View unanswered posts | View active topics It is currently Mon Feb 18, 2019 6:27 pm



Reply to topic  [ 6 posts ] 
Save States 
Author Message
ZSNES Developer
ZSNES Developer
User avatar

Joined: Tue Jul 27, 2004 10:54 pm
Posts: 3901
Location: Solar powered park bench
Reply with quote
Post Save States
We need to have mentioned about transferring save states. Files have to be named properly. Going from a DOS version to Windows/SDL version will require naming the long file names properly from the ~ based files names. Also need to mention to make sure the paths are correct.

Do we have a section covering this? I thought we did, but on a quick search, can't find it.

_________________
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding


Mon Mar 26, 2007 1:00 am
Profile WWW
Veteran

Joined: Fri Jul 30, 2004 12:26 am
Posts: 907
Reply with quote
Post 
http://zsnes-docs.sourceforge.net/html/ ... ral_rename


Mon Mar 26, 2007 2:01 am
Profile
ZSNES Developer
ZSNES Developer
User avatar

Joined: Tue Jul 27, 2004 10:54 pm
Posts: 3901
Location: Solar powered park bench
Reply with quote
Post 
Thanks.
Don't know why I couldn't find it earlier.

_________________
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding


Mon Mar 26, 2007 2:23 am
Profile WWW
Romhacking God

Joined: Wed Jul 28, 2004 11:27 pm
Posts: 922
Reply with quote
Post 
Is this a good idea? I don't think you should encourage transferring save states. Many save states from older versions of ZSNES don't work and/or have side effects with newer versions. That issue will continue to grow the more ZSNES's fundamental core is changed such as the new CPU core and sound engine.

SRAM transfers in cases where possible would be preferred.

_________________
[url=http://transcorp.romhacking.net]TransCorp[/url] - Home of the Dual Orb 2, Cho Mahou Tairyku Wozz, and Emerald Dragon SFC/SNES translations.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.


Mon Mar 26, 2007 3:29 pm
Profile WWW
ZSNES Developer
ZSNES Developer
User avatar

Joined: Tue Jul 27, 2004 10:54 pm
Posts: 3901
Location: Solar powered park bench
Reply with quote
Post 
I have a save state collection built up for 8 years or so. We're talking thousands. They all work fine.

Most save state problems are from bad code in various WIPs, or some broken loading code in v1.50 itself. v1.51 is quite good with loading states from any previous official release since 0.600.

I can't guarantee they can't work forever. But I see no reason why one can't try to use old save states. What do you mean by is it a good idea? If it works great, if not, then use the SRM.

_________________
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding


Mon Mar 26, 2007 6:40 pm
Profile WWW
Romhacking God

Joined: Wed Jul 28, 2004 11:27 pm
Posts: 922
Reply with quote
Post 
I just mentioned that because there have been a few complaints over at ROM hacking.net with people being unable to use their savestates on one of the 1.5x versions.

That was probably with 1.50. I don't remember now. Sounds like that issue was worked out and there shouldn't be any problem in most cases. Carry on and ignore me. ;)

_________________
[url=http://transcorp.romhacking.net]TransCorp[/url] - Home of the Dual Orb 2, Cho Mahou Tairyku Wozz, and Emerald Dragon SFC/SNES translations.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.


Tue Mar 27, 2007 1:43 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 6 posts ] 

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software.