Can't use OpenGL modes after upgrading to Fedora 12

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hakonrk
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Can't use OpenGL modes after upgrading to Fedora 12

Post by hakonrk »

Upgraded to Fedora 12 from Fedora 10 (both 64-bit) recently, and after this upgrade, ZSNES refuses to use any of the OpenGL video modes. When I attempt to do it, ZSNES prints "Could not set <width>x<height>-GL video mode." to the console. ZSNES is the only program that can't use OpenGL since the upgrade, so I'm wondering if this is a known bug, or if I should investigate it further. I can reproduce it in both ZSNES 1.51 and 1.51b. I would have tried the latest snapshot, but the SVN repository I found has not been updated since 2008-03-14, so I assume it's no longer in use.

PS: In case it matters, I'm using NVIDIA's own drivers, installed from the RPMFusion repository (kmod-nvidia).
Deathlike2
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Post by Deathlike2 »

You are missing the required libs or you really don't have your video drivers installed.

Don't use that repository either, compile a 32-bit binary would be your best bet.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
hakonrk
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Post by hakonrk »

Deathlike2 wrote:You are missing the required libs or you really don't have your video drivers installed.
There are no missing libraries, according to ldd (see listing below). Does ZSNES dynamically load other GL libraries at runtime?

Code: Select all

        linux-gate.so.1 =>  (0x00577000)
        libz.so.1 => /lib/libz.so.1 (0x00625000)
        libSDL-1.2.so.0 => /usr/lib/libSDL-1.2.so.0 (0x006d6000)
        libpthread.so.0 => /lib/libpthread.so.0 (0x005dd000)
        libGL.so.1 => /usr/lib/libGL.so.1 (0x00af0000)
        libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x00823000)
        libm.so.6 => /lib/libm.so.6 (0x005f9000)
        libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x007d9000)
        libc.so.6 => /lib/libc.so.6 (0x00110000)
        libdl.so.2 => /lib/libdl.so.2 (0x005d6000)
        /lib/ld-linux.so.2 (0x0043d000)
        libX11.so.6 => /usr/lib/libX11.so.6 (0x00ba2000)
        libXext.so.6 => /usr/lib/libXext.so.6 (0x00b8a000)
        libXxf86vm.so.1 => /usr/lib/libXxf86vm.so.1 (0x00b83000)
        libXdamage.so.1 => /usr/lib/libXdamage.so.1 (0x00b9d000)
        libXfixes.so.3 => /usr/lib/libXfixes.so.3 (0x00cfc000)
        libdrm.so.2 => /usr/lib/libdrm.so.2 (0x00ae3000)
        libxcb.so.1 => /usr/lib/libxcb.so.1 (0x00cdc000)
        librt.so.1 => /lib/librt.so.1 (0x007ad000)
        libXau.so.6 => /usr/lib/libXau.so.6 (0x006d1000)
Other OpenGL apps are working, so if there is a problem, it must be 32-bit specific. The following 32-bit OpenGL RPMs are installed:

mesa-libGL-7.7-2.fc12.i686
mesa-libGL-devel-7.7-2.fc12.i686
mesa-libGLU-7.7-2.fc12.i686
Deathlike2 wrote:Don't use that repository either,
What's the URL for the current source repository?
Deathlike2 wrote:compile a 32-bit binary would be your best bet.
Yes, that's what I'm doing:

Code: Select all

$ file zsnes
zsnes: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.18, stripped
grinvader
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Post by grinvader »

hakonrk wrote:
Deathlike2 wrote:Don't use that repository either,
What's the URL for the current source repository?
Private.
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Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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hakonrk
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Post by hakonrk »

grinvader wrote:
hakonrk wrote: What's the URL for the current source repository?
Private.
Wow, that was three years ago - if there has been three years of closed development, I guess bugs and problems with the last public version must be pretty uninteresting. What's the state of the private repository these days, by the way? Any plans of making it public again?
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Post by franpa »

Yeah, sometime this year a new version will be out unless all the devs die a horrible death in some weird way like Final Destination.
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Post by Deathlike2 »

franpa wrote:Yeah, sometime this year a new version will be out unless all the devs die a horrible death in some weird way like Final Destination.
Except that movie sucked ass.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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Post by Squall_Leonhart »

Deathlike2 wrote:
franpa wrote:Yeah, sometime this year a new version will be out unless all the devs die a horrible death in some weird way like Final Destination.
Except that movie sucked ass.
ALL. FOUR. TIMES.
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ShadowFX
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Post by ShadowFX »

franpa wrote:Yeah, sometime this year a new version will be out...
And what is the source of this information?
[i]"Change is inevitable; progress is optional"[/i]
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Post by franpa »

It was stated by the devs at some point that the next version would likely be out in Summer, this year? (or was that last year, I can never be bothered working out what season it is for you american scum)
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Post by odditude »

franpa wrote:I can never be bothered working out what season it is
it's the opposite - there's only four seasons, it's really not that difficult to figure out.
franpa wrote:you american scum
rather be "scum" than a complete idiot.
Why yes, my shift key *IS* broken.
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Post by Johan_H »

More like northern hemisphere scum?
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Post by Truth Unknown »

franpa wrote:american scum
At least when we get scrubbed and sent down the drain, we spin in the correct direction.
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Post by Nach »

ShadowFX wrote:
franpa wrote:Yeah, sometime this year a new version will be out...
And what is the source of this information?
Well you have me as a source for now.

I realize things are taking a bit long. I'm a bit busy with RL at the moment, but I'll see about putting together an interim release with some mostly stable backports.
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Post by franpa »

Coo', thank you for trying to find some time to get a build out for us to have a gander at :)
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