In most games, savestating causes certain layers (or the background color) to flash colors temporarily, or for as long as you hold the savestate button . However, in Donkey Kong Kountry 3 (U), in underwater stages it screws up the background color for the duration of the stage (or if you go into a bonus area).
(on a completely unrelated note, is there any way to get ZSNES to save a filtered screenshot at your screenres, apart from using print screen?)
normal:
glitchy:
NSRT v3.3 RC2 - Nach's SNES ROM Tools
---------------------Internal ROM Info----------------------
File: Donkey Kong Country 3 - Dixie Kong's Double Trouble (U) [!].smc
Name: DONKEY KONG COUNTRY 3 Company: Nintendo
Header: None Bank: HiROM
Interleaved: No SRAM: 16 Kb
Type: Normal + Batt ROM: 32 Mb
Country: USA Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0xB28C CRC32: 448EEC19
--------------------------Database--------------------------
Name: Donkey Kong Country 3
Country: USA Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: Action Genre 2: Platform
Using latest version compiled from SVN.
If you guys need a savestate, I can provide.
Savestating causes graphic glitches
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Oh nice, if we can fix this we might fix the randomness caused by state saving/rewinds !
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Re: Savestating causes graphic glitches
I don't think so. Would you like to make this a real feature request (i.e., should we have a serious discussion about this)?Firon wrote:(on a completely unrelated note, is there any way to get ZSNES to save a filtered screenshot at your screenres, apart from using print screen?)
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HyperSnap DX has some nice options for that. Other programs (eg. IrfanView, PSP) might as well, I haven't checked.
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