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SNESGT 0.230 beta7 Released 
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Rookie
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Joined: Sun Mar 25, 2007 3:04 am
Posts: 33
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Post SNESGT 0.230 beta7 Released
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What's new
- Fixed ROM detection algorithms.
- Fixed SA-1 CHR conversion (2) bugs.
- Fixed a bug in hi-resolution mode.
- Fixed a bug in sound envelope emulation.
- Fixed SPC7110 RTC bugs.
- Added a direct color mode of mode 3/4.
- Changed compiler to Visual Studio 2010.
Download English Version Here

Nice to see there is still some life in my current preferred SNES emulator. Sounds like the full 0.230 release should be soon from google translating one of the BBS replies from GIGO.


Sat Jan 29, 2011 10:54 pm
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Joined: Sat Aug 03, 2013 1:40 am
Posts: 24
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Post Re: SNESGT 0.230 beta7 Released
Awakened wrote:
Quote:
What's new
- Fixed ROM detection algorithms.
- Fixed SA-1 CHR conversion (2) bugs.
- Fixed a bug in hi-resolution mode.
- Fixed a bug in sound envelope emulation.
- Fixed SPC7110 RTC bugs.
- Added a direct color mode of mode 3/4.
- Changed compiler to Visual Studio 2010.
Download English Version Here

Nice to see there is still some life in my current preferred SNES emulator. Sounds like the full 0.230 release should be soon from google translating one of the BBS replies from GIGO.



thanks i am a collectionist

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Dr4xx3n89 was here


Sat Aug 10, 2013 1:30 am
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Buzzkill Gil

Joined: Wed Jan 12, 2005 7:14 pm
Posts: 4247
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Post Re: SNESGT 0.230 beta7 Released
You do realize that post is two years old, right?

If you're collecting all the dead and obsoleted SNES emulators like ZSNES and SNESGT, have fun hunting some of them down.

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Squall_Leonhart wrote:
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You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.


KHDownloads


Sat Aug 10, 2013 3:14 am
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