delayed jump for super mario word

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alex9979
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delayed jump for super mario word

Post by alex9979 »

When i push the jump button it is delayed and when i hold down the run button and then try to jump it wont at all unless i let go of the run button.
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Post by gllt »

word brotha, this has to do with some keyboards, as they cannot put in so many keys at once
or it could be a delayzzle in your proceshizzle
get it checked my man
Deathlike2
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Re: delayed jump for super mario word

Post by Deathlike2 »

alex9979 wrote:When i push the jump button it is delayed and when i hold down the run button and then try to jump it wont at all unless i let go of the run button.
You're supposed to configre your keys via Config->Input, not Misc->Key Comb.
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Re: delayed jump for super mario word

Post by grinvader »

... you've been shooting miles from the target a lot lately, DL.
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alex9979
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Post by alex9979 »

Didn't work :(
Deathlike2
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Re: delayed jump for super mario word

Post by Deathlike2 »

grinvader wrote:... you've been shooting miles from the target a lot lately, DL.
I've never really had this problem exclusively (I'd have more problems with a dash jump in MMX than anything than this). Then again, it might be that the arrow keys aren't being factored in to that count perhaps (fortunately for me anyways).

Anyways, I suggest mapping the Y or X button (it doesn't matter which) to the Shift/Alt/Control key. It should reduce the chances of hitting the keyboard limit.
Last edited by Deathlike2 on Mon Mar 09, 2009 9:29 pm, edited 2 times in total.
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alex9979
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Re: delayed jump for super mario word

Post by alex9979 »

Deathlike2 wrote:
grinvader wrote:... you've been shooting miles from the target a lot lately, DL.
I've never really had this problem exclusively (I'd have more problems with a dash jump in MMX than anything than this).

Anyways, I suggest mapping the Y or X button (it doesn't matter which) to the Shift/Alt/Control key. It should reduce the chances of hitting the keyboard limit.

Thanks it worked
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Post by gllt »

Thread completed, 97.26% ACCURACY
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Post by franpa »

Vsync and triple buffering (mostly the latter of the 2) can cause notable delay in inputs. Some TV's will be hopeless at processing the image too and will visually lag behind the emulator/snes.
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Post by adventure_of_link »

franpa wrote:Vsync and triple buffering (mostly the latter of the 2) can cause notable delay in inputs. Some TV's will be hopeless at processing the image too and will visually lag behind the emulator/snes.
Image
This was just a keyboard issue.
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Post by franpa »

well either vsync/triple buffering is too taxing and is causing the CPU to not interpret input devices in real time or the output device it self has a delay before displaying it.

the former would affect keyboards too.
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Post by Squall_Leonhart »

adventure_of_link wrote:
franpa wrote:Vsync and triple buffering (mostly the latter of the 2) can cause notable delay in inputs. Some TV's will be hopeless at processing the image too and will visually lag behind the emulator/snes.
Image
This was just a keyboard issue.
Actually, hes right vsync and TB can cause this, especially in D3D with a high D3D Prerender setting.
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sweener2001
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Post by sweener2001 »

yeah

but that was only half the problem
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