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SVN Sound Core Replacement 
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Deathlike2 wrote:
SVN sound output is being held up because pagefault needs to be able to debug the stuff.. however, the old debugger is not hooked in with the new SPC stuff...

So instead of trying to fix the debugger to handle the SPC stuff.. the debugger is being rewritten with/in/for (?) QT.


Does it explain why I haven't got ZSNES running with Gnome lately, only KDE?


Sat Jun 30, 2007 1:03 pm
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Skiessi wrote:
Does it explain why I haven't got ZSNES running with Gnome lately, only KDE?

It doesn't.

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Sun Jul 01, 2007 12:38 pm
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NO one should be releasing zsnes SVN right now.

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Mon Jul 02, 2007 2:51 pm
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I listened to that mp3 sample on the 1st page, and all I can say about the new SPU core is.....holy crap. You guys are amazing!

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Sun Sep 30, 2007 1:09 am
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Yo, On ya'lls next update, do you think you could post some of the fixed Super Mario RPG or Earthworm Jim 2 sounds? Just askin'. If not its kewl. Keep up the great work!!!


Sun Dec 09, 2007 9:35 am
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Like, perhaps some Square Enix sounds examples...?

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Sun Dec 09, 2007 11:22 pm
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Well yeah I know chrono is square. But Id just for fun like to hear some of the Mario RPG sounds... It wouldbring me glee to know that its comming soon. But i know ya'll are busy, so its if ya get the spare time.


Mon Dec 10, 2007 1:24 am
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Please stop with the term "Square SPC Rape". That's fiction and anyone who mentions it will be ripped to shreds.

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Mon Dec 10, 2007 1:26 am
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Okay...Sorry!

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Mon Dec 10, 2007 1:44 am
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Square SPC Rape :P

as cool as the improved core is, I'll be happy just to be able to run 2.0 and have more regular updates.

keep it real and keep it solid.

thanks for all the hard work.

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Mon Dec 10, 2007 3:14 am
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Deathlike2 wrote:
Please stop with the term "Square SPC Rape". That's fiction and anyone who mentions it will be ripped to shreds.

Please elaborate. I thought it was appropriate, what with sticking things where they're not wanted...

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Tue Dec 11, 2007 6:07 pm
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creaothceann wrote:
Deathlike2 wrote:
Please stop with the term "Square SPC Rape". That's fiction and anyone who mentions it will be ripped to shreds.

Please elaborate. I thought it was appropriate, what with sticking things where they're not wanted...


Search the board. Simply put, it has more to do with Square games "seemingly" have more sound problems than others, but it really isn't a "Squaresoft specific thing".

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Tue Dec 11, 2007 6:34 pm
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Short question: is sound supposed to "work" with a current SVN snapshot?
By "work" I mean there is data transferred to the audio API.

I got SVN revision 5176 and compiled it just for fun, but it doesn't seem to output anything audio-like. Tested with both libao support compiled in (and not compiled in) and different audio backends.

I'm not requesting any support here, I'm just curious.


Mon Dec 31, 2007 12:52 am
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No sound support right now.

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Mon Dec 31, 2007 12:56 am
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Thanks pagefault!


Mon Dec 31, 2007 1:32 pm
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Post SVN is changing, but I want to post a possible bug...
Maybe this information could help with the up coming core.

I know the bug in Uncharted Waters 2 is known, about the bad sound error when it displays text. I believe it is an over read error, where zsnes or the roms programming, is reading past where it should sometimes. It sound like it is actually playing beyond its sound data range. It sounds like it is playing both the one sound, and some sounds that are behind it. It does not do it all the time, so I think it could be a error with zsnes, like a timing error.

From listening to it, it is both the end of window message text, and the cancel sound. Because it does not do it all the time, I am guessing it is a timing error?

From hacking this rom, I have found out they use things like the NULL or 00 code for text strings. Maybe there is a code they are using on the sound files that works like NULL terminated strings.

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Tue Apr 08, 2008 3:15 am
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Post Re: SVN Sound Core Replacement
This space will have some info soon.

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