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SPC player from bsnes 
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kode54 wrote:
joe_devore wrote:
The playback for some SPC are not perfect, like SNES game Eien no Filena.
and some others I can't recall off hand.

other then that its great.

Because I stuck using Win2K (and I'm not complaining) I can't use the latest version of Foobar2000. :(

Have you tried the latest foo_gep? You're lucky I still use an older SDK that works with versions as old as 0.9.3.

I check for updates every week. :) ^^... Wait a sec your Avatar Name is the same as the guy who maintains the kode's foobar2000 plug-ins
Is that you :D?


grinvader wrote:
Alternatively, is your SPC rip valid or half-assed ?

Distributed Tenshi no uta rips had major channel issues ages before they got properly reripped.


That I can't answer. :( I haven't checked for new or updated SPCs in a while. I get to it at some point. If you know a site that has a Good Rip of Eien no Filena that would great. My copy of Tenshi no uta_SPC works as far as I know.


Wed Dec 31, 2008 1:52 am
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joe_devore wrote:
Wait a sec your Avatar Name is the same as the guy who maintains the kode's foobar2000 plug-ins
Is that you :D?

Yup... Image


Wed Dec 31, 2008 2:18 am
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joe_devore wrote:
Wait a sec your Avatar Name is the same as the guy who maintains the kode's foobar2000 plug-ins


Believe it or not, he's also kode54 from the ZSNES boards. You know, the one who uses the cat picture for an avatar :)


Wed Dec 31, 2008 2:52 am
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byuu wrote:
joe_devore wrote:
Wait a sec your Avatar Name is the same as the guy who maintains the kode's foobar2000 plug-ins


Believe it or not, he's also kode54 from the ZSNES boards. You know, the one who uses the cat picture for an avatar :)


as well as hand maid may guy, queen zeal, and as of late that creepy eyeball

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Wed Dec 31, 2008 8:11 am
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Yup, and that's my eye, too.

Anyway, I found a SPC rip of Eien no Filena in the GoodSPC set, not even tagged, the lazy bastards. Uploaded here. Lots of tracks have a loud pop at the start, but I have no hardware ready for SPC playback. (I have a system, but no backup device.)


Wed Dec 31, 2008 8:19 am
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Bump for code fix. Due to some idiotic conversion error, the project file for my copy of Game_Music_Emu wasn't optimizing properly. Recompiling with proper optimization flags and link-time code generation enabled brings the binary size down about 100KB, and brings the accurate snes_spc core up to 19x real-time. Much better.

Fixed version uploaded to the usual place, download and enjoy.


Sun Jan 04, 2009 5:58 am
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How fast does the fast DSP run with the proper settings now? :)


Sun Jan 04, 2009 7:36 am
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blargg wrote:
How fast does the fast DSP run with the proper settings now? :)

47.8x now. Quite an improvement.


Sun Jan 04, 2009 11:56 pm
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Does anyone have a working link for Mudlord's standalone plugin for XMPlay (in_spc)?
All the links and mirrors in this thread are dead :(

Quote:
Due to some idiotic conversion error, the project file for my copy of Game_Music_Emu wasn't optimizing properly. Recompiling with proper optimization flags and link-time code generation enabled brings the binary size down about 100KB, and brings the accurate snes_spc core up to 19x real-time. Much better.


1. Nice,but this plugin is only available for Foobar2000 (no XMPlay-compatible version yet :( )

2. Hmmm...does this mean Mudlord's standalone DLL is also affected by this issue? If so,can you make a fixed (optimized) version of it?

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Last edited by kick on Fri Jan 09, 2009 3:04 am, edited 1 time in total.



Tue Jan 06, 2009 7:31 am
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http://snesemu.black-ship.net/index.php ... c&list=all

There.

Source code for in_spc is gone (lost most of my other code for other stuff too), but I can easily rewrite the plugin. I need to because:

* The code was all messy (in_gme is most likely worse)
* Sample buffer code is messy (need help with that, since I am not a sound expert)
* I need to get back to coding again.

And no, when I rewrite it (when I get into the mood), there still won't be RSN support. I won't resort to Winamp hackery like what SnesAMP does.

Apologies for the website. I am moving to a different host.


Tue Jan 06, 2009 1:26 pm
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kode54 wrote:
Yup, and that's my eye, too.

Anyway, I found a SPC rip of Eien no Filena in the GoodSPC set, not even tagged, the lazy bastards. Uploaded here. Lots of tracks have a loud pop at the start, but I have no hardware ready for SPC playback. (I have a system, but no backup device.)

Hey Thanks... but its still doing the same thing it always has, a Static burst in the 1st second of playback. Thanks Anyway

kode54 wrote:
Bump for code fix. Due to some idiotic conversion error, the project file for my copy of Game_Music_Emu wasn't optimizing properly. Recompiling with proper optimization flags and link-time code generation enabled brings the binary size down about 100KB, and brings the accurate snes_spc core up to 19x real-time. Much better.

Fixed version uploaded to the usual place, download and enjoy.

Thank you SIR, you are a Miracle Worker ^^

oh on another note, I have checked the version of the Foo_gep and it has been showing version 1.5.0 for a very long time now..... I don't suppose you could correct that the next time you compile a fix? Thanks


Wed Jan 07, 2009 7:33 am
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Image

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byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Thu Jan 08, 2009 6:45 am
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Why do I have cigarettes named after me now? what did I do >_<"

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Thu Jan 08, 2009 6:50 am
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I'm not entirely sure, actually.


Thu Jan 08, 2009 7:21 am
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I.S.T. wrote:
Gil_Hamilton wrote:
Nothing as strong as you.


Wait.... YOU SMOKE FRANPA?!


Johan_H wrote:
First one to make an image of a pack of "franpa" smokes probably wins something?


because it's the zboard. does there need to be any other reason?

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byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Thu Jan 08, 2009 7:44 am
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That was from September? No wonder we were confused.


Thu Jan 08, 2009 8:02 am
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better late than never :D

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byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Thu Jan 08, 2009 8:06 am
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franpa wrote:
Why do I have cigarettes named after me now? what did I do >_<"


I'm sure that was a photoshop

Relax.

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<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
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Thu Jan 08, 2009 8:34 am
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boatoshop

2 serious

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Thu Jan 08, 2009 9:21 am
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adventure_of_link wrote:
franpa wrote:
Why do I have cigarettes named after me now? what did I do >_<"


I'm sure that was a photoshop

Relax.
I was well aware of that fact.

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Thu Jan 08, 2009 9:35 am
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Haha, the random- and lateness of it all made me lol at least.

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Thu Jan 08, 2009 10:41 pm
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For those that care, website is up again with links for the plugin.

The standalone plugin as well as the main plugin is going to be rewritten.


Tue Jan 13, 2009 11:07 pm
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Will the Winamp in_spc.dll be updated alongside foo_gep? I assume foo_gep is up-to-date since it appeared here: http://snesemu.black-ship.net/index.php ... c&list=all


Thu Mar 12, 2009 7:06 pm
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Well, I will when I get my dev PC up and running again, as well as other things....

And my GME plugin needs to be redone too. Loads of stuff I want to try with it.


Thu Mar 12, 2009 11:08 pm
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What IS your website? the original links in the MGME thread are still needing an update.

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Fri Mar 13, 2009 1:59 am
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