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Secret of Evermore asynch 
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Joined: Sat Jun 15, 2013 3:56 pm
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Post Secret of Evermore asynch
hey,
I tried playing SoE (2player hack) with a friend via netplay but it still became asynch. why does this happen?
tried different roms pal/ntsc, with and without header but it still does not work. latency is fine. It is a pity.
SoE and the legend of mystical ninja 3 (not the first one) are the only games which don't work.

has someone any ideas? do we need specific settings?

Thanks a lot!


Mon Jun 17, 2013 11:26 pm
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Official tech support dood

Joined: Wed Jan 25, 2006 7:57 am
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Post Re: Secret of Evermore asynch
wait for 2.0. desyncs are an issue due to core randomness.

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Tue Jun 18, 2013 12:26 am
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Locksmith of Hyrule
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Post Re: Secret of Evermore asynch
odditude wrote:
wait for 2.0. desyncs are an issue due to core randomness.

and to expand on this, don't ask when it's out. It's out when it's out and no sooner.

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<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
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Tue Jun 18, 2013 7:32 am
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Buzzkill Gil

Joined: Wed Jan 12, 2005 7:14 pm
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Post Re: Secret of Evermore asynch
adventure_of_link wrote:
odditude wrote:
wait for 2.0. desyncs are an issue due to core randomness.

and to expand on this, don't ask when it's out. It's out when it's out and no sooner.

Will it be out when it's ready?

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You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.


KHDownloads


Wed Jun 19, 2013 8:44 am
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Joined: Wed Jan 25, 2006 7:57 am
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Post Re: Secret of Evermore asynch
URNOTe

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Wed Jun 19, 2013 10:09 am
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ZSNES Shake Shake Prinny
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Post Re: Secret of Evermore asynch
Gil_Hamilton wrote:
Will it be out when it's ready?

Maybe before.

A better question is, will you be ready when it's out ?

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Wed Jun 19, 2013 6:57 pm
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Post Re: Secret of Evermore asynch
zsnes 1.337 :roll:


Sun Dec 08, 2013 4:36 pm
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