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Current Status FAQ 
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Joined: Fri Sep 03, 2004 9:54 pm
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Post Re: Current Status FAQ
long live z_nes!!


Mon Nov 22, 2010 7:32 pm
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Post Re: Current Status FAQ
grinvader wrote:
whicker wrote:
not dead as in "~1700 lines of tedious asm were ported to c last week" not dead

zsnes was written in assembler!?
cant imagine how mindbreaking hard it must be to work with the code ^^
remember my assembler course and i was ready to dance everytime i wrote 5 lines of code without the program crashing xD


Wed Feb 23, 2011 5:54 pm
ZSNES Shake Shake Prinny
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It wouldn't be that hard if it was straightened, clear asm. The main problem comes from the imbroglio that it ended as due to initial development being largely made of trial and error.

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

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Wed Feb 23, 2011 9:53 pm
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Post Re: Current Status FAQ
Is it going to end up 64 bits linux/arm/whatever portable or are you giving up on that?


Sat Jun 11, 2011 10:34 am
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Buzzkill Gil

Joined: Wed Jan 12, 2005 7:14 pm
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Post Re: Current Status FAQ
VietBitter wrote:
I'm not sure which is going to come out first, DNF, next zsnes (btw i'm too stupid to learn the name of the emulator) version or Dre's Detox album. It's funny that all 3 are at the climax of its development. We'll see who wins this battle.

Duke Nukem Forever, apparently.

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Squall_Leonhart wrote:
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You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.


KHDownloads


Sat Jun 11, 2011 12:15 pm
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ZSNES Shake Shake Prinny
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Post Re: Current Status FAQ
i30817 wrote:
64 bits linux/arm/whatever portable

You don't really understand what portability is, do you.

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54


Mon Jun 13, 2011 9:27 am
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Post Re: Current Status FAQ
I understand that zsnes is not on the ubuntu 64 bit repositories.


ICE BURN


Thu Jun 16, 2011 6:42 pm
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ZSNES Shake Shake Prinny
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Post Re: Current Status FAQ
Does the burn being made of ice means that it sucks hard at burning ?

coz it sorta does


A 32bit application has nothing to do in any self-respecting 64bit repository.

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54


Thu Jun 16, 2011 7:29 pm
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Post Re: Current Status FAQ
Awesome.

snes9x it is.

Intermediate representation - It works.


Thu Jun 16, 2011 9:13 pm
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Post Re: Current Status FAQ
Magus` wrote:
THE STUPID, OH GOD IT BURNS



Yes, I came back from the dead to zing you.

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asfan42069 wrote:
now that i think about it... the rev is just an emulator itself with a couple rev only titles
Magus` wrote:
THE STUPID, OH GOD IT BURNS
Joe Camacho wrote:
I'm going to print this thread and tape it on my fridge.
I missed you guys.


Sat Oct 01, 2011 12:49 am
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"Your thread will be crushed."
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Post Re: Current Status FAQ
I haven't seen any sign of Magus` in probably 4 years.

So, yeah.

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Sat Oct 01, 2011 12:59 pm
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Zealot

Joined: Sun Sep 26, 2004 8:36 pm
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Post Re: Current Status FAQ
god stop reminding me how old I'm getting :(

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Procrastination.
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.


Sun Oct 02, 2011 10:52 pm
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Post Re:
byuu wrote:
CCd wrote:
So, anything new?


Yes, we're about 14 months closer to the next release now.


Damn, looks like I missed the release.

Did I?.. : :mrgreen:


Fri Dec 09, 2011 10:38 pm
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Zealot
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Post Re: Current Status FAQ
Please stop bumping this topic.

Also, nope. Only 22 months closer to release.


Sat Dec 10, 2011 3:17 am
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Buzzkill Gil

Joined: Wed Jan 12, 2005 7:14 pm
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Post Re: Current Status FAQ
To be perfectly fair, I don't think general "bump" etiquette applies to sticky threads, since they're on top regardless.

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Squall_Leonhart wrote:
Quote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.


KHDownloads


Sat Dec 10, 2011 12:04 pm
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Locksmith of Hyrule
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Joined: Sun Aug 08, 2004 7:49 am
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Post Re: Current Status FAQ
Gil_Hamilton wrote:
To be perfectly fair, I don't think general "bump" etiquette applies to sticky threads, since they're on top regardless.

Same can be said for announcements as well, but whatever.

But yes, random people posting in here and spamming does get annoying, especially for those waiting for a status report on the ZSNES project.

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<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.


Sat Dec 10, 2011 5:50 pm
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Post Re: Current Status FAQ
kode54 wrote:
Please stop bumping this topic.

Also, nope. Only 22 months closer to release.


Awful long time, don't you think? I want to use Zsnes again, I really do, but there's one major bug that prevents me from doing so.


Sat Dec 10, 2011 7:59 pm
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ZSNES Shake Shake Prinny
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Post Re: Current Status FAQ
We have a major bug preventing us from working on the major bug preventing you from using zsnes.

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54


Mon Dec 12, 2011 7:45 pm
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Post Re: Current Status FAQ
No biggie. I still have Snes9x 1.53 to keep me occupied. (And yes, I was referring to Zsnes' current SPC700/S-SMP emulation).


Tue Dec 13, 2011 4:37 am
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Post Re: Current Status FAQ
ZSNES and Nesticle where the first two emulators I ever used so for nostalgia's sake I'd really like ZSNES to make a comeback. For SNES I've been using BSNES v0.73 since its the last version before Byuu changed to a GUI that is completely horrid IMO.


Sun Apr 27, 2014 3:55 am
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