bsnes ntsc filter to zsnes?

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qwerty`
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bsnes ntsc filter to zsnes?

Post by qwerty` »

I really like the NTSC filter byuu has used for bsnes because it does not have visible scanlines. Any chance of it being integrated into zsnes?
Deathlike2
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Post by Deathlike2 »

ZSNES is using the same NTSC filter BSNES is using, which is blargg's filter. BSNES uses a slightly older version (0.2.1). ZSNES uses the currently lastest version (0.2.2) fyi.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
blackmyst
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Post by blackmyst »

I still don't really understand why, with all the other options present, there isn't a slider for scanline intensity. Not a real complaint or anything.
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byuu

Post by byuu »

I believe blargg said there was no need (for me) to upgrade to 0.2.2. If you know of a reason why I should, it shouldn't take more than five minutes to drop in the new version.

Keep in mind that I don't currently utilize the various adjustments blargg's filter supports (gamma, contrast, etc) because I have my own color adjustments that apply to all filters.

EDIT: what the heck, I just upgraded to snes_ntsc 0.2.2, just for Deathlike ;)
Last edited by byuu on Thu Sep 20, 2007 7:18 pm, edited 1 time in total.
blackmyst
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Post by blackmyst »

My comment was directed at Zsnes' implementation by the way, in case there was any confusion.
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Deathlike2
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Post by Deathlike2 »

blackmyst, find "scanline intensity" in blargg's NTSC code. IIRC, this is byuu's scanlines implementation via D3D, which has zero to do with blargg's filter.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
fbb
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Post by fbb »

blackmyst, find "scanline intensity" in blargg's NTSC code
Sorry
where can i find this option and how can i implement it into the emulator?

NTSC filter is great, but i have that old problem with wrong scanlines and would like to turn them off
evilhimself
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Post by evilhimself »

The real problem is that ZSNES is stretching the video with more lines than a 2x,3x multiple, its that that causes that crap missing/added scanlines glitches.
that glitch happens even with simple/old scanlines.

use NTSC on snes9x and you will see the right output.
evilhimself
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Post by evilhimself »

Hi, when using NTSC filter, ZSNES simple override the "R" option in the video mode and make a full screen stretch causing that glitches.

I see in other post a code to remove the scanlines:

http://board.zsnes.com/phpBB2/viewtopic.php?t=11249

The final result is better but dont look "real" without the scanlines.

Can some dev put the code to were edit the sources, so ZSNES respect the 8:7 ratio on NTSC filter (probably will remove the glitches)? Or it is too difficult(too much time to spend)?
byuu

Post by byuu »

evilhimself wrote:Hi, when using NTSC filter, ZSNES simple override the "R" option in the video mode and make a full screen stretch causing that glitches.
Sorry, you have to wait 50 weeks like the last three posts before responding again ;)

No, but seriously, you'll probably want to wait for the next release first since major changes are taking place now.
kode54
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Post by kode54 »

byuu wrote:No, but seriously, you'll probably want to wait for the next release first since major changes are taking place now.
Major changes are taking place now? I thought major changes had been taking place on and off for the last two years.
evilhimself
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Post by evilhimself »

kode54 wrote:
byuu wrote:No, but seriously, you'll probably want to wait for the next release first since major changes are taking place now.
Major changes are taking place now? I thought major changes had been taking place on and off for the last two years.
yeah, that why i asking for some programmer edit just 2,3,30 lines of the 1.51 code, than wait for years for a complete rewrote.
Killa B
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Post by Killa B »

Sounds easy enough for you to do yourself.
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evilhimself
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Post by evilhimself »

yeah, but only if i was a programmer. :(
Panzer88
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Post by Panzer88 »

Killa B wrote:Sounds easy enough for you to do yourself.
*awesome face*
:lol:
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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