Key Combination Editor recommendations for FF3 Blitzes?

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rebelwoutacause
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Key Combination Editor recommendations for FF3 Blitzes?

Post by rebelwoutacause »

I've got the key combination editor to work with blitzes but I'd like it to be faster (I think the way I do it is too long). What are some quick/easy combinations you've used?

Key for posting the buttons:
Press and Release - PR
Press - P
Release - R

Frame Delay - F
Second Delay - S

FOR EXAMPLE:
Pummel = PRleft .5S PRright .5S PRleft .5S PRA

What are your best suggestions?
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Deathlike2
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Post by Deathlike2 »

A .5 second delay is too long. Instead, consider replacing the half second with a frame delay of 2 (increase this # if Blitzes are not being executed properly).
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
rebelwoutacause
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Fire Dance?

Post by rebelwoutacause »

Hey, thanks for the tip, but Fire Dance is still giving me some problems . . .

What would you recommend for the Fire Dance? Are the Press or Press+Release buttons better for Blitzes? Here's what I would assume:

PLeft 1F PDown 1F PRight 1F PA

Doesn't seem to work, which would seem like the logical thing to do. Sometimes it will do "Pummel." I've also tried more complicated configurations:

Pleft 1F Pleft Pdown 1F Pdown 1F Pdown Pright 1F Pright 1F PA.

That doesn't work either. The funny thing is, it is very easy to do with the keyboard, but I'm just lazy and want to figure out the Key Combination Editor!
Regulators! . . . mount up!
Deathlike2
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Post by Deathlike2 »

Conceptually, this should be very easy if you refer to the docs on this.

PR = Press+Release
F = Frame Skip

Fire Dance:
Left PR, 2F, Left PR, 2F, Down PR, 2F, Down PR, 2F, Right PR
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
rebelwoutacause
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Referring to the docs . . .

Post by rebelwoutacause »

Good news and bad news:

BAD NEWS - your suggested method didn't work.

GOOD NEWS - I referred to the docs like you said. It took about two minutes of hunting, but the explanatory file is gui.htm in the docs folder where the ZSNES is extracted. I found that the second suggested method within the explanation worked great. Here is the "answer" (in other words, what worked for me):

FIRE DANCE:
Pleft 2F Pdown 2F Rleft 2F Pright 2F Rdown 2F Rright 2F PA

That makes it one continuous motion, outlined very well in the ZSNES docs folder under the file "gui.htm". Thanks Deathlike2!
Regulators! . . . mount up!
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