View unanswered posts | View active topics It is currently Mon Feb 18, 2019 6:32 pm



This topic is locked, you cannot edit posts or make further replies.  [ 526 posts ]  Go to page Previous  1 ... 17, 18, 19, 20, 21, 22  Next
bsnes v0.039 released 
Author Message
Gecko snack

Joined: Sun Aug 21, 2005 11:06 am
Posts: 2372
Location: Australia, QLD
Post 
My TV is a awesome Samsung Model 6 46" with a 30$ bluray player. blacks are black, whites are white ^_^ but terrible screen lag when playing the SNES... no lag at all when playing the Gamecube, (but appearance is terrible due to composite cable) PS2 or Wii.

I wouldn't mind the SNES if there wasn't a 0.4 seconds delay between what I do and what appears :/

_________________
Core i7 920 @ 2.66GHZ | ASUS P6T Motherboard | 8GB DDR3 1600 RAM | Gigabyte Geforce 760 4GB | Windows 10 Pro x64


Sun Mar 01, 2009 7:01 am
Profile WWW
Zealot

Joined: Tue Nov 27, 2007 7:03 am
Posts: 1325
Post 
Panzer88 wrote:
then why are tvs 16:9 and monitors 16:10

that sounds an aweful lot like not the same, but I could be wrong.


Not all modern LCD widescreen monitors are 16:10. the vast majority, yes, but not all.

Frankly, this whole issue wouldn't be a problem if the fucking HDTV people had chosen a damn 16:10 resolution in the first place...


Sun Mar 01, 2009 7:24 am
Profile
Inmate

Joined: Thu Jan 11, 2007 4:28 am
Posts: 1485
Location: Salem, Oregon
Post 
or a 21:9 cinema Aspect Ratio screen :)

http://www.engadget.com/2009/02/20/phil ... ease-date/

no, it does make sense for computer monitors to be less wide, and televisions to be more wide, so it is not a bad thing, it does make sense.

monitors are gonna stay 16:10 and tvs are gonna stay 16:9 at least.

16:9 is not actually a bad idea for a rotatable screen. More monitors should be an an axis that can rotate to horizontal or vertical orientations.

take a devise like the iPhone as an example, vertical for web pages or vertical shooters, horizontal for movies and side scrollers. etc.

_________________
byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Sun Mar 01, 2009 8:37 am
Profile WWW
Trooper

Joined: Wed Mar 01, 2006 8:47 pm
Posts: 550
Post 
Now imagine playing a 4:3 game on that screen....ewwww!

P.S. Screw that display,I want the appartment :D

_________________
Have a nice kick in da nutz @~@* c//


Last edited by kick on Sun Mar 01, 2009 10:27 am, edited 3 times in total.



Sun Mar 01, 2009 10:12 am
Profile
NO VOWELS >:[
User avatar

Joined: Sun Aug 31, 2008 12:59 pm
Posts: 753
Location: ALABAMA
Post 
kick wrote:
Now imagine playing a 4:3 game on that screen....ewwww!


yeah there would be huge black borders instead of my wall or speakers or a decorative table just outside the picture


Sun Mar 01, 2009 10:15 am
Profile YIM WWW
Trooper

Joined: Wed Mar 01, 2006 8:47 pm
Posts: 550
Post 
I want an even wider 24:9 screen,so I can run two 4:3 emulator / game windows side-by-side.It's a great replacement for dual-head.

24:9 FTW :D

_________________
Have a nice kick in da nutz @~@* c//


Last edited by kick on Sun Mar 01, 2009 10:21 am, edited 1 time in total.



Sun Mar 01, 2009 10:16 am
Profile
Veteran

Joined: Wed Aug 04, 2004 5:43 pm
Posts: 861
Location: Sloop
Post 
Panzer88 wrote:
then why are tvs 16:9 and monitors 16:10

that sounds an aweful lot like not the same, but I could be wrong.


I think computer displays went widescreen well before the HDTV standard was finalized. Now that 16:9 content exists and is becoming more abundant, there's a push for screens that can display it without bars or funny scaling.


Sun Mar 01, 2009 10:20 am
Profile
ZSNES Shake Shake Prinny
User avatar

Joined: Wed Jul 28, 2004 4:15 pm
Posts: 5613
Location: PAL50, dood !
Post 
byuu wrote:
grinvader wrote:
You're using Saturn-grade logic, which is why he's laughing. So am I.


Be nice! If you piss him off, he'll ask to have all his posts deleted and not come back! :(


Image

_________________
皆黙って俺について来い!!
Code:
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54


Sun Mar 01, 2009 11:03 am
Profile
Post 
New WIP.

I added FirebrandX's controller image (let me know if you don't have the WIP link and want to check it out, FB.)

I also added Derrick's SVG logo for now. The contest thing isn't over yet, and I like DMM's the best so far (sans the aliasing issues.) But the auto-resizing to exactly what I want is too nice to pass up. I think I'm going to require SVG for the final submission at this point.
Side note: Qt supports SVG for auto-scaling, but I use a PNG anyway as not all Qt libs are going to have SVG support built-in. I still want SVG for website / print purposes.

For belegdol, I added SDL hat support. It only works with the first hat, as I figured those four-controller-as-one-device cheapass drivers might not work well if every single players' hat manipulates the same controller. You'll have to let me know how it works, since SDL doesn't detect my joypad's hats.

I'd also like it if someone could test the X-Video RGB support. Anyone with an RGB overlay surface can do so just by selecting the Xv driver.


Sun Mar 01, 2009 11:09 am
Zealot

Joined: Tue Nov 27, 2007 7:03 am
Posts: 1325
Post 
FitzRoy wrote:
Panzer88 wrote:
then why are tvs 16:9 and monitors 16:10

that sounds an aweful lot like not the same, but I could be wrong.


I think computer displays went widescreen well before the HDTV standard was finalized. Now that 16:9 content exists and is becoming more abundant, there's a push for screens that can display it without bars or funny scaling.


Considering that the HDTV standard was finalized in the mid '90s... I'd say no.

http://en.wikipedia.org/wiki/High-defin ... ompression

Note, that article's layout is lame so I can't just link to a single section. It talks about the finalizing across three short sections. -_-


Sun Mar 01, 2009 11:12 am
Profile
Inmate

Joined: Thu Jan 11, 2007 4:28 am
Posts: 1485
Location: Salem, Oregon
Post 
kick wrote:
Now imagine playing a 4:3 game on that screen....ewwww!

P.S. Screw that display,I want the appartment :D


this is where projectors come into play :D

and yes, I'll take the appartment also. Still, you can't beat the brightness of monitor screens, 24:9 it is, cheers.

_________________
byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Sun Mar 01, 2009 11:25 am
Profile WWW
Zealot

Joined: Sun Sep 26, 2004 8:36 pm
Posts: 1141
Location: Place.
Post 
I.S.T. wrote:
I have a shitty CRT that squishes the damn picture if you run it at 1280x1024. Three actually(low end CRTs=FAIL.).


I can't tell if you're joking here or not. Plz clarify.

_________________
Procrastination.
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.


Sun Mar 01, 2009 1:07 pm
Profile
NO VOWELS >:[
User avatar

Joined: Sun Aug 31, 2008 12:59 pm
Posts: 753
Location: ALABAMA
Post 
blackmyst wrote:
I.S.T. wrote:
I have a shitty CRT that squishes the damn picture if you run it at 1280x1024. Three actually(low end CRTs=FAIL.).


I can't tell if you're joking here or not. Plz clarify.


how do i turned knob


Sun Mar 01, 2009 1:10 pm
Profile YIM WWW
Lurker

Joined: Thu Jul 24, 2008 1:29 pm
Posts: 113
Post 
gllt wrote:
blackmyst wrote:
I.S.T. wrote:
I have a shitty CRT that squishes the damn picture if you run it at 1280x1024. Three actually(low end CRTs=FAIL.).


I can't tell if you're joking here or not. Plz clarify.


how do i turned knob

My CRT squishes at 1280x960, but not at 1280x1024, how bad is that? Horizontal size (0..100) at 100 leaves black borders.


Sun Mar 01, 2009 2:10 pm
Profile
Gecko snack

Joined: Sun Aug 21, 2005 11:06 am
Posts: 2372
Location: Australia, QLD
Post 
gllt wrote:
blackmyst wrote:
I.S.T. wrote:
I have a shitty CRT that squishes the damn picture if you run it at 1280x1024. Three actually(low end CRTs=FAIL.).


I can't tell if you're joking here or not. Plz clarify.


how do i turned knob
there are CRT monitors with OSD setups too, still I haven't seen or encountered one that couldn't stretch an image properly except a really, really, ancient one.

_________________
Core i7 920 @ 2.66GHZ | ASUS P6T Motherboard | 8GB DDR3 1600 RAM | Gigabyte Geforce 760 4GB | Windows 10 Pro x64


Sun Mar 01, 2009 2:41 pm
Profile WWW
Trooper

Joined: Wed Mar 01, 2006 8:47 pm
Posts: 550
Post 
gllt wrote:
how do i turned knob


...on my '89 spinach-green screen :)

_________________
Have a nice kick in da nutz @~@* c//


Sun Mar 01, 2009 4:03 pm
Profile
Regular

Joined: Sat Mar 04, 2006 3:17 pm
Posts: 307
Post 
byuu wrote:
New WIP.

I added FirebrandX's controller image (let me know if you don't have the WIP link and want to check it out, FB.)

I also added Derrick's SVG logo for now. The contest thing isn't over yet, and I like DMM's the best so far (sans the aliasing issues.) But the auto-resizing to exactly what I want is too nice to pass up. I think I'm going to require SVG for the final submission at this point.
Side note: Qt supports SVG for auto-scaling, but I use a PNG anyway as not all Qt libs are going to have SVG support built-in. I still want SVG for website / print purposes.

For belegdol, I added SDL hat support. It only works with the first hat, as I figured those four-controller-as-one-device cheapass drivers might not work well if every single players' hat manipulates the same controller. You'll have to let me know how it works, since SDL doesn't detect my joypad's hats.

I'd also like it if someone could test the X-Video RGB support. Anyone with an RGB overlay surface can do so just by selecting the Xv driver.


I don't see the control graphic, where did you hide it? (winXP sp3)


Sun Mar 01, 2009 5:26 pm
Profile
Trooper

Joined: Wed Mar 01, 2006 8:47 pm
Posts: 550
Post 
Check out this new Samsung screen:

32:9 aspect ratio - ULTRA WIDE

Image

_________________
Have a nice kick in da nutz @~@* c//


Sun Mar 01, 2009 6:13 pm
Profile
Regular
User avatar

Joined: Tue Mar 07, 2006 10:32 am
Posts: 347
Location: The Netherlands
Post 
Panzer88 wrote:
or a 21:9 cinema Aspect Ratio screen :)

Why do they call it 21:9? Does it sound more impressive than 7:3? :roll:
(to be fair, I could say the same thing about 16:10, which should be 8:5.. but in that case there's the 16:9 aspect ratio to compare it to)


Sun Mar 01, 2009 7:26 pm
Profile
Veteran

Joined: Wed Aug 04, 2004 5:43 pm
Posts: 861
Location: Sloop
Post 
I.S.T. wrote:
Considering that the HDTV standard was finalized in the mid '90s... I'd say no.


Okay, new theory: computer widescreen was introduced before it was readily apparent that HDTV was the future of the market and not some niche product for rich people with barely any content to speak of.

byuu wrote:
But the auto-resizing to exactly what I want is too nice to pass up.


Thanks for letting us know about that particular requirement beforehand. :/

byuu wrote:
I added FirebrandX's controller image


Not showing up for me on my Vista box.


Sun Mar 01, 2009 8:00 pm
Profile
Inmate

Joined: Thu Jan 11, 2007 4:28 am
Posts: 1485
Location: Salem, Oregon
Post 
kick wrote:
Check out this new Samsung screen:

32:9 aspect ratio - ULTRA WIDE

Image


is that for real? WTF? I guess for window management instead of having 2 monitors? still, jeez, at least the 21:9 was for watching blur rays, many of which are that ratio. Nice find, just for the crazyness of it. Do you have a link? or are you just bullshiting me.

Verdauga Greeneyes wrote:
Panzer88 wrote:
or a 21:9 cinema Aspect Ratio screen :)

Why do they call it 21:9? Does it sound more impressive than 7:3? :roll:
(to be fair, I could say the same thing about 16:10, which should be 8:5.. but in that case there's the 16:9 aspect ratio to compare it to)


they did it for the same reason, to be comparable to other x:9 ratios.

_________________
byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Sun Mar 01, 2009 9:54 pm
Profile WWW
Rookie

Joined: Wed Jul 02, 2008 3:35 pm
Posts: 23
Post 
Panzer88 wrote:
is that for real? WTF?

I'm guessing not. The Samsung logo and whatever that is in the lower left of the picture both look stretched to me. Hard to say for certain, but I think he just doubled the width of the image. Halving it makes it look very similar to my bog-standard 16:10 LCD.


Sun Mar 01, 2009 10:24 pm
Profile
Inmate

Joined: Thu Jan 11, 2007 4:28 am
Posts: 1485
Location: Salem, Oregon
Post 
figured, that actually would make sense for a video game come to think of it, having insanely panoramic view might be kind of odd though.

Anyways, back on topic, testing the WIP now byuu.

_________________
byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Sun Mar 01, 2009 10:35 pm
Profile WWW
Hazed

Joined: Tue Dec 07, 2004 10:24 am
Posts: 68
Post 
byuu wrote:
For belegdol, I added SDL hat support. It only works with the first hat, as I figured those four-controller-as-one-device cheapass drivers might not work well if every single players' hat manipulates the same controller. You'll have to let me know how it works, since SDL doesn't detect my joypad's hats.

The hat support still needs some work:
1. All hat directions can be assigned in gui, but the resulting entry has the same name as if it were an axis.
2. In game, only "up" direction works when pressed on the hat, others work with axes (even though the set up was done using the hat). This might be related to 1.


Sun Mar 01, 2009 11:25 pm
Profile
Zealot

Joined: Tue Nov 27, 2007 7:03 am
Posts: 1325
Post 
blackmyst wrote:
I.S.T. wrote:
I have a shitty CRT that squishes the damn picture if you run it at 1280x1024. Three actually(low end CRTs=FAIL.).


I can't tell if you're joking here or not. Plz clarify.


Dammit, that's what I get for typing when I've only had 3 hours of sleep within 36 hours. I meant 1280x960.


Mon Mar 02, 2009 12:02 am
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 526 posts ]  Go to page Previous  1 ... 17, 18, 19, 20, 21, 22  Next

Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software.