ZSNES doesn't start

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hambury
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Post by hambury »

Thanks for that Agozer.

Here's what was changed in 1.31 (the first Zsnes that does not work for me):

1.31

All ports
# Fixed Mode 4 offset bug (Fixes Bust-A-Move, Puzzle Bobble possibly others) [zsKnight]
# Emerald Dragon is now working [_Demo_]
# Fixed Last Bible 3 DMA problem (Thanks to SNES9x for the info) [_Demo_]
# Fixed Super Robot Was Ex (Thanks again to SNES9x for the help on this) [_Demo_]
# Moved disable SPC emulation option to sound menu where it should be [pagefault]
# Fixed Wizardry 4 and Honkakuha Igo Gosei, interleaved funny [_Demo_]
# SD Gundam GNext no longer crashes ZSNES, and actually is playable now. [_Demo_]
# Spindizzy worlds should work again [_Demo_, zsKnight]
# Dezaemon sprites working now, had to clear OAM address when first address byte is written to [zsKnight]
# Power Rangers the Movie working, was reading from register 2144 [_Demo_]
# King of Rally now working [_Demo_]
# Emerald Dragon working, added a hack to disable ENVx for that game [_Demo_, zsKnight]
# Full Throttle Racing working, fixed a bug with the wai 65816 instruction [_Demo_, zsKnight]
# Renamed black and white mode to grayscale mode [pagefault]
# Got Traverse Starlight and Prairie to go further, but it still freezes after several scenes [zsKnight]
# Mario RPG minecart Mode 2 scene working better now [zsKnight]

Win
# Added disable screensaver feature to disable screen saver while ZSNES is active [pagefault]
# Fixed yet another DirectInput slowdown [pagefault]
# Added joystick POV hat support (Thanks to kode54 for testing and fixing my code) [pagefault, kode54]
# Added error messages and directions if DirectX 8.0 is not installed [kode54]
# Fixed another Windows 2000 freeze on exit bug [pagefault]
# Fixed BSOD when loading roms on some systems [pagefault]
# Hopefully fixed a crash when multiple roms where in a single zip file (only one rom can be loaded per zip file) [pagefault]
# Fixed a possible crash when loading/continuing a game (Thanks to Metus for pointing this out) [pagefault]
Linux
# No changes

erm, most of that is noise to me. Can anyone spot anything big, that might cause it to stop working on my machine?
MaxSt
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Post by MaxSt »

hambury wrote:Sorry if I wasn't clear. It's not exactly crashing, it just sits on the black screen, and then when I go to close it, Windows goes on about the program not responding, asking if I want to send the error report.
Post the value of VideoModeWin from your zsnesw.cfg file.

MaxSt.
hambury
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Post by hambury »

MaxSt wrote:
hambury wrote:Sorry if I wasn't clear. It's not exactly crashing, it just sits on the black screen, and then when I go to close it, Windows goes on about the program not responding, asking if I want to send the error report.
Post the value of VideoModeWin from your zsnesw.cfg file.

MaxSt.
I've pretty much worked my way threw all of them. At the moment it's set to 16
MaxSt
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Post by MaxSt »

Does it work with VideoModeWin = 6 ?

Try testing DirectDraw with dxdiag.

MaxSt.
hambury
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Post by hambury »

No it doesn't work when set to 6.

DirectDraw ran fine, there were no problems.
Nach
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Post by Nach »

hambury wrote: # Added disable screensaver feature to disable screen saver while ZSNES is active [pagefault]
# Fixed yet another DirectInput slowdown [pagefault]
I'd say it was one of those two...
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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hambury
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Post by hambury »

Nach wrote:
hambury wrote: # Added disable screensaver feature to disable screen saver while ZSNES is active [pagefault]
# Fixed yet another DirectInput slowdown [pagefault]
I'd say it was one of those two...
I've turned off my screensaver, but that didn't seem to make any difference. Is there anything else I can do? What about the DirectInput slowdown fix?
aprad046
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Post by aprad046 »

remove the cfg file, set the windows resolution to 16-bit.
Happens to me all the time when I upgrade my video card. for some reason, Window thinks that 32 bit colors are better for me than 16 bit colors, even though I say otherwise
hambury
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Post by hambury »

aprad046 wrote:remove the cfg file, set the windows resolution to 16-bit.
Happens to me all the time when I upgrade my video card. for some reason, Window thinks that 32 bit colors are better for me than 16 bit colors, even though I say otherwise
Genius. That fixed it.

Kind of feel silly as I experimented with the 16/32 bit colors, but obviously forgot to delete the CFG file each time.

Can't believe it was that simple. Thank you all for your help, much appreciated.
hambury
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Post by hambury »

Actually that didn't do it, it was just a coincidence.

What it was is an adapter I have to use my PS2 joypad on my PC, one of these:

http://www.chillblast.com/customer/prod ... oductid=50

Whenever that is plugged in to a USB port, Zsnes won't start. So now I can get Zsnes working, but no pad to play the games.

If I start up Zsnes, and then plug in the pad, I can't configure it. Any ideas on this one?
Agozer
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Post by Agozer »

Soyo is known for it's crappiness.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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hambury
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Post by hambury »

Agozer wrote:Soyo is known for it's crappiness.
So it is the adapters fault? If I just buy a different make, it should work ok?
Astxist
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Post by Astxist »

Make your own:

Direct Pad Pro (Mirror, Discontinued IIRC)
http://www.arcadecontrols.com/Mirrors/w ... m/dpadpro/

Drivers for XP etc
http://www.ntpad.com.ar/

You will have to be a bit handy with a soldering iron and what not, but it isn't that hard.

Astxist
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