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nemulator 
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Post Re: nemulator
No, not intentional. Frankly, just never tried/noticed. I'll add that to the list too.


Wed Jan 11, 2012 4:05 pm
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Post Re: nemulator
Famicom Wars (J) doesn't work (Unsupported mapper?)
Is this on the to-do list as well?


Last edited by emudoggie on Wed Jan 11, 2012 4:24 pm, edited 2 times in total.



Wed Jan 11, 2012 4:10 pm
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Post Re: nemulator
There's something wrong with the header in that rom; the number of prg/chr pages doesn't match the size of the file, so I treat it as an invalid image. I'll think of a smarter way of handling these (there are a few).

So, yes, it's on the list now.


Wed Jan 11, 2012 4:18 pm
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Post Re: nemulator
byuu wrote:
What about the option to output a normalized mix of (the audio streams of) all emulated games running in the game selection UI?

Now *that* would be a cool feature to have. Just like being in a real arcade :)


Last edited by emudoggie on Wed Jan 11, 2012 4:59 pm, edited 1 time in total.



Wed Jan 11, 2012 4:24 pm
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Post Re: nemulator
http://www.youtube.com/watch?v=9qIbNizg ... ata_player


Wed Jan 11, 2012 4:31 pm
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-james- wrote:
http://www.youtube.com/watch?v=9qIbNizgnw0


This video just made my day :D

I'd love to see this as an option in nemulator.ini (disabled by default). [Just ignore those YouTube haters]


Wed Jan 11, 2012 4:58 pm
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Post Re: nemulator
Any plans for FDS (Famicom Disk System) support or NES CPU overclocking (run the NES CPU at 2x speed to eliminate those massive slowdowns in Metroid, for example)?


Wed Jan 11, 2012 7:44 pm
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Post Re: nemulator
FDS, yes. Overclocked CPU, no (though it could be added easily enough).


Wed Jan 11, 2012 9:22 pm
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Post Re: nemulator
Another annoyance:
nemulator stores the SRAM files in the same folder as the ROM images which I find messy. Is it possible to set a separate location for the save files? There is such a setting for the screenshots, but none for the save files.


Thu Jan 12, 2012 7:48 pm
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sure, that's easy enough to do. added to the list.

btw -- next release will prob. be late this month. I'll try to get most of your requests in it.


Thu Jan 12, 2012 9:09 pm
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Post Re: nemulator
-james- wrote:
Posted on Jan 12, 2012:
Next release will prob. be late this month.


Almost three months have passed since then... but there's still no sign of the upcoming release.
(not a single newspost or progress update)


Fri Mar 30, 2012 5:24 am
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emudoggie wrote:
-james- wrote:
Posted on Jan 12, 2012:
Next release will prob. be late this month.


Almost three months have passed since then... but there's still no sign of the upcoming release.
(not a single newspost or progress update)

Um, that might have something to do with life/other shit getting in the way?

Just a loose example; I shot a feature film back around June of 2010, which I'm still not even half way through cutting.

Why?

Because I'm a film student that constantly has stuff to do for my course, not to mention the odd editing gigs I get on the side. And then I get all the life shit, like paying my bills, buying food and the occasional socialising so that I don't end up living like a hermit.

I'm pretty sure that people who code emulators on the side, for free, also have to prioritise their life shit so they don't starve to death/end up homeless/go crazy and shoot everyone.

Basically, if you're that impatient, feel free to code it yourself(or cut my film, I'd really appreciate it).


Last edited by Gonzo on Fri Mar 30, 2012 12:46 pm, edited 1 time in total.



Fri Mar 30, 2012 10:09 am
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Gonzo wrote:
Um, that might have something to do with life/other shit getting in the way?

yep.


Fri Mar 30, 2012 12:41 pm
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Yeah, most programmming jobs I hear have absolutely dreadful hours, leaving basically no free time. That's why a lot of projects just end up dying with the developers falling off the earth. A lot of closed source projects, too, which is very unfortunate.

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Fri Mar 30, 2012 1:31 pm
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Post Re: nemulator
Gonzo wrote:
I'm pretty sure that people who code emulators on the side, for free, also have to prioritise their life shit so they don't starve to death/end up homeless/go crazy and shoot everyone.

For added emphasis, those things are split. Having a job helps with not starving to death/being a hobo, but you need something else to prevent from going guns akimbo (jobs usually worsen that one).
Oh plus "living in a decent place". Fun housework time isn't exactly compressible.

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Sat Mar 31, 2012 8:42 am
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Post Re: nemulator
I just tried out this emulator tonight, and, while the UI is very cool, what I really love is how smooth the scrolling is. There's no tearing, which is exactly what I was looking for in an NES emulator! Nice job, James. Thanks!


Thu Sep 13, 2012 4:18 am
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gyromite7 wrote:
what I really love is how smooth the scrolling is. There's no tearing...

Thanks! That's something that I'm pretty proud of, so I'm glad to get some positive feedback on it.

James


Mon Nov 12, 2012 5:30 pm
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