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Chrono Trigger flickers during battle 
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Post Chrono Trigger flickers during battle
Everytime I enter a battle in chrono trigger the screen begins flickering? Is this simply my monitor or an actually bug?


Thu Sep 07, 2006 2:00 am
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Already known bug. It is a timing issue. Please don't ask when this will be fixed. Wait for the new core before even considering asking about this being fixed.

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Thu Sep 07, 2006 2:21 am
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Didnt i just wait 3 months for a new core like you said in my other thread...lol


Thu Sep 07, 2006 2:23 am
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Reread what I wrote.

I did not suggest there was a new core added, only core changes. I suggested that there were 3 months worth of changes, and some of them are core related, but none regarding a new core.

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Thu Sep 07, 2006 2:29 am
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ok whatever...well do you know if it flickers in older versions of zsnes?


Thu Sep 07, 2006 2:30 am
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1.42 and WIPs prior to and including 2/17/06 should not have any flicker.

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Last edited by Deathlike2 on Thu Sep 07, 2006 3:02 am, edited 1 time in total.



Thu Sep 07, 2006 2:52 am
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Ok thx a lot... appreciated


Thu Sep 07, 2006 2:55 am
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so...
when is the new core gonna be out?


seeya


Sat Sep 16, 2006 8:48 pm
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elitejavi wrote:
so...
when is the new core gonna be out?


seeya


Quote:
Please don't ask when this will be fixed. Wait for the new core before even considering asking about this being fixed.


Both statements are related to each other. IOW, there is no ETA.

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Sat Sep 16, 2006 9:06 pm
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oh, sorry, gotta pay more attention :roll:

anyway, can i ask you what's the change that made this happen?


seeya


Sun Sep 17, 2006 3:48 am
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Core timing changes. Read the changelog (changes.txt).

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Sat Dec 23, 2006 1:12 am
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This is mostly fixed in 1.51 except the (J) version has one instance of flickering. However, the changes in SVN are rather volitile atm so I'll leave this here for now.

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Sat Jan 27, 2007 9:13 pm
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Deathlike2 wrote:
This is mostly fixed in 1.51 except the (J) version has one instance of flickering. However, the changes in SVN are rather volitile atm so I'll leave this here for now.

Where did you get flickering in J? My last test showed no flickering, just slow movement compared to audio.

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Sat Jan 27, 2007 10:29 pm
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The only instance of flickering in 1.51 in CT (J) is the before the Frog Squash event.

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Sat Jan 27, 2007 11:08 pm
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Deathlike2 wrote:
The only instance of flickering in 1.51 in CT (J) is the before the Frog Squash event.

Ah, good ol' Hench Vamp Sorcerer.

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Sat Jan 27, 2007 11:19 pm
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Just compiled on Windows to r4538 and two long time CT bugs appear to be fixed. No flickering in Chrono Trigger, and now the walking/running animation shows up properly. I hope other people can replicate that same behavior.

Assuming what I noticed can be replicated - congrats to pagefault et. al for some great core fixes!


Wed Jan 31, 2007 3:55 am
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for some reason the flickering bug is no more on 1.5.1!
is it a different build now?
i thought the changes weren't going to be implemented until the next release!


Mon Dec 22, 2008 12:16 am
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This crap is fixed once I find out where SVN is.

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Mon Apr 13, 2009 11:24 pm
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