Super Mario RPG on a modded PAL SNES, will it run properly?

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blackmyst
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Super Mario RPG on a modded PAL SNES, will it run properly?

Post by blackmyst »

So I've got the SMRPG cart, a SNES with the cic lockout chip disabled (I'm not sure how it was done exactly), and the ability to run at 60hz. The game seems to run perfectly, but now I've heard on the interwebs that after a certain point in the story it's going to crash and delete all my save files. Is there any truth to this?

I heard Earthbound had some pretty sneaky protection too, do I have to worry about anything similar with that game, when running the original cart on a modded PAL SNES at 60hz?
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PHoNyMiKe
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Post by PHoNyMiKe »

it's a stupid rumor perpetuated by people who have never played the game and read on some forum that it can happen. play the game and enjoy it, it will work fine.
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grinvader
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Re: Super Mario RPG on a modded PAL SNES, will it run proper

Post by grinvader »

blackmyst wrote:I heard Earthbound had some pretty sneaky protection too
it makes you go crazy if you play it too much, regardless console version
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Francis64
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Post by Francis64 »

Some games have been programmed to detect when something isn't normal with the system used (ie corrupt data), and in some cases saves are deleted.

It could be something as trivial as using cheat codes.

So yes, SMRPG could crash and delete your save files if you're using a modded SNES.
Only one way to find out ...
Ruudos

Re:

Post by Ruudos »

PHoNyMiKe wrote:it's a stupid rumor perpetuated by people who have never played the game and read on some forum that it can happen. play the game and enjoy it, it will work fine.
No it's not.
It happened to me twice. Right after defeating Bowyer.
Well I can't speak for a modded SNES, I used the Super FX Fire converter.
grinvader
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Re: Re:

Post by grinvader »

Ruudos wrote:I can't speak for a modded SNES
then you shouldn't ?

Phonymike knows his stuffs, and a converter is completely different from a cic disable hardware mod, which was the point of the original question.
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Re: Super Mario RPG on a modded PAL SNES, will it run proper

Post by adventure_of_link »

Thread Necromancer much? :?
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
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