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zget 4 
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Post zget 4
http://nsrt.edgeemu.com/zget.zip

What's new:
zmingw - added some missing DLLs, updated some packages.
Added zdjgpp.
Searching for zmingw/zdjgpp at first is optional.
Can now optionally build ZSNES for DOS.
Can update SVN to a particular revision.
Can download ZSNES HTML documentation.
Can clean out object files before building.
Can use release grade optimizations.
Now provides some instructions on exit how to setup paths.

This also marks the first release of zget to be worked on entirely from Linux.

Enjoy, and no complaints, just send money.

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Last edited by Nach on Mon Aug 21, 2006 9:06 am, edited 1 time in total.



Mon Aug 21, 2006 7:33 am
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Stickied for great justice.

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<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
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Mon Aug 21, 2006 7:45 am
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Cool... Good job.
But isn't it weird how it only tells you cleaning the files from previous ZSNES builds can take an hour AFTER you answered whether you wanted to do it ?


Mon Aug 21, 2006 8:20 am
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Stifu wrote:
But isn't it weird how it only tells you cleaning the files from previous ZSNES builds can take an hour AFTER you answered whether you wanted to do it ?

I suggest glasses or something.
Read carefully:
Code:
Note: Answering yes to the following question can make the compile
      process take an hour (1 GHz CPU) or more depending on your PC.

Use release grade optimization? (y/N):

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Mon Aug 21, 2006 8:37 am
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Okay okay. Didn't get much sleep tonight. :roll:


Mon Aug 21, 2006 8:51 am
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What exactly are release-grade optimizations?

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Mon Aug 21, 2006 11:15 am
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Doesn't it just tell NASM to use -O9999 or something?


Mon Aug 21, 2006 11:57 am
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Poobah wrote:
Doesn't it just tell NASM to use -O9999 or something?


Yes.

I would like to take the opportunity to mention that since you are able to download the the ZSNES docs, please please look them over and see if everythings looks alright. If there is any confusion in the descriptions in any of the sections should be directed at the Docs forum.

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Mon Aug 21, 2006 7:27 pm
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Works beautifully, thanks!


Tue Aug 22, 2006 1:08 am
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Poobah wrote:
Doesn't it just tell NASM to use -O9999 or something?

What does that do exactly? I've not used NASM much so excuse my ignorance.

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Tue Aug 22, 2006 1:22 am
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Agozer wrote:
Poobah wrote:
Doesn't it just tell NASM to use -O9999 or something?

What does that do exactly? I've not used NASM much so excuse my ignorance.
It tells NASM to optimize the code as best possible when compiling. As I understand, it can make ZSNES faster.


Tue Aug 22, 2006 1:26 am
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Agozer wrote:
Poobah wrote:
Doesn't it just tell NASM to use -O9999 or something?

What does that do exactly? I've not used NASM much so excuse my ignorance.


You get more optimizations at the expense of compile time.

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Tue Aug 22, 2006 1:27 am
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Oh ok. I wonder how long it would actually take to compile on a ~2Ghz machine.

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Tue Aug 22, 2006 1:31 am
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I can have ZSNES compiled (based off 5-27-06 WIP) in about a minute

Test machine: 2.7GHz Celeron.
Also, my 1.8GHz AMD Sempron.

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<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
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Tue Aug 22, 2006 1:33 am
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adventure_of_link wrote:
I can have ZSNES compiled (based off 5-27-06 WIP) in about a minute

Test machine: 2.7GHz Celeron.
Also, my 1.8GHz AMD Sempron.


Meh, those types of compiles are nothing. Just don't complain if you have a 400MHz K6-2 and it takes 3hours on a std compile.

Agozer wrote:
Oh ok. I wonder how long it would actually take to compile on a ~2Ghz machine.


It takes 15-20 mins for the "release grade" option on my Athlon64 3000+ (2GHz, 1MB L2 cache) so start there. Otherwise it is really really really fast.

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Tue Aug 22, 2006 1:42 am
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Deathlike2 wrote:
Agozer wrote:
Oh ok. I wonder how long it would actually take to compile on a ~2Ghz machine.


It takes 15-20 mins for the "release grade" option on my Athlon64 3000+ (2GHz, 1MB L2 cache) so start there. Otherwise it is really really really fast.

I have the same processor so so I should expect roughly the same then.

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Tue Aug 22, 2006 2:14 am
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Took me maybe 30 minutes for my Athlon XP 2700+.


Wed Aug 23, 2006 10:19 pm
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awesome work nach :P

edit: :oops:

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Last edited by franpa on Fri Aug 25, 2006 1:29 am, edited 1 time in total.



Thu Aug 24, 2006 2:30 pm
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franpa wrote:
natch

Sounds like we're in need of a new filter!


Thu Aug 24, 2006 10:07 pm
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:lol:

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<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
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Thu Aug 24, 2006 11:05 pm
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Reminding franpa how much easier to copy+paste a name would make this so much easier, but alas.. it appears to be a really difficult task.

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Fri Aug 25, 2006 5:47 am
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Typo:
"ZSNESW.EXE when succesfully compiled is in..."
That's right before the UPX compression question.

Not that this matters...


Sun Aug 27, 2006 10:05 am
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Those ninja-zget updates are awesome....

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Wed Aug 30, 2006 3:32 am
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Wow, I'm amazed! This thing is so easy to use my grandma could compile Zsnes! Thanks Nach & everyone :D


Wed Aug 30, 2006 7:04 pm
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I was reluctant to use it till last week. Why was I so stubborn? It is simply amazing.

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Last edited by Silensho on Tue Sep 05, 2006 8:59 pm, edited 1 time in total.



Fri Sep 01, 2006 10:10 pm
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