making ROM game maps...

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ricoman2000
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making ROM game maps...

Post by ricoman2000 »

quick ? I am making maps of the rpgs ROMs I have, but it's taking hours to cut-and-paste...is there a way to rips the maps right out of the ROM w/o having to use screenshots????? :roll:
Joe Camacho
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Post by Joe Camacho »

You don't really know what's inside a ROM, right?
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ricoman2000
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technicolor dreams

Post by ricoman2000 »

*SIGH* not really, I just have a large collection of games that I'd like to make maps of. As far as I know, ROMs are simply large amounts of code. I was hoping someone would know how to extract the actual pixels from the code.


And yes, btw, I AM a frikkin noob...just thought I'd clear that up :shock:
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Post by MisterJones »

If they are for snes, you can save a state in zsnes while surfing through the map you want to rip. Then you use this: http://board.zsnes.com/phpBB2/viewtopic.php?t=5344
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ricoman2000
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I also found this...

Post by ricoman2000 »

http://board.zsnes.com/phpBB2/viewtopic ... c2b5737be6 :lol:

and, thanks to that emulation hacker gawd Creaothceann, there is also this website:

http://vsnes.aep-emu.de/

THANKS CREAOTHCEANN, U RAWK DAWG
Joe Camacho
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Re: I also found this...

Post by Joe Camacho »

ricoman2000 wrote:http://board.zsnes.com/phpBB2/viewtopic ... c2b5737be6 :lol:

and, thanks to that emulation hacker gawd Creaothceann, there is also this website:

http://vsnes.aep-emu.de/

THANKS CREAOTHCEANN, U RAWK DAWG
You wanted to burn my eyes? Well dude, good job.
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clessoulis
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Post by clessoulis »

There is no way this could ever work in a 2d based pallet game. The map isnt actually one giant picture. its a bunch of titles. Like you have ones for sand or ones for grass. And ever bit of grass area is actually just one saved image mapped to a grid however many times needed.
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Post by Louis Cypher »

The Internet is not something that you can just dump something on. It's not a big truck. It's, it's a series of tubes!

Considering a map to be just an assembly of tiles is like saying that the internet is a series of tubes. There's a lot more that goes into a map than just an assembly of tiles :p There is, of course, palette data that goes with the tiles, and there's data detailing exits and areas the player can and cannot walk on. Also, more often than not, a single "map" is compiled from multiple maps overlayed on top of each other. This is to give the illusion of depth, allowing the character to walk behind things such as walls or treetops.
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Post by PHoNyMiKe »

clessoulis wrote:There is no way this could ever work in a 2d based pallet game.
what are you stupid? the snes does it, zsnes does it, and all that info is stored in a savestate. vsnes takes this info and will show the entire map, with tiles and palettes in tact. it will depend however how much of the map the game loads into ram. you'd have to do it 1 map at a time, not the entire game in one shot. and no that wasn't what you were babbling about.
Louis Cypher wrote:The Internet is not something that you can just dump something on. It's not a big truck. It's, it's a series of tubes!
yeah great analogy, just so long as everybody stays clear of the internet tube that travels the world and ends up in your ass.

edit: j/k I love you both

edit2: whoops I'm trolling in the sacred forum! back the general nonsense for me!
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ricoman2000
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uhm, so anyway...

Post by ricoman2000 »

well, I been using zsnes layer controls to put together my maps, it just takes for-FREAKIN-ever to do it with screenshots. *SIGH* I guess it's just stickin with the old fashioned way for now... :(
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Re: uhm, so anyway...

Post by MisterJones »

ricoman2000 wrote:well, I been using zsnes layer controls to put together my maps, it just takes for-FREAKIN-ever to do it with screenshots. *SIGH* I guess it's just stickin with the old fashioned way for now... :(
Have you tried the method I posted?
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PHoNyMiKe
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Re: uhm, so anyway...

Post by PHoNyMiKe »

MisterJones wrote:
ricoman2000 wrote:it just takes for-FREAKIN-ever to do it with screenshots.
Have you tried the method I posted?
some people just prefer the most difficult and time wasting method possible.
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ricoman2000
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Post by ricoman2000 »

like YEAH I did, but even with the savestates you only get one screen at a time, even on the worldmaps. It's faster for me to just use the screnshot option in ZSNES than screw around with VSNES. :x
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Post by creaothceann »

The whole screenshot-saving process would look like this:

- F2 in ZSNES
- Alt-Tab
- F5 in vSNES
- Ctrl+S in vSNES (or a left-click on the save button)
- adjusting the file name
- Enter in file dialog
- Alt-Tab

The filename adjusting would be the slowest part; maybe I'll add automatic incrementing when I gained enough motivation to start working on vSNES again.

You could run ZSNES in windowed mode for faster alt-tabbing, and tell vSNES to not change the layering (eg. no sprites).
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