View unanswered posts | View active topics It is currently Tue Jul 23, 2019 7:45 pm



Reply to topic  [ 2 posts ] 
NETPLAY ALLOWED NOW FOR UP TO 3 COMPUTERS!! *Not a joke!!* 
Author Message
Regular
User avatar

Joined: Wed Nov 23, 2005 9:51 pm
Posts: 344
Location: Wouldn't you like to know? :p
Reply with quote
Post NETPLAY ALLOWED NOW FOR UP TO 3 COMPUTERS!! *Not a joke!!*
Okay I have GRAND NEWS everyone, but here's the catch. Netplay is being currently allowed for up to 3 players on zsnes 1.36 from a brilliant hacker named *Myself* on the snesot website. The code he's working on is still being tested to sync with 4 to 5 players, but up to 3 players can play now on his zsnes tested himself. The catch is that there is no zsnes yet available for this option and that it is still currently in the works. But it has been tested and able to play 3 players on his server. ZSNES is very not dead. And that he is doing this all on his own time, but fear not. You can read more by going to the http://www.snesot.com website and reading more from there. I just thought I'd link this because this will change the revolution in which you've been netplaying! Kudos everyone!


Fri Dec 19, 2014 1:34 am
Profile YIM
New Member

Joined: Wed Feb 04, 2015 9:22 pm
Posts: 1
Reply with quote
Post Re: NETPLAY ALLOWED NOW FOR UP TO 3 COMPUTERS!! *Not a joke!
Proper link: http://snesot.com/?task=forum#/viewtopic.php?f=19&t=660
Myself wrote:
Lightfoot wrote:
Fantastic! If all the connections are great, is there a limit to the number of spectators?
Number of spectators is only limited to the host's upload speed. I recommend 8Kbps per user connected. However, getting close to your upload limit increases latency by a bit. Actual upload required is lower than 8Kbps but I don't want to go into details.

By the way, I just released this new server: https://dl.dropboxusercontent.com/u/194 ... Server.rar
Any future update will use the same link.

I don't recommend running this application on a single core processor because it could increase latency.

What you can do so far:
- Play as p1-p3 (p4-p5 are supported but zsnes desyncs automatically).
- Connect as many spectators as you want without causing lag to the players. Assuming you respect upload speed limit on the host computer.
- Start the game without anyone else joining. Good for testing without asking others.
- Invite other users without restarting zsnes. For example, you can play a match with one opponent then invite your next opponent and reload the game without having to restart zsnes.
- Option to have 2 different chat rooms while playing. One for players, one for spectators. Use /OPENCHAT and /CLOSECHAT.
- Spectators cannot pause the game by pressing Escape. Any spectator pressing Escape gets kicked out.
- Pressing Alt+F4 doesn't freeze other users.
- Can choose different versions of zsnes. Default to 1.42 and tested with 1.36 so far. Some versions may not work.
- See the player's number in chat. If you select p1 and say hi in chat, other users will see "1<NAME>HI" instead of "NAME>HI".

Some downsides:
- Cannot use save files (yet).
- Cannot use save states.
- If one user doesn't have the file, server gets stuck at requesting this file.
- No UDP support.


Wed Feb 04, 2015 9:25 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 2 posts ] 

Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software.