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SVN no longer hosted at bountysource 
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Post SVN no longer hosted at bountysource
With BountySource shutting down soon, we are doing our own in house SVN from now on. The BountySource SVN repository is no longer updated.

Thanks.

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Mon Mar 17, 2008 3:59 pm
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so... I guess that means it's no longer publicly viewable then?

It doesn't effect me, I'm just the curious type.

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Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Mon Mar 17, 2008 11:11 pm
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It's now private.

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Mon Mar 17, 2008 11:15 pm
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probably for the better anyroad.

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byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Mon Mar 17, 2008 11:28 pm
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Tired of people trying to use SVN when it is incomplete and to stop being prying into the development process and asking annoying questions about it on IRC.

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Mon Mar 17, 2008 11:31 pm
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Does that mean when 2.0 is released you may make it public again? Just curious. I'm sure it's been incredibly annoying having people complaining about something that is obviously not going to work until you're done with it, but once this larger rewrite is finally over, would there be any particular reason not to have the svn be open again?

Doesn't really matter to me, since I won't be using svn, but just thought I'd make the case for others, even if you don't see any point in it.


Mon Mar 17, 2008 11:36 pm
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at this point it doesn't matter, but after 2.0 I'm sure people wouldn't really care about access to the source as long as there was either some more developer diary type stuff, discussion, or a WIP ever 6 months or so.

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byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Mon Mar 17, 2008 11:45 pm
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Yeah, that's true. I know I was very thankful for ipher's WIPs while I was still using windows. And then 1.5 came out at some point after my switch to linux, which was convenient.


Mon Mar 17, 2008 11:57 pm
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I think they will at least have to provide the source with every "release" they make, because the source is licensed under the GPL.

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Tue Mar 18, 2008 12:01 am
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The source will always be available but SVN may be always be closed, we may post WIP's. This is better quality in the end because you will get a milestone build rather than the raw guts.

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Tue Mar 18, 2008 12:08 am
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Yeah, we know. I mean, I trust your judgment, and don't want you guys bugged in the first place. There isn't really any argument, I guess. Hopefully this will work out better for you guys.

EDIT: I do hope that WIPs will happen though, at least in terms of fixing a particularly pressing bug or something. But then again, I guess something like that warrants another release anyway.


Tue Mar 18, 2008 12:10 am
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ZSNES "2.0" is progressing fairly well so far we have many many graphics engine fixes and tons of emulation fixes that should please everyone. We have made no headway on netplay yet, we might do this after we release. The GUI is coming alone nicely it just needs bindings now but we are not sure if this will be in 2.0 either. It might be in like a 2.10 release. We are having much success with Qt thanks to Gambatte's gracious letting us have their wicked cool code ;).

We are looking at a summer release schedule with a possible public beta in early June.

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Tue Mar 18, 2008 12:23 am
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Nice!

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Tue Mar 18, 2008 12:27 am
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Might I ask the progress on a non-random core? If I recall that was required for netplay to be reimplemented.

...Hopefully 4 player too, joy of joys.


Tue Mar 18, 2008 12:33 am
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Metatron wrote:
Might I ask the progress on a non-random core? If I recall that was required for netplay to be reimplemented.

...Hopefully 4 player too, joy of joys.


It has been rewritten into a cycle accurate core in C sans DMA and IRQ which remain in ASM right now but will be eventually converted. The problems with the old core are gone now it is just a matter of redoing the netplay code in a sane manner.

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Tue Mar 18, 2008 12:41 am
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pagefault wrote:
The source will always be available but SVN may be always be closed, we may post WIP's. This is better quality in the end because you will get a milestone build rather than the raw guts.


yes

DancemasterGlenn wrote:
Yeah, we know. I mean, I trust your judgement, and don't want you guys bugged in the first place. There isn't really any argument, I guess. Hopefully this will work out better for you guys.


yes

pagefault wrote:

We are looking at a summer release schedule with a possible public beta in early June.


thanks for keeping us in the loop,and we understand that plans always change, things come up etc.

keep up the great work!

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byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Tue Mar 18, 2008 12:44 am
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Regarding SVN.

Once we have the source stable again, I'm going to see if I can have a stablish branch to mirror our main repository at specific intervals, and allow zget to work with that. I'll let you know when it's ready, biggest factor is for things to be stable again.

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Tue Mar 18, 2008 1:53 am
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oo yes, zget, how could I forget? keep us posted certainly.

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byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Tue Mar 18, 2008 2:07 am
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pagefault wrote:
We are looking at a summer release schedule with a possible public beta in early June.

Sweet...


Thu Mar 20, 2008 8:58 am
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which summer are you aiming for?

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Thu Mar 20, 2008 9:35 am
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franpa wrote:
which summer are you aiming for?

He probably means the North American (Canadian) summer. Now, as for which year, I couldn't tell you.

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Thu Mar 20, 2008 2:09 pm
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This summer.

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Thu Mar 20, 2008 4:19 pm
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At the risk of getting yelled at ._.

Is the stable branch of r5224 recommended for use over 1.51? fwiw, though, I think the big new version with big new everything is worth waiting for, but the 1.51 random crashes are getting to me.


Sat Apr 05, 2008 10:29 pm
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The stable branch was not made stable yet.

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Sun Apr 06, 2008 11:48 am
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Hello every one its been a long time.
I happy zsnes is still progressing, I haven't been able to access the web much in the past couple years not since we lost the phone/Dial-up back Fall06. When I noticed the Commit posts {http://cia.vc/stats/project/zsnes} stop I was starting to get a little worried,
not to mention ipher's WIP April Fools joke(I hope ?_?).

I saw from the commits you are using a whole new GUI now, hows that going? Whats it look like? what going on with the speed of zsnes in relation to the GUI and core changes? Is it getting any slower for the older systems?
I'm still stuck using my 866Mhz-P3.

The last build I have been using is.... "ZSNESw(v1.51)_WIP(01-24-07)"
Good luck, I look forward to your next release.


Mon Jun 16, 2008 12:18 am
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