track, find a decent IT related job)
* The issues with all the n00bs (like the one's asking about Pokemon all the time)
* Knowing that the only way to fix something, is to redo the entire thing from scratch since Forgotten obviously forgot some basic lessons in coding
* Issues with other members in the emuscene, but now that is sorted (MooglyGuy and I now get along perfectly well).
* Stress from all the little things I did with VBA-M and other emulator related things
* Wanted a change, and do something completely different to emulation. Neo was right that doing the same thing over and over, especially to a young person like me, is boring.

I could come back, I have been thinking about it, just dunno when as I still have things on my plate I want to fix.


...Wow. That surprises me.


Tue Oct 07, 2008 8:43 am
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mudlord wrote:
* The issues with all the n00bs (like the one's asking about Pokemon all the time)


You really should let others handle them... if only because they deserve as much as attention as the effort they spend using their brains sometimes.

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Tue Oct 07, 2008 12:53 pm
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Or you can rip into them with a rusty knife. *cackles*

Oh, but then some people would hate you, boohoo.

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Tue Oct 07, 2008 7:32 pm
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Quote:
Or you can rip into them with a rusty knife. *cackles*

Oh, but then some people would hate you, boohoo.


And some people would love you

like me :D


Tue Oct 07, 2008 8:35 pm
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Buzzkill Gil

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grinvader wrote:
Or you can rip into them with a rusty knife. *cackles*
Gotta shank 'em all!


Tue Oct 07, 2008 9:27 pm
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mudlord wrote:
Well, I thought I already explained over and over why

I think (might not be remembering correctly) that you may have only wrote this out on the vba-m forum, though it may have happened here as well in a post I missed.

I'd love it if you came back... not that you're literally gone right now. I always appreciated your work. I understand your reasoning, though.

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Tue Oct 07, 2008 10:23 pm
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Quote:
...Wow. That surprises me.


All it took was a couple of emails to clear things up. What a difference saying sorry does. :)


Quote:
You really should let others handle them... if only because they deserve as much as attention as the effort they spend using their brains sometimes.


'suppose you have a point there. :o

Quote:
Or you can rip into them with a rusty knife. *cackles*

Oh, but then some people would hate you, boohoo.


Thing is, enough people hate me as is, so meh...I can live with it. :P

Quote:
I'd love it if you came back... not that you're literally gone right now.


Well I need MSVC2008 back if I work on the MFC version....I suppose when I get back in the groove of things (when I feel like it), I can just use mingw and spend my time getting the Qt version to show something. Though Nach said he'd handle the audio. :o


Tue Oct 14, 2008 1:27 pm
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Bump:
http://vba-m.ngemu.com/forum/windows-vb ... t-257.html

Compile for the Mother 3 translation. To save, you might need to change SRAM size to 64KB or smth. Includes UPS/PPF patch support in the core.


Fri Oct 17, 2008 5:00 am
Locksmith of Hyrule
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to mudlord:

there's a bug in the installer.. I specified a folder to save the VBA-M to (at the time it was non-existant) and it saved in the folder before it, example:

C:\Games\Emulators\GBA\VBA-M

normally an installer would make the new directory for you, but instead it installed in the GBA folder.

could you fix this? otherwise it's just a minor bug and only three files got extracted so..

otherwise, loving the installer. it's awesome!

EDIT: Question, does this version support a file called vba-over.ini? what it does is that you specify ROM specific options along with the ROM code, example:

Game name here (U)
[XXXX]
flashsize=131072

in this example, you specified that the game's flash size is 128k, and will correspond to the appropriate gamecode (which is xxxx for example purposes)

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Fri Oct 17, 2008 2:46 pm
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Quote:

to mudlord:

there's a bug in the installer.. I specified a folder to save the VBA-M to (at the time it was non-existant) and it saved in the folder before it, example:

C:\Games\Emulators\GBA\VBA-M

normally an installer would make the new directory for you, but instead it installed in the GBA folder.

could you fix this? otherwise it's just a minor bug and only three files got extracted so..


I'll see about looking into this. I'll most likely use a different method to select folders too (which has the option of creating directories), since the emulator itself is targeted for Windows 2K based systems (2000/XP/Vista), but mainly I wanted the installer code to be reusable.

Still, there's no harm in having Unicode compliant installers, in conjunction to ANSI.


Fri Oct 17, 2008 10:45 pm
Locksmith of Hyrule
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Thank you sir.

PS: I installed vba-m on windows xp home sp3

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Sat Oct 18, 2008 1:02 am
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GBA LCD color mode would be nice to have back, and should be merged with the Gameboy Colors option. (gbColorOption should activate it for GBA games.)


Sat Oct 18, 2008 1:25 am
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I'll pass this on to the recent VBA-M contributer who is interested in fixing the MFC port up.


Sat Oct 18, 2008 3:39 am
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A release with UPS support is available now.. for the release of Mother 3 translation... (if that wasn't obvious, you should stop living under a rock).

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Fri Oct 24, 2008 12:27 am
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And....

http://vba-m.ngemu.com/vbam/vbacompiles ... ance781.7z


Didn't bother to post a complete SVN changelog.


Sun Oct 26, 2008 10:12 am
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You have to keep all saves (GB/GBC/GBA) in one folder for this release.

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Sun Oct 26, 2008 1:42 pm
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Clements wrote:
You have to keep all saves (GB/GBC/GBA) in one folder for this release.


Its been that way for ever, you could just remove it before and have them save in the same folder as the roms, which is untidy behavior imo.

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Tue Dec 09, 2008 8:37 am
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Gecko snack

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h4tred wrote:
And....

http://vba-m.ngemu.com/vbam/vbacompiles ... ance781.7z


Didn't bother to post a complete SVN changelog.
I can't find any changelog at all for it o_o, why was nothing about it posted on the vba-m forums? the previous build is still a sticky.

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