Getting better performance for PJ64

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neo_bahamut1985
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Getting better performance for PJ64

Post by neo_bahamut1985 »

Just a performance question. Lately, I've been seeing framerate dips in PJ64 1.6, Glide 64 Public Release 1.0, Jabo's DirectSound 1.6(sound sync on) and my current GPU settings are as follows Image But no matter what settings I choose, the VI/s fluctuate from 58/60 to 60/60 and there are some pauses in the sound and it's bugging the crap out of me. This happens on games that aren't even tough on the N64 hardware (i.e. Mario Kart/Goemon's Great Adventure). What are the best overall settings for this? My hardware is not an issue, BTW.
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Agozer
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Post by Agozer »

Do said hitches happen with other plugins? IIRC, I remember getting small-ish hitches when playing Paper Mario, but I haven't really playtested the Napalm release yet.

Does disabling Anisotropic Filtering amount to anything? What about Disabling VSync?

Also, for you to take true advantage of what Glide64 has to offer, you should really keep Use Framebuffer Objects enabled. Plus, don't use Sync Game to Audio, unless a game really needs it.
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neo_bahamut1985
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Post by neo_bahamut1985 »

Hmm, disabling Vsync and turning on Framebuffer Objects seemed to help...lemme see if this is not a fluke....I'd disable Sync game to Audio, but most games have annoying crackling; I'll keep it on.
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Post by mudlord »

http://www.emuxhaven.net/forums/showthread.php?t=6123

Go there.

koolsmoky made some more texture loading optimizations since the last public release of the wrapper. It might help out a lil' in your case.
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