Any genesis emulators with....
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Any genesis emulators with....
The HQ3/4X graphical filter option? I think its the clearist graphical filter but i've never seen it in any genesis emulators. Are there any unoffical builds with it or something?
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I'll see how bad the performance is. Is the reason Zsnes uses hq3x because its less processor intensive? And is the difference between 3 and 4 really so little that having the option of 4 is not worth it?
The plugin I found was Hq2x. I honestly have no clue what the numbers mean in any of them. All I remember is that they used to be called advance mame filter.
The plugin I found was Hq2x. I honestly have no clue what the numbers mean in any of them. All I remember is that they used to be called advance mame filter.
Last edited by clessoulis on Mon Jan 22, 2007 4:02 am, edited 1 time in total.
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Refer to this thread for plugins: http://tinyurl.com/3xucel
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Thanks alot. That link with all those plugins is great.
The 2xPM LQ is a great filter and very fast. Works just as good as the other LQX3 but faster. Also whats the difference between the LQ and HQ. I know ones high quality and the other is low quality but, I cant visually tell the difference. Also whats the difference between 2 3 4?
The 2xPM LQ is a great filter and very fast. Works just as good as the other LQX3 but faster. Also whats the difference between the LQ and HQ. I know ones high quality and the other is low quality but, I cant visually tell the difference. Also whats the difference between 2 3 4?
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I have no idea what the real differences are between LQ+HQ.. though I believe LQx is a bit lighter than HQx in CPU consumption (there are visual differences mind you). The difference between the levels are the increased computation for better clarity while using greater resolutions (that's what it looks like to me anyways).clessoulis wrote:Thanks alot. That link with all those plugins is great.
The 2xPM LQ is a great filter and very fast. Works just as good as the other LQX3 but faster. Also whats the difference between the LQ and HQ. I know ones high quality and the other is low quality but, I cant visually tell the difference. Also whats the difference between 2 3 4?
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As a quick addendum, whether it is 2x or 4x, consider this is a factor of the base screen size. So when you want to use HQ2x, the min ideal/recommended resolution to use with the mode is 2x is 512x448 in the case of the SNES (base being 256x224 in most cases). If you were to use HQ2x on 1600x1200, it would look blurry, because in addition, you are stretching the image (note that the 2xSai filters don't look so good in hires). If you were to use HQ4x, you would be stretching a 1024x896 image... which would affect you less.
Also, note that you can use HQ3x with 800x600 (eg, using a lower res with a greater filter power) and you may notice it better. It's all user preference after all... I use 1024x768 w/HQ4x in ZSNES, so meh.
Also, note that you can use HQ3x with 800x600 (eg, using a lower res with a greater filter power) and you may notice it better. It's all user preference after all... I use 1024x768 w/HQ4x in ZSNES, so meh.
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Kega Fusion's performance is really sluggish with hq(x)x filters on my pc.I can play games on zsnes with hq3x at full performance ,whereas kega fusion lags when I switch to hq2x, when I use hq3x it turns to a slideshow.
Probably because of the structure of the emulator.
I personally prefer Gens over Kega.
Probably because of the structure of the emulator.
I personally prefer Gens over Kega.
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That is probably because it is using the 32-bit version of the filter instead of the 16-bit one, which is much more demanding. When you are using fullscreen in ZSNES, everything switches to 16-bit (including the HQx in use). Windowed modes use the same desktop color depth (16 or 32). Kega Fusion I believe behaves like ZSNES (though I cannot speak for its fullscreen modes). Gens changes your desktop color depth to 16-bit REGARDLESS of what your current one is (this applies to both fullscreen+windowed modes). That is highly annoying IMO.SonGoku1905 wrote:Kega Fusion's performance is really sluggish with hq(x)x filters on my pc.I can play games on zsnes with hq3x at full performance ,whereas kega fusion lags when I switch to hq2x, when I use hq3x it turns to a slideshow.
Probably because of the structure of the emulator.
I personally prefer Gens over Kega.
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Yep, it's over 95%... All games run apart from the only one that uses a special chip: Virtua Racing.Neo Kaiser wrote:Is Kega Fusion's Genesis emulation over 95%? Because they are not making any updates anymore.
However, Street Racer got broken in the last big update... It works at first, but freezes after you finish a course or something.
Actually, I doubt Genecyst could play over 95% of the games. It played almost all of the most popular games properly, but I'm pretty sure it choked on many of the more obscure ones.Snark wrote:Over 95%? Genecyst was probably over 95% and that old emu has been long surpased by Gens and even more so by Kega Fusion
I was talking more about the emulation % of the actual Megadrive's components rather than the game compatibility percentage.Stifu wrote:Actually, I doubt Genecyst could play over 95% of the games. It played almost all of the most popular games properly, but I'm pretty sure it choked on many of the more obscure ones.Snark wrote:Over 95%? Genecyst was probably over 95% and that old emu has been long surpased by Gens and even more so by Kega Fusion
Another example is bsnes. It's compatibility is well over 99% but I don't think it emulates 99.99% of the base hardware yet (if only because there's no dot-based renderer yet)
Kega Fusion is probably extremely close to emulating 99.99% of the console (well it looks like that anyway).
I think it's relatively easy to quickly emulate 70-90% of the base console when you start to write your emulator. It's when you begin to reach more obscur/ less documented parts that the real hard work begins.