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pSX emulator v1.13 released! 
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right, but unfortunately I don't have a japanese PSOne or japanese PS2.

I have a US PS2, but that is probably no help.

I don't really care about using a backup as I have the real disk.

Again I must stress that the game boots and functions fine in pSX through all the menus until I try to start a new game, and it also runs into the new game and I would assume through the entire game in eSPXe, but I was hoping to play it in pSX, and for some reason it is running into an error there.

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Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Last edited by Panzer88 on Thu Dec 04, 2008 12:59 am, edited 1 time in total.



Thu Dec 04, 2008 12:51 am
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Dullaron wrote:
Tell you the truth. Nobody can rip psx cds perfect. Here is why. The whole cd can't be rip with the protection. If cd was rip fully then you should be able to play on psx machine without a mod chip after burn onto cd. There noway it can be done.

Yea we can do this way. http://redump.org/guide/cddumping/ But it doesn't work on psx machine without a mod chip after burn onto cd.

My point is everyone not doing this right. Until someone find the way to make a perfect dump and got the copies that works on psx machine without a mod chip.


This isn't quite correct. The rips CAN be perfect; however, PSX media has a non-standard identifier. This can't be duplicated with a standard CD-R as that identifier is set at time of manufacture. I recall that some CD-Rs with the appropriate identifier WERE manufactured for a short time, but they quickly disappeared from the market (likely due to legal reasons).

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Thu Dec 04, 2008 12:54 am
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odditude wrote:
Dullaron wrote:
Tell you the truth. Nobody can rip psx cds perfect. Here is why. The whole cd can't be rip with the protection. If cd was rip fully then you should be able to play on psx machine without a mod chip after burn onto cd. There noway it can be done.

Yea we can do this way. http://redump.org/guide/cddumping/ But it doesn't work on psx machine without a mod chip after burn onto cd.

My point is everyone not doing this right. Until someone find the way to make a perfect dump and got the copies that works on psx machine without a mod chip.


This isn't quite correct. The rips CAN be perfect; however, PSX media has a non-standard identifier. This can't be duplicated with a standard CD-R as that identifier is set at time of manufacture. I recall that some CD-Rs with the appropriate identifier WERE manufactured for a short time, but they quickly disappeared from the market (likely due to legal reasons).


so... I HAVE an original, so what could the problem be?

is there anyway I can play it on my US PS2 maybe (without modding)? would I have to buy another US playstation game and mem card? or maybe action replay or gameshark or something?

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byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Last edited by Panzer88 on Thu Dec 04, 2008 1:05 am, edited 2 times in total.



Thu Dec 04, 2008 12:55 am
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odditude wrote:
This isn't quite correct. The rips CAN be perfect; however, PSX media has a non-standard identifier. This can't be duplicated with a standard CD-R as that identifier is set at time of manufacture. I recall that some CD-Rs with the appropriate identifier WERE manufactured for a short time, but they quickly disappeared from the market (likely due to legal reasons).


Hmmm... I never heard of this before. Well if those cd-r been pull from the market then that sucks.

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Thu Dec 04, 2008 3:54 am
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my guess is it's some kind of copy protection or region protection screen. But I have the original disk and I have tried using bioses from every region.

also I know the memory cards are formatted, and I also have tried different controllers.

I don't understand why it will work in ePSXe but not pSX. it even boots fine in pSX, but just will NOT start a new game.

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byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Thu Dec 04, 2008 4:28 am
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i can't remember if psX has layer disabling or not, but if it does, it might be possible to isolate the text and see what exactly the error says.

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Thu Dec 04, 2008 5:16 am
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no there isn't although they have some debug features which have proven useless as far as I can tell (to this current situation)

what I did do is play through the introduction and save in ePSXe, save on the memory card, and then do a memory card conversion with the program memcardRex version 0.8 from ePSXe format to pSX format memory card and the file loaded in pSX without a problem.

This should be my solution but the authors of pSX should still look into what is causing this to happen.

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byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Thu Dec 04, 2008 5:39 am
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Panzer88 wrote:
what I did do is play through the introduction and save in ePSXe, save on the memory card, and then do a memory card conversion with the program memcardRex version 0.8 from ePSXe format to pSX format memory card and the file loaded in pSX without a problem.

I could have swore they both used raw memory card files and not some special format. At least, the files are interchangeable without any conversion here. Although both expect a different filename extension.


Thu Dec 04, 2008 6:21 am
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psX fails at some japanese titles protections. I have LoM (j) working fine on the console but not so in the emu.

Your issue might be related.

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Thu Dec 04, 2008 7:44 am
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I think you are right grinvader, some other dude on the pSX forum had a problem with the japanese version of Ape Escape, with the exact same error message.

http://psxemulator.proboards54.com/inde ... 954&page=1

I guess pSX could use some work after all, I hope they address this.

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byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Thu Dec 04, 2008 8:12 am
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Since we're talking about PSX emulators, I'll mention this:

Is it just me or does ePSXe 1.7 fuck up the memory card files somehow? Because for some time I've noticed that if I create an empty memory card file and save - the game saves and loads properly, but the card's contents are messed up when viewed in the Memory Card Manager (i.e. P2 Innocent Sin save doesn't even show up even through it's there, or saves from certain games take far more blocks than they should, i.e. ToP taking up three blocks when in reality it only takes one).

Also, all the other emulators I've tried, including pSX IIRC, should the same kind of weird memcard structure in the manager window. I don't know if that means anything (and by all accounts shouldn't) but I have quite a few memory card files all in one place.

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Thu Dec 04, 2008 8:23 pm
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it displayed just fine for me but then again I just had 1 Metal Gear Solid save file on it at the time.

SEVERAL WEEKS LATER:

well, I just finished disk one of MGS Integral and it's great stuff. I had completely forgotten about this disk problem which I had found a sort of workaround for.

Well sure enough when I tried to switch to disk 2 of course I ran into the same error screen that loading a new game on disk one with pSX gave me.

Well I went to do the same old work around with ePSXe but it is having problems right now so I'm literally stuck until I can get ePSXe to work with my MGS Integral disk 2, or the pSX author fixes his emu so I don't run into this region error screen or whatever it is.

Sadly there seems to be zero activity on pSX or their boards. I know no emu project is truly dead, but it looks like I'll have to be waiting a LONG time before I can resume the game.

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Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Thu Dec 04, 2008 9:00 pm
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kode54 wrote:
Panzer88 wrote:
what I did do is play through the introduction and save in ePSXe, save on the memory card, and then do a memory card conversion with the program memcardRex version 0.8 from ePSXe format to pSX format memory card and the file loaded in pSX without a problem.

I could have swore they both used raw memory card files and not some special format. At least, the files are interchangeable without any conversion here. Although both expect a different filename extension.

They both use the same raw formats. pSX looks for both MCR and MCD same as ePSXe does (and both look for a couple other barely-used formats that the other doesn't).

And yeah, things have been looking pretty grim over on the pSX forums. pSX Author had reported progress towards v1.14 quite a while ago, but hasn't even logged in for months now. Nothing much left to report either, with just about all current problems reported.

@Panzer88: Wow... I was about to reply to your post, and then noticed right beforehand that you already posted this problem over in the proper forums too. I'll just hit you up there, since it's better to (hopefully) resolve the problem in the official forums than here.


Wed Dec 24, 2008 4:58 pm
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The pSX Author is probably busy in real life.

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Thu Dec 25, 2008 9:23 am
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Yes, that's a very easy thing to say. It's also something that we'd all completely understand. Only one thing suspicious about that...

If you were pSX Author, and you were frequently checking the forums, and keeping people relatively updated on how pSX is going, and still offering help on certain questions that people have... If you became more busy in real life (and I mean *extremely* busy, like working 12 hours a day, 7 days a week, and dealing with issues at home between all that work and trying to get some sleep), can you honestly say that after exactly 6 months (today is the 6 month mark for him not logging in at all), you would not *once* log in to at least let everybody know that life has been horribly busy and it'll be a long while before there's any updates on pSX?

Or at the very least, with all the progress he said he made on v1.14, why didn't he at least release what he had accomplished (which had included some bug fixes I believe he said), so that people would have the better, less buggy version for the long period of time that he'd be away? It just doesn't seem like he suddenly became busy in life. I would imagine that he has enough respect for his large fan base that he would've said *something* to *somebody* (even if only some friends on IRC that would've in turn let us know that he'd be away for a long while, even if they couldn't say why).

And no, I'm not bashing on pSX Author at all. I'm actually *worried*. I'm starting to get concerned that something physically happened to him, that is keeping him from getting to a computer to even let somebody on the internet know that he's gonna be away for a while. It just doesn't seem likely that his life would suddenly get so busy that he'd go from logging in at least once a week and talking to people on IRC, to suddenly going completely silent and seeming to disappear off the face of the earth, unless something really bad happened.


Sat Dec 27, 2008 1:58 pm
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Agozer wrote:
Since we're talking about PSX emulators, I'll mention this:

Is it just me or does ePSXe 1.7 fuck up the memory card files somehow? Because for some time I've noticed that if I create an empty memory card file and save - the game saves and loads properly, but the card's contents are messed up when viewed in the Memory Card Manager (i.e. P2 Innocent Sin save doesn't even show up even through it's there, or saves from certain games take far more blocks than they should, i.e. ToP taking up three blocks when in reality it only takes one).

Also, all the other emulators I've tried, including pSX IIRC, should the same kind of weird memcard structure in the manager window. I don't know if that means anything (and by all accounts shouldn't) but I have quite a few memory card files all in one place.


Its just you :P, lol, nah its probably just how the game saves, i've not noticed it on any of my own games.

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Sat Dec 27, 2008 2:22 pm
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pSX Author doesn't have to log on the forums to see how things are doing. :roll:

If his program no longer being update for 2-3 years then he done with wasting his life on it. Nobody can change that.

I do know that I saw some snapshots on ps2 games being working on the pSX. Have you even thought about maybe he been very busy on it rather than pop up and say hi to everyone?

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Sat Dec 27, 2008 2:52 pm
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Squall_Leonhart wrote:
Agozer wrote:
Since we're talking about PSX emulators, I'll mention this:

Is it just me or does ePSXe 1.7 fuck up the memory card files somehow? Because for some time I've noticed that if I create an empty memory card file and save - the game saves and loads properly, but the card's contents are messed up when viewed in the Memory Card Manager (i.e. P2 Innocent Sin save doesn't even show up even through it's there, or saves from certain games take far more blocks than they should, i.e. ToP taking up three blocks when in reality it only takes one).

Also, all the other emulators I've tried, including pSX IIRC, should the same kind of weird memcard structure in the manager window. I don't know if that means anything (and by all accounts shouldn't) but I have quite a few memory card files all in one place.


Its just you :P, lol, nah its probably just how the game saves, i've not noticed it on any of my own games.

Well yeah, I had no problems either until I just noticed one day what was happening.

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Sat Dec 27, 2008 4:27 pm
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Dullaron wrote:
If his program no longer being update for 2-3 years then he done with wasting his life on it. Nobody can change that.

You know, it probably will turn into another ePSXe where he'll just announce LOL NO IM NOT DEAD THERE'S ACTUALLY GR8 PROGRESS WITH MY EMULATOR then release a new version a month or two later, which ended up being uberawesome.

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Sat Dec 27, 2008 4:59 pm
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except that pSXAuthor is actually someone that actively participates in discussion (#pcsx2 chan on efnet).....

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Sun Dec 28, 2008 12:34 am
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http://psxemulator.proboards54.com/inde ... ge=1#26252

Good news indeed. Yeah, didn't realize he was still in communication with people, as I hadn't heard anything about it until just a little while ago. I'm just glad to hear he's doing alright. Wasn't really so concerned about pSX itself as I was about him, with not hearing anything about him for so long. I know in the scene, it happens, but he's never struck me as the type to just disappear like that.


Sun Dec 28, 2008 1:13 pm
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It's been almost three months ever since we got confirmation that both pSX and its author were still alive and kickin, yet still no release. :(


Sun Mar 29, 2009 10:49 pm
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Patience is what you need.

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Mon Mar 30, 2009 1:18 am
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Don't forget the person is a professional game dev. Last time I heard, he was working on Crashday 2's graphics engine or something.....

Most devs/emu devs are like that: Aaron Giles works for LucasArts, MooglyGuy works for a division at Activision, the SDL dev works for Blizzard, Shashclp is in a demoscene group.....


Mon Mar 30, 2009 2:20 am
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doesn't Tomato translate games for a living?

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