Newcomer to ZSNES needing help with Zelda:ALTTP

Gamepad acting up? Keyboard not responding properly? Can't get that other user to work? Read and post about it here.

Moderator: ZSNES Mods

zeldafan87
New Member
Posts: 2
Joined: Sun Jul 14, 2013 12:06 pm

Newcomer to ZSNES needing help with Zelda:ALTTP

Post by zeldafan87 »

I just started playing A Link to the Past recently for that nostalgic feel and I'm having a slight problem. I've been able to modify my keyboard layout to work nicely, however, I don't know how to sprint. I know the command is to press and hold "B" while facing in the direction you want to run. My problem is that when I press and hold the command Link doesn't respond. Can anyone provide me with a solution? I realize the easiest answer is to procure a gamepad but I am bias towards the keyboard for its versatility. Thank you in advance for your help :D
blackmyst
Zealot
Posts: 1161
Joined: Sun Sep 26, 2004 8:36 pm
Location: Place.

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by blackmyst »

You didn't mention this, but do you have the pegasus boots yet?
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
zeldafan87
New Member
Posts: 2
Joined: Sun Jul 14, 2013 12:06 pm

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by zeldafan87 »

No, I haven't retrieved them yet. I've actually just got the first sword and shield. But I always thought you could run even at the beginning of the game.
odditude
Official tech support dood
Posts: 2118
Joined: Wed Jan 25, 2006 7:57 am

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by odditude »

you can't run until you have the pegasus boots, at which time RUN will be listed under the A-button actions on the subscreen.
Why yes, my shift key *IS* broken.
grinvader
ZSNES Shake Shake Prinny
Posts: 5632
Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by grinvader »

Game manual. Read it. This applies to every game before... say, 1998.

Don't be like those people who don't know how to morph ball in super metroid.
皆黙って俺について来い!!

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Johan_H
Starzinger Addict
Posts: 998
Joined: Tue Aug 17, 2004 1:14 pm
Location: Sweden
Contact:

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by Johan_H »

Game manuals is why toddlers could beat The Legend of Zelda when it came out while adults today attempting the same feat sprain every neuron and collapse into a bewildered seizure 30 seconds in.

Game manuals and lack of other things to do I guess.
Yuber
Trooper
Posts: 417
Joined: Tue Jan 08, 2013 12:24 pm

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by Yuber »

I'd really recommend getting a gamepad in order to have a more authentic experience. I usually use a wired Xbox 360 controller(main controller, easy to find on Amazon) and a Saturn pad(used) with one of those mayflash adapters for fighters/shmups. I've never been able to enjoy console games with a keyboard, but good luck man. Also yeah, you need the Pegasus boots(talk to the old man after beating the 1st dungeon) before you can run; hold A to sprint.

LTTP is still my favorite Zelda game by far.
the_real_meb
New Member
Posts: 1
Joined: Tue Oct 01, 2013 4:05 am

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by the_real_meb »

ok well i'm going to piggy-back on your thread a bit i'm also new to zsnes and needing help with running on zelda, but my problem is that my steelseries controller seems to be stuck on turbo when i hold down the run button, so it is not holding down long enough for link to take off. i have cleared turbo from the config screen and tried pressing the turbo button that is present on the computer, but to no effect. any suggestions?
odditude
Official tech support dood
Posts: 2118
Joined: Wed Jan 25, 2006 7:57 am

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by odditude »

try disabling any utilities or profiling software you installed along with the controller; they can complicate matters.
Why yes, my shift key *IS* broken.
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by Gil_Hamilton »

Also make sure you're mapping the controller through the input option and not the... button cfg? option. One menu in from the left, not all the way to the right.

One is for mapping your controller to the emulated SNES controls. The other is for programming macros.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
Bent
Lurker
Posts: 193
Joined: Wed Jul 28, 2004 5:16 am

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by Bent »

On a side note, I miss game manuals.
~Bent
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by Gil_Hamilton »

For real.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
grinvader
ZSNES Shake Shake Prinny
Posts: 5632
Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by grinvader »

the_real_meb wrote:pressing the turbo button that is present on the computer
welcome to 20 years ago
皆黙って俺について来い!!

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
adventure_of_link
Locksmith of Hyrule
Posts: 3634
Joined: Sun Aug 08, 2004 7:49 am
Location: 255.255.255.255
Contact:

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by adventure_of_link »

Bent wrote:On a side note, I miss game manuals.
ESPECIALLY more detailed ones. Even Nintendo is guilty of slimming them down; check out the manual for new super mario bros u sometime.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by Gil_Hamilton »

adventure_of_link wrote:
Bent wrote:On a side note, I miss game manuals.
ESPECIALLY more detailed ones. Even Nintendo is guilty of slimming them down; check out the manual for new super mario bros u sometime.
Check out the manual for Link to the Past or Super Metroid, for that matter.
I was SO disappointed with SNES manuals when I realized they weren't gonna have full bestiaries and power-up lists in them.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
Bent
Lurker
Posts: 193
Joined: Wed Jul 28, 2004 5:16 am

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by Bent »

adventure_of_link wrote: ESPECIALLY more detailed ones. Even Nintendo is guilty of slimming them down; check out the manual for new super mario bros u sometime.
Most new Nintendo games just give you the controls, then they usually have a manual that can be read on the console, but it isn't the same. Reading the entire manual used to be the very first thing I did after opening a brand new game.

At least it seems I am not alone in this.
~Bent
Johan_H
Starzinger Addict
Posts: 998
Joined: Tue Aug 17, 2004 1:14 pm
Location: Sweden
Contact:

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by Johan_H »

reading instructions before you start to play spoils half the fun
grinvader
ZSNES Shake Shake Prinny
Posts: 5632
Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by grinvader »

Johan_H wrote:reading instructions before you start to play spoils half the fun
As if playing blindly not knowing what the fuck you're doing is fun.
皆黙って俺について来い!!

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by Gil_Hamilton »

Johan_H wrote:reading instructions before you start to play spoils half the fun
Lies! The smell of a fresh new manual is almost as good as actually playing. And a damn sight better than fighting hte NES contacts.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
blackmyst
Zealot
Posts: 1161
Joined: Sun Sep 26, 2004 8:36 pm
Location: Place.

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by blackmyst »

grinvader wrote:
Johan_H wrote:reading instructions before you start to play spoils half the fun
As if playing blindly not knowing what the fuck you're doing is fun.
Oh come on, surely you of all people aren't the kind of person not to see the fun in finding out for yourself. :p

Personally I always used to read just a little bit to get me excited, but never the whole thing until I got a good ways into the game. I'd definitely avoid those parts of some RPG manuals where they'd fully spoil all the characters that would join your party.
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by Gil_Hamilton »

blackmyst wrote:
grinvader wrote:
Johan_H wrote:reading instructions before you start to play spoils half the fun
As if playing blindly not knowing what the fuck you're doing is fun.
Oh come on, surely you of all people aren't the kind of person not to see the fun in finding out for yourself. :p

Personally I always used to read just a little bit to get me excited, but never the whole thing until I got a good ways into the game. I'd definitely avoid those parts of some RPG manuals where they'd fully spoil all the characters that would join your party.
I'm reasonably sure grinvader used to dump his games and reverse-engineer the ROM images so he knew everything before he started.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
Johan_H
Starzinger Addict
Posts: 998
Joined: Tue Aug 17, 2004 1:14 pm
Location: Sweden
Contact:

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by Johan_H »

grinvader wrote:
Johan_H wrote:reading instructions before you start to play spoils half the fun
As if playing blindly not knowing what the fuck you're doing is fun.
No joke; finding myself initially baffled to have everything slowly dawn on me just by trying stuff is one of the most enjoyable things in a game for me.
And I find reading a manual about something I haven't even touched yet isn't nearly as fun or useful as when I have some experience with it, some reference for what it is it's actually referring to, whether it be IKEA furniture, kitchen appliances or a video game.

I also usually avoid trailers for movies I'm already curious about, and don't read the backsides of fiction books until I'm done with them.
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by Gil_Hamilton »

Johan_H wrote:
grinvader wrote:
Johan_H wrote:reading instructions before you start to play spoils half the fun
As if playing blindly not knowing what the fuck you're doing is fun.
No joke; finding myself initially baffled to have everything slowly dawn on me just by trying stuff is one of the most enjoyable things in a game for me.
In all honesty, I find that varies a LOT with the game.
Sometimes it's just minor nuances, but other times major functionality is heavily obscured.
Like Metroid's missiles(bad example, we all know the orphan bastardchild select is used) or Blaster Master's special weapons(down+A is only ever going to be stumbled on by accident).
And Granas help the poor souls trying to figure out the VCS adventure games like ET, Raiders of the Lost Ark, or, well, Adventure.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
paulguy
Zealot
Posts: 1076
Joined: Sat Jul 02, 2005 2:01 am
Contact:

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by paulguy »

Yeah, some games are much better designed than others.

https://www.youtube.com/watch?v=8FpigqfcvlM relevant video :p
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: Newcomer to ZSNES needing help with Zelda:ALTTP

Post by Gil_Hamilton »

paulguy wrote:Yeah, some games are much better designed than others.

https://www.youtube.com/watch?v=8FpigqfcvlM relevant video :p
Or are more ambitious.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
Post Reply