If you took a look near the beginning of this thread, you can find the link to download the beta version of BSNES to test it.Dmog wrote:Can't wait to see it in bsnes.
SNES NTSC Composite Video Filter
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Pseudo hires is rare (2 games I know use it, 2 other games I have heard use it), but "true" hires is quite common :/... there are only a handful of games that actually use pseudo hi-res ...
SoM, SD3, Rudra no Hihou, GOD, Madara 2, RPM Racing, Tokimeki Memorial, Romancing SaGa 3, SNES Test Program ... those just off the top of my head.
It's already in bsnes v0.015 rc1. The next version should be out soon enough. I have to perform the monumental task of importing my GUI library into bsnes, which will subsequently break all of the Windows UI work. But when finished, it will greatly clean things up. And if some kind soul ports my UI library to unix, then we will instantly have a fully featured UI for the unix port.Can't wait to see it in bsnes.
After that's done, I'll release v0.016.
pagefault has outdone me by adding all of the options for the filter into the UI. I have not gotten around to adding these options in to bsnes' UI as of yet. However, I at least have global brightness/contrast/gamma adjust, so you're really only missing merge fields and sharpness adjust. Hue and hue warping I can't imagine anyone ever using.
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You'd be surprised that even though they may be the least likely to be tweaked.. never underestimate the demand for "minor features".. at least in this case.byuu wrote:pagefault has outdone me by adding all of the options for the filter into the UI. I have not gotten around to adding these options in to bsnes' UI as of yet. However, I at least have global brightness/contrast/gamma adjust, so you're really only missing merge fields and sharpness adjust. Hue and hue warping I can't imagine anyone ever using.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Error message cannot dl :/Deathlike2 wrote:If you took a look near the beginning of this thread, you can find the link to download the beta version of BSNES to test it.Dmog wrote:Can't wait to see it in bsnes.
edit: Nevermind: IE gives me Bullshit but it works fine in Firefox (yeah, I still use IE once in a while...bad habit lol)
edit2: Doh. Guess my directx version is too old for the rc_1 release...
Thanks, but it's doesn't really matter at this point because there are some issues right now getting it to play nice with our video code. Windowed mode was easy to do but full screen is proving to be more of a challenge, it works fine at 640x480 but after that I need to start scaling if it is to fit the screen in a nice way. Because the buffer is 600 pixels wide the next fullscreen resolution that can be scaled without screwing up the scanlines is 1280x960. So it's a bit of a dilemma I am trying to solve right now.byuu wrote: pagefault has outdone me by adding all of the options for the filter into the UI. I have not gotten around to adding these options in to bsnes' UI as of yet. However, I at least have global brightness/contrast/gamma adjust, so you're really only missing merge fields and sharpness adjust. Hue and hue warping I can't imagine anyone ever using.
I think I have found another game that uses Pseudo hires, check Arkanoid, in the intro it seems to be using a hi-res mode but I have not checked which yet. I don't think ZSNES displays it properly either because it looks kind of odd, like it has scanlines.
I'm still needing to look through the hires blitter already in ZSNES to see how the hell it works so I can attempt to get the NTSC filter working but I have so much other stuff to work on right now that is more important that I haven't had any time to do it. But you are right it almost isn't worth the time to put in because there is hardly anything that uses it, and when it does it's maybe for a small part of the game. I don't think the average person is even going to notice until they have played the game a lot.
Allrighty, can't wait for v0.16byuu wrote: The next version should be out soon enough.
and Zsnes v1.43 too.
[url=http://zsnes.ipherswipsite.com/]Zsnes WIP[/url]
[url=http://byuu.cinnamonpirate.com/?page=bsnes]Bsnes[/url] by Byuu
[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion[/url] by SteveSnake
[url=http://www.viceteam.org/]Vice[/url] by Viceteam
[url=http://byuu.cinnamonpirate.com/?page=bsnes]Bsnes[/url] by Byuu
[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion[/url] by SteveSnake
[url=http://www.viceteam.org/]Vice[/url] by Viceteam
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The 'Rare' logo in DKC1-3/KI may use pseudo hires (or real hires) too.
皆黙って俺について来い!!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
grinvader wrote:The 'Rare' logo in DKC1-3/KI may use pseudo hires (or real hires) too.
I feel so ignored. </tear>blackmyst wrote:Though in both DKC1 and 2, the rare logo is rendered in double horizontal resolution when it has zoomed out into the bottom right corner. Don't know how much of the screen area this affects, but yeah.
KI and DKC3 don't do this, btw.
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
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WTH have you been?cdbsi wrote:Dang, i love this filter! It is so authentic.
It's great to see that zsnes is still very much in development, and i'm really liking all of the changes in the new wip.
I summon you to come onto IRC immediatly, I have some stuff for you.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Still working on integrating the filter. It has led me to recode the entire windows video code from the ground up in Direct3D8. Plus any video mode that is supported by windows will be automatically added to the GUI video options. One advantage to this is that you can finally turn off the filtering you get when you use HW scaling.
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I don't particularly understand how people have been having the DLL hell with DX9... it would be easier IMO to get the redistributable versions of DX9 over the webupdate versions simply because you're guarenteed everything will be included.
Jipcy, the real difference between D3D8 and D3D9 is the ability to use SM2/SM3 (assuming you have the hardware support)... that's practically it. That and DX9 is not installable on Win95 (though it doesn't matter since noone should be using that OS anymore)..
Jipcy, the real difference between D3D8 and D3D9 is the ability to use SM2/SM3 (assuming you have the hardware support)... that's practically it. That and DX9 is not installable on Win95 (though it doesn't matter since noone should be using that OS anymore)..
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
D3D9 gives you :
- SetDialogBoxMode: use menus and GDI windows in fullscreen mode
- StretchRect: hardware 2D texture scaling, avoid using 3D textured quads to draw the screen, much faster on cards that support it
- Pixel Shader 2.0/3.0: hardware HQ2x, anyone?
- Multiple render targets
- Multi-head support
D3DX9 gives you :
- Headaches with missing d3dx_nn.dll files. Easy enough to link to microsoft.com to download the files, but your program no longer runs on vanilla XP installs. D3DX is optional, and is not needed to use D3D9. I use it solely for D3DXSaveSurfaceToFile. It lets me take screenshots in BMP, PNG, and JPEG format with a single line of code. I may end up removing it though, the d3dx thing is annoying.
Win98 is almost discontinued by Microsoft as well.
- SetDialogBoxMode: use menus and GDI windows in fullscreen mode
- StretchRect: hardware 2D texture scaling, avoid using 3D textured quads to draw the screen, much faster on cards that support it
- Pixel Shader 2.0/3.0: hardware HQ2x, anyone?
- Multiple render targets
- Multi-head support
D3DX9 gives you :
- Headaches with missing d3dx_nn.dll files. Easy enough to link to microsoft.com to download the files, but your program no longer runs on vanilla XP installs. D3DX is optional, and is not needed to use D3D9. I use it solely for D3DXSaveSurfaceToFile. It lets me take screenshots in BMP, PNG, and JPEG format with a single line of code. I may end up removing it though, the d3dx thing is annoying.
Win98 is almost discontinued by Microsoft as well.
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I would think that depends on the compiler.byuu wrote: D3DX9 gives you :
- Headaches with missing d3dx_nn.dll files. Easy enough to link to microsoft.com to download the files, but your program no longer runs on vanilla XP installs. D3DX is optional, and is not needed to use D3D9. I use it solely for D3DXSaveSurfaceToFile. It lets me take screenshots in BMP, PNG, and JPEG format with a single line of code. I may end up removing it though, the d3dx thing is annoying.
When I compiled bsnes yesterday I pulled out a DLL list:
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USER32.DLL
COMCTL32.DLL
COMDLG32.DLL
d3d9.dll
d3dx9.dll
ddraw.dll
dinput8.dll
dsound.dll
GDI32.dll
KERNEL32.dll
msvcrt.dll
USER32.dll
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding