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Super Gameboy and Gameboy 
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Post Super Gameboy and Gameboy
I have a question.

Super Gameboy (rom on load letter A)

Gameboy game (rom on load letter B)

Can this be done? I don't think I ever seen this done on any of the Super Nintendo emulators yet.

I would like to see byuu try this someday. Just to see what will happen.

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Sun Feb 01, 2009 10:39 am
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Buzzkill Gil

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You know why no one's done the Super GameBoy yet, right?


Sun Feb 01, 2009 10:43 am
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It's one of those things that will always get misunderstood.

In before "it should be easy, you already do <other feature that's completely unrelated but looks similar>".

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Sun Feb 01, 2009 11:50 am
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Because you ask for too much

This is why we can't have nice things


Sun Feb 01, 2009 11:52 am
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Hazed

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Is there a comprehensive list somewhere of which GameBoy games behave differently in a Super GameBoy? I hear there's at least one that has a (very small) SNES game inside.


Sun Feb 01, 2009 2:32 pm
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Thristian wrote:
Is there a comprehensive list somewhere of which GameBoy games behave differently in a Super GameBoy?

Well, here's a list of games...

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Sun Feb 01, 2009 5:21 pm
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Regen Developer
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Why not just kludge a GB emu into a SNES emu :P . </stupid mode>


Sun Feb 01, 2009 7:34 pm
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Post Re: Super Gameboy and Gameboy
Dullaron wrote:
Can this be done? I don't think I ever seen this done on any of the Super Nintendo emulators yet.


Probably one of the main reasons is that (a) it doesn't support GBC-only games and (b) it would be slower than a stand-alone emulator. It's true, though, some games had special stuff for it, just not enough to generate any interest for the effort involved.


Sun Feb 01, 2009 9:26 pm
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Yeah, lack of CGB support is the primary reason I'm not interested.

I really do want to work on another emulator, and true SGB would be a neat way to do that, but my favorite GB games are CGB-only, such as the Shin Megami Tensei: DC games.

Lots of research and work for very little gain. Besides, I could never compete with sinamas' and blargg's research in that field. FitzRoy also makes an excellent point about speed. I think the last thing people want is the overhead of cycle-accurate SGB support on top of bsnes :P

And just merging say gambatte with bsnes isn't going to work, either. There's a whole communication interface between the two that would have to be reverse-engineered. That won't be easy. Still, if someone wants to try, be my guest.


Sun Feb 01, 2009 11:01 pm
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Byuu, are you going to work on a CGB emulator? That would be quite nice to see how it turns out!


Sun Feb 01, 2009 11:55 pm
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Nah, no point. sinamas already has a near-perfect one that's plenty fast.


Mon Feb 02, 2009 12:28 am
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A clean GBA emulator would be nice. Complexity is probably similar to the SNES.


Mon Feb 02, 2009 10:07 am
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Quote:
A clean GBA emulator would be nice. Complexity is probably similar to the SNES.


Amen to that.


Mon Feb 02, 2009 11:37 am
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byuu wrote:
Nah, no point. sinamas already has a near-perfect one that's plenty fast.


Ah yes, I just checked it out and it is quite nice.

One thing I remember about the super gameboy though is it had graphic artwork borders on the screen for some games. So using a straight gameboy emulator wouldn't include this feature unless it was included as an extra.


Mon Feb 02, 2009 11:47 am
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I could recall, like, god knows how long ago that the DOS version of NO$GMB had support for borders, so I'm pretty sure there's some current one that does.


Tue Feb 03, 2009 12:40 am
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Yeah thankfully it seems some straight emulators do include support for the borders. I do recall not liking no$ or whatever that was called. I'm not sure if it was that one, but one of those back then actually charged money even though the emulator was average at best.


Tue Feb 03, 2009 12:52 am
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kigb supports em.

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Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Tue Feb 03, 2009 12:59 am
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FirebrandX wrote:
I do recall not liking no$ or whatever that was called. I'm not sure if it was that one, but one of those back then actually charged money even though the emulator was average at best.


I always liked the ironic choice of naming. Like me going with GNU/OSI/FOSSnes. "It's because I don't have ..., not because it actually is."


Tue Feb 03, 2009 1:00 am
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I think the NO$ referred to the emulator author's lack of money. At least no$gba is relatively cheap and in my experience it works quite well.. What was it? $2.50?


Tue Feb 03, 2009 10:06 pm
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paulguy wrote:
I think the NO$ referred to the emulator author's lack of money.


Yes.

byuu wrote:
"It's because I don't have ..., not because it actually is."


byuu wrote:
"It's because I don't have (hint: any money), not because it actually is (free)."


Tue Feb 03, 2009 10:40 pm
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lameboy on the DS has borders

it's been a long time i've booted it since sram doesn't work right (save states do, kind of stupid), but i'm pretty sure it also does borders.

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Wed Feb 04, 2009 12:40 am
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byuu wrote:
paulguy wrote:
I think the NO$ referred to the emulator author's lack of money.


Yes.

byuu wrote:
"It's because I don't have ..., not because it actually is."


byuu wrote:
"It's because I don't have (hint: any money), not because it actually is (free)."


Still though, I remember thinking "yeah right, like I'm going to pay for this when there are better alternatives". Magic Engine was the only emulator I actually decided was worth paying for, though I certainly would pay for bsnes if I had to ;) Now don't get any ideas about that, byuu :P


Wed Feb 04, 2009 1:18 am
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FirebrandX wrote:
Now don't get any ideas about that, byuu :P

If anything I think byuu would be offended at the very suggestion ;) He feels very strongly about this.


Wed Feb 04, 2009 2:38 pm
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Post 
from my "extremely limited" understanding of the super gameboy it would probably be better to:

-Add limited snes support to a GB emulator
-Extract the snes games from the GB games and hack them to load in regular snes emulators

9 out of 10 games only added:
-4 button controller support
-2 player support
-Borders.

I think any GB emulator can trick the game into thinking it's in a snes.

Just add support for 2 controllers with 4 buttons and display the borders

Maybe if some snes dev's and gb dev's worked together it could be built very fast, it might only requires emulation of the controller logic


Sun Feb 08, 2009 3:02 pm
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Could it be possible to create a hack program that would merge the GB rom with the super gameboy rom and create one combo snes rom? :P


Sun Mar 15, 2009 6:58 pm
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