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Can't use OpenGL modes after upgrading to Fedora 12 
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Post Can't use OpenGL modes after upgrading to Fedora 12
Upgraded to Fedora 12 from Fedora 10 (both 64-bit) recently, and after this upgrade, ZSNES refuses to use any of the OpenGL video modes. When I attempt to do it, ZSNES prints "Could not set <width>x<height>-GL video mode." to the console. ZSNES is the only program that can't use OpenGL since the upgrade, so I'm wondering if this is a known bug, or if I should investigate it further. I can reproduce it in both ZSNES 1.51 and 1.51b. I would have tried the latest snapshot, but the SVN repository I found has not been updated since 2008-03-14, so I assume it's no longer in use.

PS: In case it matters, I'm using NVIDIA's own drivers, installed from the RPMFusion repository (kmod-nvidia).


Mon Jan 25, 2010 12:38 am
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You are missing the required libs or you really don't have your video drivers installed.

Don't use that repository either, compile a 32-bit binary would be your best bet.

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Mon Jan 25, 2010 2:24 am
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Deathlike2 wrote:
You are missing the required libs or you really don't have your video drivers installed.

There are no missing libraries, according to ldd (see listing below). Does ZSNES dynamically load other GL libraries at runtime?
Code:
        linux-gate.so.1 =>  (0x00577000)
        libz.so.1 => /lib/libz.so.1 (0x00625000)
        libSDL-1.2.so.0 => /usr/lib/libSDL-1.2.so.0 (0x006d6000)
        libpthread.so.0 => /lib/libpthread.so.0 (0x005dd000)
        libGL.so.1 => /usr/lib/libGL.so.1 (0x00af0000)
        libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x00823000)
        libm.so.6 => /lib/libm.so.6 (0x005f9000)
        libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x007d9000)
        libc.so.6 => /lib/libc.so.6 (0x00110000)
        libdl.so.2 => /lib/libdl.so.2 (0x005d6000)
        /lib/ld-linux.so.2 (0x0043d000)
        libX11.so.6 => /usr/lib/libX11.so.6 (0x00ba2000)
        libXext.so.6 => /usr/lib/libXext.so.6 (0x00b8a000)
        libXxf86vm.so.1 => /usr/lib/libXxf86vm.so.1 (0x00b83000)
        libXdamage.so.1 => /usr/lib/libXdamage.so.1 (0x00b9d000)
        libXfixes.so.3 => /usr/lib/libXfixes.so.3 (0x00cfc000)
        libdrm.so.2 => /usr/lib/libdrm.so.2 (0x00ae3000)
        libxcb.so.1 => /usr/lib/libxcb.so.1 (0x00cdc000)
        librt.so.1 => /lib/librt.so.1 (0x007ad000)
        libXau.so.6 => /usr/lib/libXau.so.6 (0x006d1000)

Other OpenGL apps are working, so if there is a problem, it must be 32-bit specific. The following 32-bit OpenGL RPMs are installed:

mesa-libGL-7.7-2.fc12.i686
mesa-libGL-devel-7.7-2.fc12.i686
mesa-libGLU-7.7-2.fc12.i686

Deathlike2 wrote:
Don't use that repository either,

What's the URL for the current source repository?

Deathlike2 wrote:
compile a 32-bit binary would be your best bet.

Yes, that's what I'm doing:
Code:
$ file zsnes
zsnes: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.18, stripped


Mon Jan 25, 2010 11:10 am
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hakonrk wrote:
Deathlike2 wrote:
Don't use that repository either,

What's the URL for the current source repository?

Private.

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Mon Jan 25, 2010 11:57 pm
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grinvader wrote:
hakonrk wrote:
What's the URL for the current source repository?

Private.

Wow, that was three years ago - if there has been three years of closed development, I guess bugs and problems with the last public version must be pretty uninteresting. What's the state of the private repository these days, by the way? Any plans of making it public again?


Tue Jan 26, 2010 12:39 am
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Yeah, sometime this year a new version will be out unless all the devs die a horrible death in some weird way like Final Destination.

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Tue Jan 26, 2010 4:04 am
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franpa wrote:
Yeah, sometime this year a new version will be out unless all the devs die a horrible death in some weird way like Final Destination.


Except that movie sucked ass.

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Tue Jan 26, 2010 4:08 am
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Deathlike2 wrote:
franpa wrote:
Yeah, sometime this year a new version will be out unless all the devs die a horrible death in some weird way like Final Destination.


Except that movie sucked ass.


ALL. FOUR. TIMES.

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Tue Jan 26, 2010 7:00 am
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franpa wrote:
Yeah, sometime this year a new version will be out...

And what is the source of this information?

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Tue Jan 26, 2010 3:07 pm
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It was stated by the devs at some point that the next version would likely be out in Summer, this year? (or was that last year, I can never be bothered working out what season it is for you american scum)

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Tue Jan 26, 2010 4:45 pm
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franpa wrote:
I can never be bothered working out what season it is
it's the opposite - there's only four seasons, it's really not that difficult to figure out.

franpa wrote:
you american scum
rather be "scum" than a complete idiot.

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Tue Jan 26, 2010 7:29 pm
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More like northern hemisphere scum?

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Tue Jan 26, 2010 8:19 pm
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franpa wrote:
american scum

At least when we get scrubbed and sent down the drain, we spin in the correct direction.


Wed Jan 27, 2010 8:23 am
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ShadowFX wrote:
franpa wrote:
Yeah, sometime this year a new version will be out...

And what is the source of this information?


Well you have me as a source for now.

I realize things are taking a bit long. I'm a bit busy with RL at the moment, but I'll see about putting together an interim release with some mostly stable backports.

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Wed Feb 03, 2010 11:58 am
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Coo', thank you for trying to find some time to get a build out for us to have a gander at :)

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