Kega Fusion v3.61

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King Of Chaos
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Kega Fusion v3.61

Post by King Of Chaos »

Another update...
---------------------------------------------------------------------------
Kega Fusion v3.61 (C) Steve Snake 2008
---------------------------------------------------------------------------

Whats New ?
-----------

Various fixes for problems found in the last version, plus a couple of
extras:

* Moved menus around a bit - the Country and CD Drive menus are now part
of the Options menu. This fixes problems with the old menus not fitting
properly in 320x240 mode, and is also a bit less cluttered.

* Timing was out by a small amount after I removed test code. It should
now be back to where it was supposed to be, removing minor glitches from
a few games.

* Problems with Vista-specific code reported by a few people should now
be fixed. Please report any problems with this as soon as possible.

* Windowed VSync is not required, or desired, under Vista. Fusion now will
default to ignoring the VSync flag when running windowed in Vista. There
is an INI file option to re-enable it just incase this causes problems
for anyone.

* Vista-specific code can also be disabled via another INI file option,
incase this causes problems, or you're trying to run Fusion under Wine,
Darwine, or Crossover.

* Sound effects in Primal Rage 32X are working again.

* AVI output now should not affect what you see on screen.

* Screenshot options - you can now select to save screenshots at various
stages. Final is what you'd get from earlier versions, Corrected is non
filtered but aspect corrected, and raw is not aspect corrected.

* Minor modifications to Render Plugin stuff.

* Upped the number of Render Plugins again, to 48. Please don't ask for
any more, there isn't, and probably never will be, anything like 48
different plugins that are actually worth bothering with ;)

* Modifications to Full Screen Resolution after noticing that default
resolutions for large widescreen monitors were sometimes not appearing
in the list. Should be fine now.

* A few more behind-the-scenes fixes.

Merry Christmas.

Snake.
kega kat at gmail dot com (withnospacesanywhere)
http://www.eidolons-inn.net/tiki-index.php?page=Kega
[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion Supporter[/url] | [url=http://byuu.cinnamonpirate.com/]bsnes Supporter[/url] | [url=http://aamirm.hacking-cult.org/]Regen Supporter[/url]
byuu

Post by byuu »

Neat stuff!
* Windowed VSync is not required, or desired, under Vista.
Weird, I hadn't noticed that. That may explain why I wasn't able to get Kega to not skip constantly on Vista Ultimate.
* Vista-specific code can also be disabled via another INI file option
Does Vista have any new, compelling API features to use? The only one that seems neat since Win2k is the Windows 7 taskbar context menus.
Corrected is non filtered but aspect corrected, and raw is not aspect corrected.
Odd, you'd think aspect correction would be the very last step. It'd really throw off eg HQ2x otherwise.
* Upped the number of Render Plugins again, to 48.
Shitfuck o.O

Hope he's using a listbox for all those, would make for one really onerous popup menu :P
King Of Chaos
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Post by King Of Chaos »

byuu wrote:
* Vista-specific code can also be disabled via another INI file option
Does Vista have any new, compelling API features to use? The only one that seems neat since Win2k is the Windows 7 taskbar context menus.
That's mainly for the Desktop Window Manager part of Windows Aero. He's using the DWM APIs to tell Vista when to update the screen.
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AamirM
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Post by AamirM »

Hi,
Does Vista have any new, compelling API features to use? The only one that seems neat since Win2k is the Windows 7 taskbar context menus.
Look at DwmSetDxFrameDuration(), DwmSetPresentParameters(). I don't have the Vista SDK to try them out myself.

stay safe,

AamirM
Justifier!
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Re: Kega Fusion v3.61

Post by Justifier! »

King Of Chaos wrote:Another update...
---------------------------------------------------------------------------
Kega Fusion v3.61 (C) Steve Snake 2008
---------------------------------------------------------------------------

Whats New ?
-----------

Various fixes for problems found in the last version, plus a couple of
extras:

* Moved menus around a bit - the Country and CD Drive menus are now part
of the Options menu. This fixes problems with the old menus not fitting
properly in 320x240 mode, and is also a bit less cluttered.

* Timing was out by a small amount after I removed test code. It should
now be back to where it was supposed to be, removing minor glitches from
a few games.

* Problems with Vista-specific code reported by a few people should now
be fixed. Please report any problems with this as soon as possible.

* Windowed VSync is not required, or desired, under Vista. Fusion now will
default to ignoring the VSync flag when running windowed in Vista. There
is an INI file option to re-enable it just incase this causes problems
for anyone.

* Vista-specific code can also be disabled via another INI file option,
incase this causes problems, or you're trying to run Fusion under Wine,
Darwine, or Crossover.

* Sound effects in Primal Rage 32X are working again.

* AVI output now should not affect what you see on screen.

* Screenshot options - you can now select to save screenshots at various
stages. Final is what you'd get from earlier versions, Corrected is non
filtered but aspect corrected, and raw is not aspect corrected.

* Minor modifications to Render Plugin stuff.

* Upped the number of Render Plugins again, to 48. Please don't ask for
any more, there isn't, and probably never will be, anything like 48
different plugins that are actually worth bothering with ;)

* Modifications to Full Screen Resolution after noticing that default
resolutions for large widescreen monitors were sometimes not appearing
in the list. Should be fine now.

* A few more behind-the-scenes fixes.

Merry Christmas.

Snake.
kega kat at gmail dot com (withnospacesanywhere)
http://www.eidolons-inn.net/tiki-index.php?page=Kega
Neat! Another Kega update! I was really looking forward for this!
ShadowFX
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Post by ShadowFX »

It would be nice if the standard Kega window can be optionally set up to use another background or none at all. The default TV effect is an attack on my eyes at times.
[i]"Change is inevitable; progress is optional"[/i]
AamirM
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Post by AamirM »

In Fusion.ini find and set "StaticDisabled=1" ;)
ShadowFX
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Post by ShadowFX »

AamirM wrote:In Fusion.ini find and set "StaticDisabled=1" ;)
Thanks a lot! I wonder why this option is not present in the menu.
[i]"Change is inevitable; progress is optional"[/i]
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Post by Justifier! »

It will be, till the next release though....
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Post by Squall_Leonhart »

Its also a default setting for a fresh install....


I guess Snake noticed how many kega compatible plugins there are now :P
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King Of Chaos
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Post by King Of Chaos »

If you guys wanna know, Snake just released a build of Kega for Intel Macs. ;) It's on the Kega homepage, of course.
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h4tred

Post by h4tred »

Nice to see now Regen will have some friendly competition again.......=D
Neo Kaiser
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Post by Neo Kaiser »

h4tred wrote:Nice to see now Regen will have some friendly competition again.......=D
How? Unlike Regen Kega emulates other Sega made systems besides Genesis/Megadrive.
Yes I know that my grammar sucks!
h4tred

Post by h4tred »

I meant in the Genesis emulation stakes, sheesh.
ShadowFX
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Post by ShadowFX »

Since when is there (friendly or unfriendly) competition in emulation land?
[i]"Change is inevitable; progress is optional"[/i]
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Post by Squall_Leonhart »

I thought as emudevs we were all out for blood? :P
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adventure_of_link
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Post by adventure_of_link »

ShadowFX wrote:Since when is there (friendly or unfriendly) competition in emulation land?
I thought ZSNES and Snes9X were like brothers :?
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
Gil_Hamilton
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Post by Gil_Hamilton »

adventure_of_link wrote:
ShadowFX wrote:Since when is there (friendly or unfriendly) competition in emulation land?
I thought ZSNES and Snes9X were like brothers :?
Homicidal brothers that are always at each other's throats!
AamirM
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Post by AamirM »

How? Unlike Regen Kega emulates other Sega made systems besides Genesis/Megadrive.
Regen 0.95 now also emulates SMS/GG/SG1000/SC3000 very accurately :P .

I am coming to get you Kega!!!!!
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Post by Dullaron »

Ha Ha Ha. Go AamirM go. :twisted:
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Neo Kaiser
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Post by Neo Kaiser »

Sometimes I just can't believe my eyes. This is completely interesting! If 32X and Sega CD are incorporated on Regen then... Also the emulation of some games that Synchronize those 2 hardware will....

Anyway Steve Snake and AamirM are helping each other and not competing.
Last edited by Neo Kaiser on Mon Dec 29, 2008 1:07 am, edited 1 time in total.
Yes I know that my grammar sucks!
h4tred

Post by h4tred »

Nice AamirM.

We have to show the British bastard who's boss. :evil:
And those fucking Americans too. :roll:
Neo Kaiser
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Post by Neo Kaiser »

h4tred wrote:Nice AamirM.

We have to show the British bastard who's boss. :evil:
And those fucking Americans too. :roll:
He's helping him.
Yes I know that my grammar sucks!
h4tred

Post by h4tred »

WHAT!?!


Jeez.....I wish I knew.....Oh well.
Dullaron
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Post by Dullaron »

I joking Neo Kaiser. lol
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