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ZSNES vs. Snes9x? 
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Post ZSNES vs. Snes9x?
What are the pros/cons that the ZSNES has over the Snes9x? I don't know much about Snes9x, and I want to know what is different about it.


Sat Jul 26, 2008 4:33 am
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Well, it depends on your taste; if you want better sound/graphics filters, you can use Zsnes (and they're working on version 2.0). But if you want games like Star Fox (Super FX emulation) to run at normal speed, use Snes9x. For now, Zsnes' SuperFX emulation has some bugs which make games faster than normal.

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Sat Jul 26, 2008 4:49 am
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Well , both are great emulators so I guess you should download both and see which one is better for you. I personally like Snes9x a bit better because of better (imo) interface and hqxS filters. While Zsnes is faster and runs better on slower machines I play it on my laptop etc etc


Sat Jul 26, 2008 6:07 am
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Just choose one or the other, it's really not that difficult, and both have their good and bad points.

Really, just pick one. There's no need to ask something like this on the ZBoard.

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Sat Jul 26, 2008 11:55 am
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i'll pick the one i can compile

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Sat Jul 26, 2008 9:29 pm
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I want to cry! I don't want SNES9x to die!

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Sun Jul 27, 2008 2:25 am
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Neo Kaiser wrote:
I want to cry! I don't want SNES9x to die!


Well, IMHO, it is dead.

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Sun Jul 27, 2008 3:58 am
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sez you.

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Sun Jul 27, 2008 4:29 am
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neo_bahamut1985 wrote:
Neo Kaiser wrote:
I want to cry! I don't want SNES9x to die!


Well, IMHO, it is dead.
Unless your in another dimension, it can't be dead.

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Sun Jul 27, 2008 4:39 am
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I prefer to think of them as battling evil in another dimension!


Sun Jul 27, 2008 6:09 am
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Quote:
Well, IMHO, it is dead.


Not so.

Though, the main issue, I see, is the Snes9x DirectSound code. Fixing that, would really make the Windows port quite usable....


Sun Jul 27, 2008 7:02 am
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Quote:
But if you want games like Star Fox (Super FX emulation) to run at normal speed, use Snes9x. For now, Zsnes' SuperFX emulation has some bugs which make games faster than normal.

But does not ZSNES have a speed paramater?
Can that not be used to attain propper speed in those games?


Sun Jul 27, 2008 2:07 pm
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mudlord wrote:
Quote:
Well, IMHO, it is dead.


Not so.

Though, the main issue, I see, is the Snes9x DirectSound code. Fixing that, would really make the Windows port quite usable....


Wow. So it IS alive after all!

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Sun Jul 27, 2008 2:09 pm
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neo_bahamut1985 wrote:
Wow. So it IS alive after all!

What, because Mudlord told you what everyone else already said in other threads?

Just sayin.

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Sun Jul 27, 2008 5:09 pm
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It's just it's been on hiatus for so long, I began to be skeptical about the fact it was still being worked on. I mean, take PJ64 for instance; they just barely announced it was still being worked after a year-long hiatus.

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Sun Jul 27, 2008 6:12 pm
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Quote:
What, because Mudlord told you what everyone else already said in other threads?


Please note my name amounts to nothing in the SNES world.

Quote:
It's just it's been on hiatus for so long, I began to be skeptical about the fact it was still being worked on. I mean, take PJ64 for instance; they just barely announced it was still being worked after a year-long hiatus.


Well, software never actually "dies" :roll:


Mon Jul 28, 2008 2:36 am
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Even some of the zsnes devs that also work/ed on snes9x told you it wasnt dead... you still thought it was dead :roll:

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Mon Jul 28, 2008 5:10 am
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Snes9x doesn't serve much of a purpose anymore on desktops. I'd use SNESGT if ZSNES had some bugs and bsnes was not applicable. But because it's open source unlike SNESGT and written in C unlike ZSNES, it's still popular for porting to handhelds and phones.


Sat Aug 02, 2008 7:48 pm
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Yea SNES9x is quite handy for those porting to consoles/handhelds

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Sat Aug 02, 2008 9:36 pm
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Not much of a purpose, uh huh.

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Sat Aug 02, 2008 9:37 pm
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Even though Snes9x tends to be handy for porting, I've seen so many people complaining about performance on those handheld consoles, which emphasizes the need to optimize, particular in assembly. I'm saying the code is terrible or that we should just do assembly strictly, but it's not ideal if you want reasonably acceptable performance on the target platform. It's nice as a handy reference at least.

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Sat Aug 02, 2008 9:43 pm
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grinvader wrote:


Oh, good, you found one of those things that prevented me from saying it was totally obsolete.


Sat Aug 02, 2008 10:18 pm
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Post i like zsnes
zsnes 1.42 is the best one so far
i dont like any other emulators for
snes

becuase its cool


Tue Sep 23, 2008 11:44 am
Post Re: i like zsnes
Elblem wrote:
zsnes 1.42 is the best one so far
i dont like any other emulators for
snes

becuase its cool

What about zsnes 1.51? And Zsnes v2 is in the works too; it'll go for accuracy and whatnot, just like bsnes.


Tue Sep 23, 2008 3:00 pm
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Post Re: i like zsnes
Franky wrote:
just like bsnes.

No.

We'll go for accuracy our own way. Thanks.

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Tue Sep 23, 2008 6:27 pm
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