View unanswered posts | View active topics It is currently Tue Nov 19, 2019 10:59 pm



Reply to topic  [ 630 posts ]  Go to page Previous  1 ... 22, 23, 24, 25, 26  Next
VBA-M 
Author Message
Lurker

Joined: Sat Nov 20, 2010 12:43 am
Posts: 115
Reply with quote
Post Re: VBA-M
bump

happy 1000 commits.

no, its not dead. linux/sdl port had *major* updates these last couple of hours.

for example....linux port now has:
The GUI now uses dialogs instead of menus to integrate better with the Linux desktop
- Added fullscreen support (yes that was lacking!)
- Added joypad support
- Added support for GBA cheats
- Added RTC support
- Added vba-over.ini support
- Added internationalization support
- Added zip / 7zip support
- Lots of bugfixes


Fri Feb 25, 2011 4:06 am
Profile
Lurker

Joined: Wed Jul 28, 2004 1:35 am
Posts: 128
Reply with quote
Post Re: VBA-M
w00t!

'grats on a long-overdue overhaul!


Fri Feb 25, 2011 11:29 pm
Profile ICQ YIM
16-bit Corpse | Nyoron~
User avatar

Joined: Sun Aug 01, 2004 7:14 pm
Posts: 3534
Location: Nokia Land
Reply with quote
Post Re: VBA-M
No Windows binaries?

_________________
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
Image


Sat Feb 26, 2011 10:48 am
Profile
Lurker

Joined: Sat Nov 20, 2010 12:43 am
Posts: 115
Reply with quote
Post Re: VBA-M
They can compile thier own.


Sat Feb 26, 2011 7:36 pm
Profile
Official tech support dood

Joined: Wed Jan 25, 2006 7:57 am
Posts: 2091
Reply with quote
Post Re: VBA-M
mudlord88 wrote:
They can compile thier own.

is there a recommended compiler?

_________________
Why yes, my shift key *IS* broken.


Sat Feb 26, 2011 7:50 pm
Profile
Trooper

Joined: Wed Mar 01, 2006 8:47 pm
Posts: 550
Reply with quote
Post Re: VBA-M
Agozer wrote:
No Windows binaries?


http://www.emucr.com/2011/02/visualboya ... r1006.html

_________________
Have a nice kick in da nutz @~@* c//


Sat Feb 26, 2011 7:59 pm
Profile
Lurker

Joined: Sat Nov 20, 2010 12:43 am
Posts: 115
Reply with quote
Post Re: VBA-M
windows compile

http://mudlord.emuxhaven.net/sekret/Vis ... ance-M.rar


Tue Apr 26, 2011 8:09 am
Profile
Gecko snack

Joined: Sun Aug 21, 2005 11:06 am
Posts: 2372
Location: Australia, QLD
Reply with quote
Post Re: VBA-M
No readme, documentation or change log?

_________________
Core i7 920 @ 2.66GHZ | ASUS P6T Motherboard | 8GB DDR3 1600 RAM | Gigabyte Geforce 760 4GB | Windows 10 Pro x64


Mon May 02, 2011 5:33 pm
Profile WWW
Veteran
User avatar

Joined: Thu Jul 29, 2004 3:56 am
Posts: 844
Reply with quote
Post Re: VBA-M
Using Windows 7 64 bits, Intel Core i7 920 , Radeon HD 4850 , 6GB of RAM and Direct X 11.


It's asking me for a d3dx9_43.dll even on XP compatibility mode just like the unrelated Saturn emulator SSF.

_________________
Yes I know that my grammar sucks!


Mon May 02, 2011 9:02 pm
Profile
Buzzkill Gil

Joined: Wed Jan 12, 2005 7:14 pm
Posts: 4248
Reply with quote
Post Re: VBA-M
So install the latest twice-annual DX9 update.
God damn, why does MS not use version numbers right?

_________________
Squall_Leonhart wrote:
Quote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.


KHDownloads


Mon May 02, 2011 9:05 pm
Profile
Veteran
User avatar

Joined: Thu Jul 29, 2004 3:56 am
Posts: 844
Reply with quote
Post Re: VBA-M
Gil_Hamilton wrote:
So install the latest twice-annual DX9 update.
God damn, why does MS not use version numbers right?


I wonder why their windows update didn't do that for me. Oh well then I will install them manually... Anyway thanks.

_________________
Yes I know that my grammar sucks!


Mon May 02, 2011 9:15 pm
Profile
Rookie
User avatar

Joined: Sun Mar 25, 2007 3:04 am
Posts: 33
Reply with quote
Post Re: VBA-M
dxwebsetup.exe is indispensable. Though for me installing new Steam games tends to update Direct X all the time.


Tue May 03, 2011 12:11 am
Profile
Veteran
User avatar

Joined: Thu Jul 29, 2004 3:56 am
Posts: 844
Reply with quote
Post Re: VBA-M
I knew that it was a problem with Direct 3D 9 but I thought I got it covered by having Direct X 11 and now that I remember I think that I asked the same stupid question here long time ago and got the same answer... Anyway everything is working right both VBA-M and SSF.

_________________
Yes I know that my grammar sucks!


Tue May 03, 2011 1:15 am
Profile
Buzzkill Gil

Joined: Wed Jan 12, 2005 7:14 pm
Posts: 4248
Reply with quote
Post Re: VBA-M
Neo Kaiser wrote:
Gil_Hamilton wrote:
So install the latest twice-annual DX9 update.
God damn, why does MS not use version numbers right?


I wonder why their windows update didn't do that for me. Oh well then I will install them manually... Anyway thanks.

Because it doesn't increment the version. So it's the "same" DX9. Just 6 months newer and with changes made.

_________________
Squall_Leonhart wrote:
Quote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.


KHDownloads


Tue May 03, 2011 6:47 am
Profile
Lurker

Joined: Sat Nov 20, 2010 12:43 am
Posts: 115
Reply with quote
Post Re: VBA-M
franpa wrote:
No readme, documentation or change log?



The changelog was so people who were Jap/French/whatever can load their weird filename loaded ROMs without it fucking up on them.
In theory.


Wed May 04, 2011 10:03 pm
Profile
ZSNES Shake Shake Prinny
User avatar

Joined: Wed Jul 28, 2004 4:15 pm
Posts: 5615
Location: PAL50, dood !
Reply with quote
Post Re: VBA-M
"le stupide ROM.bin"

_________________
皆黙って俺について来い!!
Code:
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54


Thu May 05, 2011 7:24 pm
Profile
Lurker

Joined: Sat Nov 20, 2010 12:43 am
Posts: 115
Reply with quote
Post Re: VBA-M
With added umlauts and accented e's of course.


Fri May 06, 2011 4:30 am
Profile
ZSNES Shake Shake Prinny
User avatar

Joined: Wed Jul 28, 2004 4:15 pm
Posts: 5615
Location: PAL50, dood !
Reply with quote
Post Re: VBA-M
umlauts are german, so they're fine





and nazis

_________________
皆黙って俺について来い!!
Code:
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54


Fri May 06, 2011 7:44 pm
Profile
Gecko snack

Joined: Sun Aug 21, 2005 11:06 am
Posts: 2372
Location: Australia, QLD
Reply with quote
Post Re: VBA-M
The forum says some MyBB SQL error message so I'm asking here.

With XAudio2 I experience crackle in audio when playing GBC titles, with OpenAL (Set to not use a generic implementation) I get stuttering audio and poor frame rates unless I turn off Sync Game to Audio in which case I just get really slow audio, with DirectSound 8 I get periodic periods of heavy crackling audio. Frame buffer for OpenAL and XAudio 2 is at the default 4 frames, I did try 5 frame setting with no apparent improvement.


The OpenAL driver/software is installed from the Creative website and I'm using the latest official Auzentech drivers for my sound card.


How do I improve audio? None of these problems exist with Gambatte.

_________________
Core i7 920 @ 2.66GHZ | ASUS P6T Motherboard | 8GB DDR3 1600 RAM | Gigabyte Geforce 760 4GB | Windows 10 Pro x64


Mon Jun 13, 2011 11:59 pm
Profile WWW
Gecko snack

Joined: Sun Aug 21, 2005 11:06 am
Posts: 2372
Location: Australia, QLD
Reply with quote
Post Re: VBA-M
Installing the OpenAL SDK seems to have resolved the OpenAL issue.

_________________
Core i7 920 @ 2.66GHZ | ASUS P6T Motherboard | 8GB DDR3 1600 RAM | Gigabyte Geforce 760 4GB | Windows 10 Pro x64


Tue Jun 14, 2011 2:28 pm
Profile WWW
Trooper
User avatar

Joined: Tue Jun 10, 2008 6:19 am
Posts: 369
Location: Australia
Reply with quote
Post Re: VBA-M
franpa wrote:
The forum says some MyBB SQL error message so I'm asking here.


You're at the wrong forum.

Quote:
With XAudio2 I experience crackle in audio when playing GBC titles, with OpenAL (Set to not use a generic implementation) I get stuttering audio and poor frame rates unless I turn off Sync Game to Audio in which case I just get really slow audio, with DirectSound 8 I get periodic periods of heavy crackling audio. Frame buffer for OpenAL and XAudio 2 is at the default 4 frames, I did try 5 frame setting with no apparent improvement.


The OpenAL driver/software is installed from the Creative website and I'm using the latest official Auzentech drivers for my sound card.


Sync game to audio cannot be enabled at the same time as auto frame skipping.

the Creative OAL device doesn't adhere to the mixer/buffer configuration anyway.

Quote:
- Audio Sync + Auto frame skip break frames, causing emulation to drop to as low as 40fps even though enough performance is available to maintain full speed. Use one, or the other, not both. Vsync is not effected, and can be used with either setting.

_________________
Image
VBA-M Forum, NGOHQ


Wed Jun 15, 2011 5:26 am
Profile ICQ YIM WWW
Buzzkill Gil

Joined: Wed Jan 12, 2005 7:14 pm
Posts: 4248
Reply with quote
Post Re: VBA-M
And he returns, after a year and a half of shame!

_________________
Squall_Leonhart wrote:
Quote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.


KHDownloads


Wed Jun 15, 2011 5:46 am
Profile
Trooper
User avatar

Joined: Tue Jun 10, 2008 6:19 am
Posts: 369
Location: Australia
Reply with quote
Post Re: VBA-M
Gil_Hamilton wrote:
And he returns, after a year and a half of shame!


suck a 8=>

_________________
Image
VBA-M Forum, NGOHQ


Wed Jun 15, 2011 5:54 am
Profile ICQ YIM WWW
Buzzkill Gil

Joined: Wed Jan 12, 2005 7:14 pm
Posts: 4248
Reply with quote
Post Re: VBA-M
I love you too.

_________________
Squall_Leonhart wrote:
Quote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.


KHDownloads


Wed Jun 15, 2011 6:20 am
Profile
Gecko snack

Joined: Sun Aug 21, 2005 11:06 am
Posts: 2372
Location: Australia, QLD
Reply with quote
Post Re: VBA-M
Squall_Leonhart wrote:
franpa wrote:
The forum says some MyBB SQL error message so I'm asking here.


You're at the wrong forum.

I click the forum link in the OP.
Squall_Leonhart wrote:
franpa wrote:
With XAudio2 I experience crackle in audio when playing GBC titles, with OpenAL (Set to not use a generic implementation) I get stuttering audio and poor frame rates unless I turn off Sync Game to Audio in which case I just get really slow audio, with DirectSound 8 I get periodic periods of heavy crackling audio. Frame buffer for OpenAL and XAudio 2 is at the default 4 frames, I did try 5 frame setting with no apparent improvement.


The OpenAL driver/software is installed from the Creative website and I'm using the latest official Auzentech drivers for my sound card.


Sync game to audio cannot be enabled at the same time as auto frame skipping.

the Creative OAL device doesn't adhere to the mixer/buffer configuration anyway.

Quote:
- Audio Sync + Auto frame skip break frames, causing emulation to drop to as low as 40fps even though enough performance is available to maintain full speed. Use one, or the other, not both. Vsync is not effected, and can be used with either setting.
I never had auto frame skip enabled, that's always been set to "No frame skip". Anyways like I said, installing the OpenAl SDK has 100% resolved any and all issues with using OpenAL in the emulator making it the only decent audio API to use on my system when playing your emulator.

_________________
Core i7 920 @ 2.66GHZ | ASUS P6T Motherboard | 8GB DDR3 1600 RAM | Gigabyte Geforce 760 4GB | Windows 10 Pro x64


Wed Jun 15, 2011 12:18 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 630 posts ]  Go to page Previous  1 ... 22, 23, 24, 25, 26  Next

Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software.