When the black omen appears in the orbit of earth, there is a gfx bug which is in SOME versions ov zsnes, and in others it isn't.
In the intro you can see what I mean.
In version 5/19/05 the bug is there. In some older versions the bug is worse, in some it isn't there at all. Strange.
Chrono Trigger: reoccuring gfx bug (intro)
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Nope. Random bug occuring at compile time.Agozer wrote:(or has it already been fixed in CVS?)
Likely never fixed unless we clean up the whole source.
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Re: Chrono Trigger: reoccuring gfx bug (intro)
I noticed this recently myself loi... while using FuSoYa's 8MB fix build...
I noticed that it is not occurring in the original v1.51 build (dated: January 24th 2007)
-O3 causes crash on run issues because certain functions dealing with the read and writing of the settings files were being optimized out...
but -O2 seemed to do ok .... for those issues (I may or may not have created a bug report yet I have info I have gathered at home just probably not submitted it yet.
I have been working with FoSoYa's 8MB fix src code version of ZSNES of late....
I'll try out my custom compiles (including Debugging symbols in at least one build) and see if that glitch is occurring in any of them..
and report back on it.
ps:
I would like to recommend two SVN repositories,
one if for the original v1.51/v1.52 before the GUI over hual so we can still make use of and fix it abit...
and maybe some day compile the new stuff(I haven't updated since years ago so I have broken v1.52 svn local copy...
I noticed that it is not occurring in the original v1.51 build (dated: January 24th 2007)
Ohh if it occurs at compile time then maybe an optimization issue...FuSoYa via email reply to me. wrote: It's apparently an existing bug in the original code that appears
randomly at compile time:
http://board.zsnes.com/phpBB3/viewtopic.php?f=3&t=3500
-O3 causes crash on run issues because certain functions dealing with the read and writing of the settings files were being optimized out...
but -O2 seemed to do ok .... for those issues (I may or may not have created a bug report yet I have info I have gathered at home just probably not submitted it yet.
I have been working with FoSoYa's 8MB fix src code version of ZSNES of late....
I'll try out my custom compiles (including Debugging symbols in at least one build) and see if that glitch is occurring in any of them..
and report back on it.
ohh so a bug in the new gfx engine being randomly caused by a compiler optimization issue maybe... O_oFuSoYa via email reply to me. wrote: It seems you can get around it by disabling the "new GFX engine" option in the emulator.
ps:
I would like to recommend two SVN repositories,
one if for the original v1.51/v1.52 before the GUI over hual so we can still make use of and fix it abit...
and maybe some day compile the new stuff(I haven't updated since years ago so I have broken v1.52 svn local copy...
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Re: Chrono Trigger: reoccuring gfx bug (intro)
new update.... ^_^ lol
I have discovered, when compiling zsnesw.exe from source-code ..
when I set the ASMOPT in the makefile to
-O0(which is defaulted to -O1 even for debug build....)
the reoccurring Chrono Trigger - Intro glitch ~ Black Omen scene graphical glitch does NOT =D occur O_o ^_^.
I have discovered, when compiling zsnesw.exe from source-code ..
when I set the ASMOPT in the makefile to
-O0(which is defaulted to -O1 even for debug build....)
the reoccurring Chrono Trigger - Intro glitch ~ Black Omen scene graphical glitch does NOT =D occur O_o ^_^.
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Re: Chrono Trigger: reoccuring gfx bug (intro)
moot?grinvader wrote:Anyway that's moot.
did you guys fix this glitch in the builds after v1.51 or v1.52? and if so do you have the code handy? ^_^