ZSNES is no longer in active development.

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

Moderator: ZSNES Mods

Post Reply
joe_devore
Regular
Posts: 267
Joined: Thu Aug 05, 2004 12:07 am
Location: NH, USA
Contact:

Re: ZSNES is not dead - Still in development

Post by joe_devore »

DeriLoko3 wrote:So as of October 2017, is ZSNES still actively in development?
hmm. who knows.. eternally...
Pagefault has not been seen/heard since last year so no one knows....
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4

Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
nintendo_nerd
Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
Posts: 446
Joined: Mon May 11, 2009 4:44 am
Location: USA
Contact:

Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

I know there's an IRC I believe, but I haven't checked in months.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
joe_devore
Regular
Posts: 267
Joined: Thu Aug 05, 2004 12:07 am
Location: NH, USA
Contact:

Re: ZSNES is not dead - Still in development

Post by joe_devore »

nintendo_nerd wrote:I know there's an IRC I believe, but I haven't checked in months.
I have myself on IRC all the time..

just no one has seen Pagefault on there since..
[10/13/2017][Fri][02:14pm] -NickServ- Information on pagefault (account pagefault):
[10/13/2017][Fri][02:14pm] -NickServ- Registered : Jun 11 18:11:04 2009 (8y 18w 0d ago)
[10/13/2017][Fri][02:14pm] -NickServ- Last seen : Oct 11 08:41:22 2016 (1y 0w 2d ago)
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4

Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
nintendo_nerd
Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
Posts: 446
Joined: Mon May 11, 2009 4:44 am
Location: USA
Contact:

Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

Well that royally sucks. Zsnes is dead for sure.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
badinsults
"Your thread will be crushed."
Posts: 1236
Joined: Wed Jul 28, 2004 1:49 am
Location: Not in Winnipeg
Contact:

Re: ZSNES is not dead - Still in development

Post by badinsults »

Nothing is stopping anyone from forking zsnes. Some people have done that with SNES9x. These recent "official" releases of SNES9x are actually not official, but none of the original authors have said no to them.
<pagefault> i'd break up with my wife if she said FF8 was awesome
nintendo_nerd
Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
Posts: 446
Joined: Mon May 11, 2009 4:44 am
Location: USA
Contact:

Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

badinsults wrote:Nothing is stopping anyone from forking zsnes. Some people have done that with SNES9x. These recent "official" releases of SNES9x are actually not official, but none of the original authors have said no to them.
Of course, but the real question is, are there people interested?
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
nintendo_nerd
Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
Posts: 446
Joined: Mon May 11, 2009 4:44 am
Location: USA
Contact:

Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

Happy New Year, I guess, and Zsnes' main programmer has gone silent, what a way to start 2018 :roll: :mrgreen:
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: ZSNES is not dead - Still in development

Post by Gil_Hamilton »

nintendo_nerd wrote:Happy New Year, I guess, and Zsnes' main programmer has gone silent, what a way to start 2018 :roll: :mrgreen:
Fork it and make your own release. We're sick of your bitching.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
nintendo_nerd
Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
Posts: 446
Joined: Mon May 11, 2009 4:44 am
Location: USA
Contact:

Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

Nah, I'm good. And who is this "we" you speak of? :roll: As far as I can tell, there are very few people lurking on here these days.


Let me just learn C and C++ for the next several years, and then I'll come back and make a fork. Sound good?
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: ZSNES is not dead - Still in development

Post by Gil_Hamilton »

nintendo_nerd wrote:Nah, I'm good. And who is this "we" you speak of? :roll: As far as I can tell, there are very few people lurking on here these days.


Let me just learn C and C++ for the next several years, and then I'll come back and make a fork. Sound good?
It is the royal we.

Also, don't forget x86 assembly. We await news of your progress with bated breath.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
nintendo_nerd
Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
Posts: 446
Joined: Mon May 11, 2009 4:44 am
Location: USA
Contact:

Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

Ah yes, of course, nothing makes your day better than by learning pure machine code x3
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: ZSNES is not dead - Still in development

Post by Gil_Hamilton »

nintendo_nerd wrote:Ah yes, of course, nothing makes your day better than by learning pure machine code x3
x86 assembly is FUN, though! It isn't like a more straightfoward architecture!
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
nintendo_nerd
Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
Posts: 446
Joined: Mon May 11, 2009 4:44 am
Location: USA
Contact:

Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

Gil_Hamilton wrote:
nintendo_nerd wrote:Ah yes, of course, nothing makes your day better than by learning pure machine code x3
x86 assembly is FUN, though! It isn't like a more straightfoward architecture!
Sure, why should I waste my time trying to find a job to financially support myself when I can dink around with pure ASM, getting an aneurysm trying to figure it out?
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
nintendo_nerd
Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
Posts: 446
Joined: Mon May 11, 2009 4:44 am
Location: USA
Contact:

Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

Well then, I'll post this here:

RIP Zsnes
1997 to 2007
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: ZSNES is not dead - Still in development

Post by Gil_Hamilton »

nintendo_nerd wrote:Well then, I'll post this here:

RIP Zsnes
1997 to 2007
ZSNES is not dead, it just went home.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
nintendo_nerd
Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
Posts: 446
Joined: Mon May 11, 2009 4:44 am
Location: USA
Contact:

Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

Gil_Hamilton wrote:
nintendo_nerd wrote:Well then, I'll post this here:

RIP Zsnes
1997 to 2007
ZSNES is not dead, it just went home.
I heard that Zsnes was in fact the Mary Queen of Scots

"I think she's dead..."
"No I'm not"

*gunshot*

"Ahhhhhhhh!"

Zsnes is now Monty Python canon
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: ZSNES is not dead - Still in development

Post by Gil_Hamilton »

I prefer the Men in Black homage, just because it isn't overdone to hell and back and back to hell again.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
nintendo_nerd
Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
Posts: 446
Joined: Mon May 11, 2009 4:44 am
Location: USA
Contact:

Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

Gil_Hamilton wrote:I prefer the Men in Black homage, just because it isn't overdone to hell and back and back to hell again.
Ha, fair enough I suppose. But yeah, shame the author hasn't made an appearance in some time, and the IRC channel not working.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
ratatat
New Member
Posts: 1
Joined: Tue Aug 07, 2018 9:15 pm

Re: ZSNES is not dead - Still in development

Post by ratatat »

I was just reading the thread and *almost* everything makes sense.
The thing I don't understand: Why is it that people wants to have sustained development on zsnes? it is a fairly mature project and does a good emulation.
I can't think of any new features, netplay was the last thing I wanted (and was added) from zsnes.
kode54
Zealot
Posts: 1140
Joined: Wed Jul 28, 2004 3:31 am
Contact:

Re: ZSNES is not dead - Still in development

Post by kode54 »

Here's the thing: It may be a fairly long lived project, but it is in no way all that accurate. Its timing model only barely works, and only because the original hardware was already fairly asynchronous.

Even Snes9x has long since surpassed it in accuracy and stability. It's also fast enough to run on even some older systems, and as such should probably be the first choice of most users nowadays.

Higan is also capable of running all commercially released titles, except that stupid exercise bike thing I think, mainly because it would be nearly impossible to get a hold of one to document how it signals the console. Unless I missed the boat on that one. It's an excellent choice, if you have a fairly passable CPU in your machine, and like blowing loads of CPU power in the name of accuracy.
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: ZSNES is not dead - Still in development

Post by Gil_Hamilton »

kode54 wrote:Higan is also capable of running all commercially released titles, except that stupid exercise bike thing I think, mainly because it would be nearly impossible to get a hold of one to document how it signals the console. Unless I missed the boat on that one.
Pretty sure the Exertainment is still unemulated.
It's an excellent choice, if you have a fairly passable CPU in your machine, and like blowing loads of CPU power in the name of accuracy.
Hey, those clock cycles won't burn themselves.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
Thalon
Rookie
Posts: 45
Joined: Thu Jul 29, 2004 5:53 pm
Location: Italy

Re: ZSNES is not dead - Still in development

Post by Thalon »

I suppose the main reason behind Pagafault's disappearance is related to his current job: emulation is considered akin to piracy by many IT companies and If you sign a contract with them they put a clause in it that forbids you to be involved in any pirate activity until the contract lasts.
I remember when Sardu from bloodlust software was forced to abandon Callus (his CPS-1 emulator) when he was hired by EA.
I suspect the same thing happened to Pagefault (tried to find him on linkedin knowing his real name but it's quite a common one and nobody puts the work on an emulator as a working experience considered what stated above).
BTW, it happened to Zsknight (working for a small software house developing consolle videogames) and _Demo_ (working for the big G), so I doubt we will hear of them again in the emulation scene (Zsknight is also on twitter and never mentions emulation in his posts).
joe_devore
Regular
Posts: 267
Joined: Thu Aug 05, 2004 12:07 am
Location: NH, USA
Contact:

Re: ZSNES is not dead - Still in development

Post by joe_devore »

ooh well..
as they say all good things come to an end...
at least ZSNES still works on Windows 7...
but I moved on to Higan by Byuu..
but its updates often break the savestates...
and Higan and BSNES does not have a cheat finder hex/decimal search engine...
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4

Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
DeriLoko3
Rookie
Posts: 22
Joined: Fri Jul 18, 2014 8:51 am

Re: ZSNES is not dead - Still in development

Post by DeriLoko3 »

ZSNES still works in Windows 10, which that is good.
Nintendo rules!
odditude
Official tech support dood
Posts: 2118
Joined: Wed Jan 25, 2006 7:57 am

Re: ZSNES is no longer in active development.

Post by odditude »

there is no development activity taking place - real life (including careers that limit participation in outside projects) has intervened.

if that changes, we'll let you know.
Why yes, my shift key *IS* broken.
Post Reply