Chrono Trigger Graphics/Control

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Sonuis
New Member
Posts: 7
Joined: Tue Oct 25, 2005 11:57 pm

Chrono Trigger Graphics/Control

Post by Sonuis »

NSRT v3.3 - Nach's SNES ROM Tools

---------------------Internal ROM Info----------------------
File: Chrono Trigger (U).swc
Name: CHRONO TRIGGER Company: Square
Header: SWC Bank: HiROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 32 Mb
Country: USA Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0x788C CRC32: 2D206BF7
MD5: A2BC447961E52FD2227BAED164F729DC
--------------------------Database--------------------------
Name: Chrono Trigger
Country: USA Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based

Computer Specs (Quicky)
1.60GHz Pentium Centrino
480MB Ram (Don't know its type)
Intel Extreme Graphic (2) For Mobile! (64 Meg)

Running on ZSNES WIP (5/14/06)
Resolution & Filters
1024 x 768, DS W
Have tried: Super Eagle & HQ3X
Hi-Res Mode 7
VSync (Has been removed, still no effect)

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Hopefully I didn't miss this on the Bugzilla (don't hurt me), but in Chrono Trigger, there seems to be some graphical issues concerning the sprite movement, flickering, and control issue. Sprites tend to skip parts of their running movements. This is outside of battle though which is quite strange. The screen flickers while playing the game. Finally, the controller sometimes locks up temporarily and forces your character to run in the previously held direction (Say I'm running right, and then I want to go Up. Sometimes the game's controller will lock up and force Crono to move right only for a temporary amount of time). I should mention about the controller problem, is that it did not act up when there was an interference by another program, like an IM window pop-up.

Here's a *splendid video* (AVI, 1.83 megs) showing off the problem. At the beginning, when Crono moves to the left, that's when the control locks up.

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If there's a fix for this, I'd be ecstatic to hear it. Thank you very much.
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