Chrono Trigger flickers during battle

A forum for admins and moderators to move verified bug posts to. Only move topics here if they are indeed verified bugs.

Moderator: ZSNES Mods

Post Reply
Lexx59

Chrono Trigger flickers during battle

Post by Lexx59 »

Everytime I enter a battle in chrono trigger the screen begins flickering? Is this simply my monitor or an actually bug?
Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

Already known bug. It is a timing issue. Please don't ask when this will be fixed. Wait for the new core before even considering asking about this being fixed.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Lexx59

Post by Lexx59 »

Didnt i just wait 3 months for a new core like you said in my other thread...lol
Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

Reread what I wrote.

I did not suggest there was a new core added, only core changes. I suggested that there were 3 months worth of changes, and some of them are core related, but none regarding a new core.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Lexx59

Post by Lexx59 »

ok whatever...well do you know if it flickers in older versions of zsnes?
Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

1.42 and WIPs prior to and including 2/17/06 should not have any flicker.
Last edited by Deathlike2 on Thu Sep 07, 2006 3:02 am, edited 1 time in total.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Lexx59

Post by Lexx59 »

Ok thx a lot... appreciated
elitejavi
Rookie
Posts: 17
Joined: Sat Sep 16, 2006 8:22 pm
Location: tucuman, argentina

Post by elitejavi »

so...
when is the new core gonna be out?


seeya
Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

elitejavi wrote:so...
when is the new core gonna be out?


seeya
Please don't ask when this will be fixed. Wait for the new core before even considering asking about this being fixed.
Both statements are related to each other. IOW, there is no ETA.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
elitejavi
Rookie
Posts: 17
Joined: Sat Sep 16, 2006 8:22 pm
Location: tucuman, argentina

Post by elitejavi »

oh, sorry, gotta pay more attention :roll:

anyway, can i ask you what's the change that made this happen?


seeya
Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

Core timing changes. Read the changelog (changes.txt).
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

This is mostly fixed in 1.51 except the (J) version has one instance of flickering. However, the changes in SVN are rather volitile atm so I'll leave this here for now.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Nach
ZSNES Developer
ZSNES Developer
Posts: 3904
Joined: Tue Jul 27, 2004 10:54 pm
Location: Solar powered park bench
Contact:

Post by Nach »

Deathlike2 wrote:This is mostly fixed in 1.51 except the (J) version has one instance of flickering. However, the changes in SVN are rather volitile atm so I'll leave this here for now.
Where did you get flickering in J? My last test showed no flickering, just slow movement compared to audio.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

The only instance of flickering in 1.51 in CT (J) is the before the Frog Squash event.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Nach
ZSNES Developer
ZSNES Developer
Posts: 3904
Joined: Tue Jul 27, 2004 10:54 pm
Location: Solar powered park bench
Contact:

Post by Nach »

Deathlike2 wrote:The only instance of flickering in 1.51 in CT (J) is the before the Frog Squash event.
Ah, good ol' Hench Vamp Sorcerer.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
mastershake1
Rookie
Posts: 19
Joined: Mon Sep 04, 2006 4:03 pm

Post by mastershake1 »

Just compiled on Windows to r4538 and two long time CT bugs appear to be fixed. No flickering in Chrono Trigger, and now the walking/running animation shows up properly. I hope other people can replicate that same behavior.

Assuming what I noticed can be replicated - congrats to pagefault et. al for some great core fixes!
elitejavi
Rookie
Posts: 17
Joined: Sat Sep 16, 2006 8:22 pm
Location: tucuman, argentina

Post by elitejavi »

for some reason the flickering bug is no more on 1.5.1!
is it a different build now?
i thought the changes weren't going to be implemented until the next release!
pagefault
ZSNES Developer
ZSNES Developer
Posts: 812
Joined: Tue Aug 17, 2004 5:24 am
Location: In your garden

Post by pagefault »

This crap is fixed once I find out where SVN is.
Watering ur plants.
Post Reply