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ZSNES is not dead - Still in development 
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Post Re: ZSNES is not dead - Still in development
I can't wait for ZSNES 2.0. Hopefully it fixes the problems we all know about (and I don't care about), makes recording AVI much easier and keeps that classic retro GUI we all love.

ZSNES will live on forever as the first SNES emulator.

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Sun Sep 13, 2015 7:58 pm
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Post Re: ZSNES is not dead - Still in development
There were ones before zsnes I'm pretty sure, and i believe 2.0 is supposed to have a more native GUI.

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Mon Sep 14, 2015 4:19 am
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Post Re: ZSNES is not dead - Still in development
vsmc, super pasofami, esnes, nlksnes, snes96, snes97, and snes9x, to name a few of the more popular predecessors to zsnes.

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Mon Sep 14, 2015 5:43 am
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Post Re: ZSNES is not dead - Still in development
lol, someone said it was the first snes emulator to get a big knowledge, or something like it.

What do you mean by a native GUI? If this means we're getting a new, more modern one, then can we still switch to the 1.51 GUI which I (and probably loads of other people) love?

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Mon Sep 14, 2015 3:52 pm
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Post Re: ZSNES is not dead - Still in development
By more native I mean, from what I read (don't remember where but probably somewhere in this thread), it'll probably be like GTK or Qt or one of those. Not quite native but more so than what zsnes is now. Would be cool if they at least offered a skin to make it look similar to the old UI but I highly doubt they'd maintain the old UI as it is now. It's supposed to be a ton of x86 ASM from like 20 years ago; hard to maintain and not portable.

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Mon Sep 14, 2015 4:28 pm
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Post Re: ZSNES is not dead - Still in development
Vitor Vilela wrote:
I always worried about SA-1 compatibility with ZSNES since everyone knows, ZSNES is the most popular emulator and some people didn't like the fact that my patch always had some weird issues with ZSNES, which is also the main reason I'm been hoping for a new version so far.

We broke the timings on purpose at one point in the past. The voodoo overload prevented other timing fixes. We're aware it's broken. Most sa-1 games barf out and die horribly right now. We warned people not to play them on zsnes until further notice.
Sadly, people don't read much these days.

Your test rom is much appreciated.

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Mon Sep 14, 2015 10:52 pm
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Post Re: ZSNES is not dead - Still in development
Maybe have a disclaimer popup that goes away when you type "SA-1 IS BROKEN AND I WILL NOT ASK TO FIX IT BECAUSE IT IS FIXED IN ZSNES 2.0" in the 1.53 release? ... that's never gonna work because it's probably going to get repacked with TEH LEGIT l33t warez RAWMz preconfigured with xboxcontroller support and best graphics, uploaded to a file-share and the configuration will already have the flag.

Edit: Thank you for the censor on ROMZ, made that much awesome, so hax.


Fri Sep 18, 2015 7:22 pm
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Post Re: ZSNES is not dead - Still in development
I need to buy an SA-1 cart but they aren't cheap. Saving up for one.

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Sun Sep 20, 2015 2:31 am
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Post Re: ZSNES is not dead - Still in development
pagefault wrote:
I need to buy an SA-1 cart but they aren't cheap. Saving up for one.

This may be presumptuous, but I think I have a cart for Kirby's Super Star, the save battery no longer works, but it's an SA-1 game :D If you need one to test, I can send it.

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Mon Sep 21, 2015 5:56 am
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Post Re: ZSNES is not dead - Still in development
It's fine, don't need donations.

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Thu Sep 24, 2015 3:51 pm
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Post Re: ZSNES is not dead - Still in development
pagefault wrote:
It's fine, don't need donations.


Fair enough, I felt like offering nonetheless ^_^

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Thu Sep 24, 2015 5:03 pm
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Post Re: ZSNES is not dead - Still in development
The sound problems are mostly fixed, there is a lot of sketchy stuff I had to add to get it working properly with the old code but I think sound was one of the #1 priorities to fix. I have spend most of my time still working on 2.0. Mainly just want people who choose to use ZSNES 1.x for whatever reason to be happy.

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Fri Sep 25, 2015 6:46 pm
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Post Re: ZSNES is not dead - Still in development
pagefault wrote:
The sound problems are mostly fixed, there is a lot of sketchy stuff I had to add to get it working properly with the old code but I think sound was one of the #1 priorities to fix. I have spend most of my time still working on 2.0. Mainly just want people who choose to use ZSNES 1.x for whatever reason to be happy.


Excellent, I'd love to try it out, do you have a potential time frame for the 1.x release, if I may ask?

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Sun Sep 27, 2015 12:31 am
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Post Re: ZSNES is not dead - Still in development
nintendo_nerd wrote:
pagefault wrote:
The sound problems are mostly fixed, there is a lot of sketchy stuff I had to add to get it working properly with the old code but I think sound was one of the #1 priorities to fix. I have spend most of my time still working on 2.0. Mainly just want people who choose to use ZSNES 1.x for whatever reason to be happy.


Excellent, I'd love to try it out, do you have a potential time frame for the 1.x release, if I may ask?


well it won't be anytime in september since that month has ended (hah!)
maybe before year 2015 ends...hopefully :)


Thu Oct 01, 2015 5:50 am
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Post Re: ZSNES is not dead - Still in development
I do. There hasn't been any news on the homepage for about 8 years now, but at least we know 2.0 has been in development and made more perfect. These good things take time.

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Thu Oct 01, 2015 8:04 am
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Post Re: ZSNES is not dead - Still in development
Another question: is 2.0 going to be available on x64 machines? I'm running Vista on an AMD x64 machine so I don't know.

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Fri Oct 23, 2015 7:11 am
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Post Re: ZSNES is not dead - Still in development
Termingamer2-JD wrote:
Another question: is 2.0 going to be available on x64 machines? I'm running Vista on an AMD x64 machine so I don't know.


I'm too lazy to go through the whole thread right now but I specifically asked that question ITT or in another thread(maybe in a PM) and got "Yes". Devs, correct me if I remember incorrectly but I'm like 99% sure the answer is yes.


Fri Oct 23, 2015 4:00 pm
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Post Re: ZSNES is not dead - Still in development
Even if it's only released as a 32 bit application, it'll still run on 64 bit systems.

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Fri Oct 23, 2015 11:41 pm
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Post Re: ZSNES is not dead - Still in development
paulguy wrote:
Even if it's only released as a 32 bit application, it'll still run on 64 bit systems.

Yeah, x86-64 doesn't shed compatibility with 32-bit apps any more than x86-32 shed compatibility with 16-bit apps. Linux is just stupid is why things break there.

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You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.


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Sat Oct 24, 2015 9:36 am
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Post Re: ZSNES is not dead - Still in development
I've never had 32 bit stuff break under 64 bit linux. Worst I've had was Flash misbehave, but I'm going to chalk that up to Flash itself. 64 bit Linux seems to even be able to run 16 bit code, as many win16 applicatiosn run through wine without emulation.

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Sat Oct 24, 2015 4:57 pm
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Post Re: ZSNES is not dead - Still in development
paulguy wrote:
I've never had 32 bit stuff break under 64 bit linux. Worst I've had was Flash misbehave, but I'm going to chalk that up to Flash itself. 64 bit Linux seems to even be able to run 16 bit code, as many win16 applicatiosn run through wine without emulation.

I have! Got the awesome and informative error of "file not found" when the problem was "32-bit app in 64-bit environment"

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Squall_Leonhart wrote:
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You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.


KHDownloads


Sat Oct 24, 2015 6:06 pm
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Post Re: ZSNES is not dead - Still in development
Gil_Hamilton wrote:
paulguy wrote:
Even if it's only released as a 32 bit application, it'll still run on 64 bit systems.

Yeah, x86-64 doesn't shed compatibility with 32-bit apps any more than x86-32 shed compatibility with 16-bit apps. Linux is just stupid is why things break there.


Not entirely. It breaks on Linux because the compilers on 64 bit machines default to producing 64 bit code.

Technically, it should be possible to build an i686 binary using -m32 for all of the C/C++ parts, declaring [bits 32] in all assembly source, which I think we already do anyway, which will work with both nasm and yasm. And then you need the multilib developer libraries for all of the program's dependencies.

Technically also, using -m32 will not break compilation on 32 bit machines, either. And if we build and package as requiring 32 bit or multilib, we eliminate the need to fix so much assembly code to work with 64 bit builds. It's not exactly rocket science.

Of course, then you also need multilib on 64 bit machines, and to build on 64 bit machines, you also need a multilib compiler instead of a pure native compiler.


Mon Oct 26, 2015 7:41 am
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Post Re: ZSNES is not dead - Still in development
kode54 wrote:
Gil_Hamilton wrote:
paulguy wrote:
Even if it's only released as a 32 bit application, it'll still run on 64 bit systems.

Yeah, x86-64 doesn't shed compatibility with 32-bit apps any more than x86-32 shed compatibility with 16-bit apps. Linux is just stupid is why things break there.


Not entirely. It breaks on Linux because the compilers on 64 bit machines default to producing 64 bit code.

Technically, it should be possible to build an i686 binary using -m32 for all of the C/C++ parts, declaring [bits 32] in all assembly source, which I think we already do anyway, which will work with both nasm and yasm. And then you need the multilib developer libraries for all of the program's dependencies.

Technically also, using -m32 will not break compilation on 32 bit machines, either. And if we build and package as requiring 32 bit or multilib, we eliminate the need to fix so much assembly code to work with 64 bit builds. It's not exactly rocket science.

Of course, then you also need multilib on 64 bit machines, and to build on 64 bit machines, you also need a multilib compiler instead of a pure native compiler.


It's broken if you're running downloaded binaries, too.

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Squall_Leonhart wrote:
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You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.


KHDownloads


Mon Oct 26, 2015 8:48 am
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Post Re: ZSNES is not dead - Still in development
Downloaded binaries usually must be built against the same system libraries as the distribution you're running it on. Versions can vary wildly between distributions and even releases of the same distribution.


Thu Oct 29, 2015 8:58 am
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Post Re: ZSNES is not dead - Still in development
kode54 wrote:
Downloaded binaries usually must be built against the same system libraries as the distribution you're running it on. Versions can vary wildly between distributions and even releases of the same distribution.

Regardless, you should not get "file not found" when you try to run a 32-bit app in a 64-bit environment.

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Squall_Leonhart wrote:
Quote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.


KHDownloads


Thu Oct 29, 2015 9:15 am
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