bsnes v0.033 released

Archived bsnes development news, feature requests and bug reports. Forum is now located at http://board.byuu.org/
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byuu

Post by byuu »

Jonas Quinn wrote:It's a problem with the $4810 register.
Snes9x is using "if((r481x & 0x07)!=0x07) return 0x00;" and this seems to fix the SMP crash and a display bug after starting a new game where you are asked to choose a pitcher.
Oh man, I spent ten hours and two Red Bulls working non-stop on that bug. I probably took two years off my hard drive generating and splitting those ~16GB trace files ~6-8x. I would have never thought to check the data port enable flags, but that was exactly it. The game never writes to $4816 or $4817. That's what I get for being overly aggressive with emulation, and not bothering to check things after.

Listen, I really can't thank you enough for the help. It's really appreciated.

For everyone else -- wow. What a difference. I didn't realize how much spoken dialogue this game has. 90% of it was never played before. This also corrects the crazy pitcher timing. Before it'd take 3 seconds to throw a ball, then 1 second the next, then 3 seconds again. Really made the game much more difficult. I was able to lose by 4-1 with this fixed. It's still the hardest baseball game I've yet to play, though. I could wipe the floor with the other team in Koushien 2.

Three cheers for Jonas Quinn! :D
DancemasterGlenn
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Post by DancemasterGlenn »

Woo!
I bring the trouble.
King Of Chaos
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Post by King Of Chaos »

It never ceases to amaze me to see all you guys figuring stuff out. Look back at the last couple years, and look at all the stuff that's been found out, and stuff that has been fixed since then.

Good work everyone. SNES dev may not be as active as the NES community, but it's alive in you guys. :)
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