Super Gameboy and Gameboy

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Dullaron
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Super Gameboy and Gameboy

Post by Dullaron »

I have a question.

Super Gameboy (rom on load letter A)

Gameboy game (rom on load letter B)

Can this be done? I don't think I ever seen this done on any of the Super Nintendo emulators yet.

I would like to see byuu try this someday. Just to see what will happen.
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Gil_Hamilton
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Post by Gil_Hamilton »

You know why no one's done the Super GameBoy yet, right?
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Post by grinvader »

It's one of those things that will always get misunderstood.

In before "it should be easy, you already do <other feature that's completely unrelated but looks similar>".
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Post by gllt »

Because you ask for too much

This is why we can't have nice things
Thristian
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Post by Thristian »

Is there a comprehensive list somewhere of which GameBoy games behave differently in a Super GameBoy? I hear there's at least one that has a (very small) SNES game inside.
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Post by creaothceann »

Thristian wrote:Is there a comprehensive list somewhere of which GameBoy games behave differently in a Super GameBoy?
Well, here's a list of games...
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Post by AamirM »

Why not just kludge a GB emu into a SNES emu :P . </stupid mode>
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Re: Super Gameboy and Gameboy

Post by FitzRoy »

Dullaron wrote:Can this be done? I don't think I ever seen this done on any of the Super Nintendo emulators yet.
Probably one of the main reasons is that (a) it doesn't support GBC-only games and (b) it would be slower than a stand-alone emulator. It's true, though, some games had special stuff for it, just not enough to generate any interest for the effort involved.
byuu

Post by byuu »

Yeah, lack of CGB support is the primary reason I'm not interested.

I really do want to work on another emulator, and true SGB would be a neat way to do that, but my favorite GB games are CGB-only, such as the Shin Megami Tensei: DC games.

Lots of research and work for very little gain. Besides, I could never compete with sinamas' and blargg's research in that field. FitzRoy also makes an excellent point about speed. I think the last thing people want is the overhead of cycle-accurate SGB support on top of bsnes :P

And just merging say gambatte with bsnes isn't going to work, either. There's a whole communication interface between the two that would have to be reverse-engineered. That won't be easy. Still, if someone wants to try, be my guest.
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Post by FirebrandX »

Byuu, are you going to work on a CGB emulator? That would be quite nice to see how it turns out!
byuu

Post by byuu »

Nah, no point. sinamas already has a near-perfect one that's plenty fast.
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Post by blargg »

A clean GBA emulator would be nice. Complexity is probably similar to the SNES.
h4tred

Post by h4tred »

A clean GBA emulator would be nice. Complexity is probably similar to the SNES.
Amen to that.
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Post by FirebrandX »

byuu wrote:Nah, no point. sinamas already has a near-perfect one that's plenty fast.
Ah yes, I just checked it out and it is quite nice.

One thing I remember about the super gameboy though is it had graphic artwork borders on the screen for some games. So using a straight gameboy emulator wouldn't include this feature unless it was included as an extra.
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Post by paulguy »

I could recall, like, god knows how long ago that the DOS version of NO$GMB had support for borders, so I'm pretty sure there's some current one that does.
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Post by FirebrandX »

Yeah thankfully it seems some straight emulators do include support for the borders. I do recall not liking no$ or whatever that was called. I'm not sure if it was that one, but one of those back then actually charged money even though the emulator was average at best.
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Post by Panzer88 »

kigb supports em.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
byuu

Post by byuu »

FirebrandX wrote:I do recall not liking no$ or whatever that was called. I'm not sure if it was that one, but one of those back then actually charged money even though the emulator was average at best.
I always liked the ironic choice of naming. Like me going with GNU/OSI/FOSSnes. "It's because I don't have ..., not because it actually is."
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Post by paulguy »

I think the NO$ referred to the emulator author's lack of money. At least no$gba is relatively cheap and in my experience it works quite well.. What was it? $2.50?
byuu

Post by byuu »

paulguy wrote:I think the NO$ referred to the emulator author's lack of money.
Yes.
byuu wrote:"It's because I don't have ..., not because it actually is."
byuu wrote:"It's because I don't have (hint: any money), not because it actually is (free)."
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Post by sweener2001 »

lameboy on the DS has borders

it's been a long time i've booted it since sram doesn't work right (save states do, kind of stupid), but i'm pretty sure it also does borders.
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Post by FirebrandX »

byuu wrote:
paulguy wrote:I think the NO$ referred to the emulator author's lack of money.
Yes.
byuu wrote:"It's because I don't have ..., not because it actually is."
byuu wrote:"It's because I don't have (hint: any money), not because it actually is (free)."
Still though, I remember thinking "yeah right, like I'm going to pay for this when there are better alternatives". Magic Engine was the only emulator I actually decided was worth paying for, though I certainly would pay for bsnes if I had to ;) Now don't get any ideas about that, byuu :P
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Post by Verdauga Greeneyes »

FirebrandX wrote:Now don't get any ideas about that, byuu :P
If anything I think byuu would be offended at the very suggestion ;) He feels very strongly about this.
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Post by tetsuo55 »

from my "extremely limited" understanding of the super gameboy it would probably be better to:

-Add limited snes support to a GB emulator
-Extract the snes games from the GB games and hack them to load in regular snes emulators

9 out of 10 games only added:
-4 button controller support
-2 player support
-Borders.

I think any GB emulator can trick the game into thinking it's in a snes.

Just add support for 2 controllers with 4 buttons and display the borders

Maybe if some snes dev's and gb dev's worked together it could be built very fast, it might only requires emulation of the controller logic
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Post by megadude »

Could it be possible to create a hack program that would merge the GB rom with the super gameboy rom and create one combo snes rom? :P
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