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sdl detecting only 2 of 7 axes? 
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Hazed

Joined: Tue Dec 07, 2004 10:24 am
Posts: 68
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Post sdl detecting only 2 of 7 axes?
Hi,

I recently got myself a saitek p3200 rumble pad, which has 2 analog sticks, one d-pad, analog triggers and some buttons. I have noticed that in bsnes (running under linux) I am only allowed to configure the first analog stick as snes d-pad, second stick nor d-pad no not work. Is that an SDL limitation? Cheers!

ETA: I just tried sdlmame and funnily, it detects the right analog stick and a d-pad, but not the left one. D'oh.


Mon Nov 03, 2008 2:00 pm
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Hazed

Joined: Tue Dec 07, 2004 10:24 am
Posts: 68
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Actually, I double-checked that and I had sdlmame misconfigured, and it detects all inputs from the pad correctly. The axes which do not work in bsnes have elaborate names, such as Joy 1 hat 0 up for the d-pad and Joy 1 A3 Saitek PLC Saitek P3200 Rumble Pad + for the axes. Maybe that's the problem?


Sat Dec 20, 2008 4:39 pm
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Rookie

Joined: Fri Jan 09, 2009 6:02 am
Posts: 10
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bsnes' SDL code does not appear to support hats at all.

...

Incontrovertible proof that byuu supports naked head rights!


Fri Jan 09, 2009 6:07 am
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Hazed

Joined: Tue Dec 07, 2004 10:24 am
Posts: 68
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Neither it seems to support additional axes :(


Fri Jan 09, 2009 10:46 am
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