"bilinear plus" filter ? (and ".rpi" fil

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geoslake
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"bilinear plus" filter ? (and ".rpi" fil

Post by geoslake »

hi

I wonder if you could adopt the "rpi" filter standard, which would allow us to add much more filters, I especially like Forgotten's "bilinear plus". (maybe could this one be added anyway ?)

thanks
mudlord
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Post by mudlord »

RPI filters are just renamed DLLs, so the implementation would be Windows specific, unless you use something like WineLib...
geoslake
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Post by geoslake »

ah ok, i understand

Maybe still possible to add this filter "internally", then ?
pagefault
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Post by pagefault »

Where can I find a list of this RPI specification?
Watering ur plants.
mudlord
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Post by mudlord »

I_am_dumb
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Re: "bilinear plus" filter ? (and ".rpi" fil

Post by I_am_dumb »

I would love to see .RPI filters be useable with the new "C" ported version of Zsnes. I've been using 4xBR-v3.3b.rpi filter on VGBA-M-926, and Kega Fusion 3.6, and it makes everything ultra crisp and smooth.
paulguy
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Re: "bilinear plus" filter ? (and ".rpi" fil

Post by paulguy »

GLSL based shaders support in the future would be more portable and perform a lot better. But I imagine this sort of thing is WAY off in the future. GLSL shaders are also basically automatically "open source", so there's a benefit there.
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae
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