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Thalon
Rookie
Posts: 45 Joined: Thu Jul 29, 2004 5:53 pm
Location: Italy
Post
by Thalon » Fri Oct 06, 2006 11:53 am
Deathlike2 wrote: Mmm.. I'll have to redo quite a bit of this code to get this all good. It's simply messy at the moment.
Edit: Try r3972.
Just tried: it's working great!
Case officially closed, thanks a lot for the quick fixes.
Deathlike2
ZSNES Developer
Posts: 6747 Joined: Tue Dec 28, 2004 6:47 am
Post
by Deathlike2 » Fri Oct 06, 2006 3:46 pm
There is so much more work to do on this... but np.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...