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James Pond 3 Operation Starfish graphical problems. 
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New Member

Joined: Tue Mar 28, 2017 2:10 am
Posts: 2
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Post James Pond 3 Operation Starfish graphical problems.
Hi,
I'm currently using the latest version of ZSNES,
and I'm having issues with JP3,
I'm "seeing double",
is this a known issue with this game?

http://bildr.no/image/Mi9TcDlj.jpeg

For some reason,
I couldn't put up the image directly in the post,
it kept saying "It was not possible to determine the dimensions of the image. Please verify that the URL you entered is correct."


Tue Mar 28, 2017 2:21 am
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Buzzkill Gil

Joined: Wed Jan 12, 2005 7:14 pm
Posts: 4239
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Post Re: James Pond 3 Operation Starfish graphical problems.
Probably. ZSNES is known to have a lot of flaws. No one cares about bug reports because a ground-up rewrite is coming any day now, in Valve time.

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Squall_Leonhart wrote:
Quote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.


KHDownloads


Tue Mar 28, 2017 6:51 am
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Zealot

Joined: Sun Sep 26, 2004 8:36 pm
Posts: 1141
Location: Place.
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Post Re: James Pond 3 Operation Starfish graphical problems.
... "Seeing double"?

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Tue Mar 28, 2017 3:42 pm
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New Member

Joined: Tue Mar 28, 2017 2:10 am
Posts: 2
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Post Re: James Pond 3 Operation Starfish graphical problems.
blackmyst wrote:
... "Seeing double"?



Yes, part of James Pond's body is misplaced,
check out the image to see what I mean,
and it gets worse when I move,
his "ghost body" moves at a different speed than his physical body,
but that was hard to capture in an image.



Edit: Here's another screenshot of this glitch:

http://bildr.no/image/S1hVeUQ5.jpeg


Mon Apr 03, 2017 2:02 pm
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Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot

Joined: Mon May 11, 2009 4:44 am
Posts: 441
Location: USA
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Post Re: James Pond 3 Operation Starfish graphical problems.
Gil_Hamilton wrote:
Probably. ZSNES is known to have a lot of flaws. No one cares about bug reports because a ground-up rewrite is coming any day now, in Valve time.


In other words, it's never happening :mrgreen:

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Wed Apr 05, 2017 3:19 am
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Buzzkill Gil

Joined: Wed Jan 12, 2005 7:14 pm
Posts: 4239
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Post Re: James Pond 3 Operation Starfish graphical problems.
nintendo_nerd wrote:
Gil_Hamilton wrote:
Probably. ZSNES is known to have a lot of flaws. No one cares about bug reports because a ground-up rewrite is coming any day now, in Valve time.


In other words, it's never happening :mrgreen:

I did not say that. I did not MEAN that. If Duke Nukem Forever can ship, there is always hope.

_________________
Squall_Leonhart wrote:
Quote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.


KHDownloads


Wed Apr 05, 2017 6:25 am
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ZSNES Developer
ZSNES Developer

Joined: Thu Jul 29, 2004 9:51 pm
Posts: 115
Location: Germany
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Post Re: James Pond 3 Operation Starfish graphical problems.
That was fixed 8 years ago. :D

https://github.com/pagey/zsnes/commit/a ... 479c7b0093


Fri Apr 07, 2017 10:19 pm
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Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot

Joined: Mon May 11, 2009 4:44 am
Posts: 441
Location: USA
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Post Re: James Pond 3 Operation Starfish graphical problems.
Gil_Hamilton wrote:
nintendo_nerd wrote:
Gil_Hamilton wrote:
Probably. ZSNES is known to have a lot of flaws. No one cares about bug reports because a ground-up rewrite is coming any day now, in Valve time.


In other words, it's never happening :mrgreen:

I did not say that. I did not MEAN that. If Duke Nukem Forever can ship, there is always hope.



Well, I'm not gonna lie, given that Zsnes 2.0 or whatever it's called is only being worked on by one programmer, and that he's pretty busy IRL, I just don't see it happening. But
IDFK anymore. :(

Duke Nukem forever took over a decade to release, Zsnes 1.51 was in 2006, so, maybe 2020? Hell, if I could help beta test, I would.

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Fri Apr 07, 2017 10:23 pm
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