Thanks

The official forum for ZSNES documentation. Discuss future changes, mistakes, etc...
You can also join us on IRC at irc.freenode.net in #zsnes-docs.

Moderators: ZSNES Mods, ZSNES Doc Team

Locked
Nach
ZSNES Developer
ZSNES Developer
Posts: 3904
Joined: Tue Jul 27, 2004 10:54 pm
Location: Solar powered park bench
Contact:

Thanks

Post by Nach »

I just wanted to say thanks to the rest of the doc team for the excellent and needed job they're doing. I'm very pleased with the professionalism shown.

It's also very nice how hard you guys worked on unifying. I'm glad now that any reader can also appreciate port differences in ZSNES by reading the docs, so if they ever try another port, they don't get surprised by differences and know they can still turn to their existing copy of the docs.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
Jipcy
Veteran
Posts: 768
Joined: Thu Feb 03, 2005 8:18 pm
Contact:

Post by Jipcy »

Your welcome. I do it because I enjoy it.

Everybody really seemed to put in a lot of work right before/after the 1.50 release. I guess we're all excited that we actually have a new official release ;)

My long-term goal is to get the docs pretty much content-complete, making incremental changes as necessary. Once they're content-complete, I can go back to mainly just twiddling with HTML and CSS, which is what I really love.
[url=http://zsnes-docs.sf.net]Official ZSNES Docs[/url] | [url=http://zsnes-docs.sf.net/nsrt]NSRT Guide[/url] | [url=http://endoftransmission.net/phpBB3/viewtopic.php?t=394]Using a Wiimote w/ emulators[/url]
Nach
ZSNES Developer
ZSNES Developer
Posts: 3904
Joined: Tue Jul 27, 2004 10:54 pm
Location: Solar powered park bench
Contact:

Post by Nach »

Well keep up the good work, and make sure to put it on your resume.
Also try to keep things up to date, we hope to have a 1.51 soon.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

If docs were to keep up with the development.. that would be amazing (well, nothing is perfect after all). I do echo Nach's sentiment though. I do hope 1.51 would be smoother than 1.50 (well, we won't have the massive changelog anyways). There is still more docs tweaking to be done anyways.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Jipcy
Veteran
Posts: 768
Joined: Thu Feb 03, 2005 8:18 pm
Contact:

Post by Jipcy »

Deathlike2 wrote:If docs were to keep up with the development.. that would be amazing (well, nothing is perfect after all).
What exactly do you mean by that? They keep up with development relatively well, in my opinion. The only way for the docs to always be in sync with ZSNES is for you devs to add stuff as soon as you add it to ZSNES. That sometimes happens, which is great. When it doesn't though, you have to communicate it to us, then we have to find time to put it in. And for concpets we don't completely understand, it sometimes hard. I'm not blaming anyone or anything, this is just reality.
[url=http://zsnes-docs.sf.net]Official ZSNES Docs[/url] | [url=http://zsnes-docs.sf.net/nsrt]NSRT Guide[/url] | [url=http://endoftransmission.net/phpBB3/viewtopic.php?t=394]Using a Wiimote w/ emulators[/url]
Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

Jipcy wrote:
Deathlike2 wrote:If docs were to keep up with the development.. that would be amazing (well, nothing is perfect after all).
What exactly do you mean by that? They keep up with development relatively well, in my opinion. The only way for the docs to always be in sync with ZSNES is for you devs to add stuff as soon as you add it to ZSNES. That sometimes happens, which is great. When it doesn't though, you have to communicate it to us, then we have to find time to put it in. And for concpets we don't completely understand, it sometimes hard. I'm not blaming anyone or anything, this is just reality.
I'm just saying as a crazy idealist. Don't worry about it.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Locked