Japanese SFC vs American SNES

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Panzer88
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Post by Panzer88 »

maybe that's not the BEST example, I'm sure there are tons of mangled boxes, like the Final Fantasy ones for starters.
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Post by CZroe »

ReRuss wrote:I liked my SNES and just didnt care , but I got an AsciiPad which had buttons like the Jap/Eur controller and since then I never used the normal pads again...

If I had to shoose I'd pick the Gen 2
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After years of using it, I discovered that the Ascii Pad D-Pad totally sucked for Tetris Attack.
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Post by bobthebuilder »

Snark wrote:
Not to mention the M. Bison and Balrog switcheroo. I still confuse my friends when I call the boxer Balrog.
Oh ya...If you're gonna copy a real live boxer, might as well change the name altogether in the US...instead of just doing a name switch between characters...talk about lazy lol

For those who don't know the story:



In Japan: the evil Shadowloo/guy in red is named Vega and the boxer is M.Bison
Outside Japan: Shadowloo guy is M.Bison and boxer is Balrog

The reason for that is that, In Street Fighter (1) the boxer character is actually in fact a direct ripoff of Mike TYson (Tyson --> Bison)
When the game was imported outside Japan to avoid potential lawsuit or something, they just did a namechange.
Vega is a common Spanish surname, so I prefer the U.S. name change.
Panzer88
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Post by Panzer88 »

yeah the color pads released in the states weren't made by nintendo and weren't very durable at all. A friend had one and it pretty much became unusable in the space of a year. I'm sure it could have lasted longer with more care but it wasn't nearly as good as a nintendo pad (SFC or SNES)
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by ReRuss »

CZroe wrote:
ReRuss wrote:I liked my SNES and just didnt care , but I got an AsciiPad which had buttons like the Jap/Eur controller and since then I never used the normal pads again...

If I had to shoose I'd pick the Gen 2
Image
After years of using it, I discovered that the Ascii Pad D-Pad totally sucked for Tetris Attack.
I've never noticed a prob with my d-pad , the entire pad had been as good or better than the norm
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Post by whicker »

Heh, this gamepad talk reminded me of something.

The plug end of one of my SNES pads broke apart when I was attempting to remove it. With it popped out all of the pins.

Gnarly. It'll still work, but how do I know the order of the colors? (This was back in 1993.)

So I just looked into the end of the other controller's plug to see which 5 of the 7 pins were populated.

Then I said. "Let's try the resistor color code order, ignoring the missing colors" (Black, Brown, Red, Orange... etc.) Worked the first time.

I was in fifth grade at the time. True story.
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Re: Japanese SFC vs American SNES

Post by Snark »

creaothceann wrote:
Snark wrote:I'd say one would have, even as a 13 years old, to be seriously horny to get excited when seeing some badly drawn picture of a woman...
Hey, this was before the internet tubes were laid.

Anyway - the US cover shows more action; the original cart art is quite static in comparison.
I'll take the static original

Image

over the "action oriented"

Image

thanks

But you're right. It seem to be a common theme: US remakes (as horrible as they were) usually focused more on action than their Japanese counterparts.
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Re: Japanese SFC vs American SNES

Post by corronchilejano »

Snark wrote:I'll take the static original

Image

over the "action oriented"

Image

thanks

But you're right. It seem to be a common theme: US remakes (as horrible as they were) usually focused more on action than their Japanese counterparts.
Homoerotic action.
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Re: Japanese SFC vs American SNES

Post by Snark »

Corronchilejano wrote:
But you're right. It seem to be a common theme: US remakes (as horrible as they were) usually focused more on action than their Japanese counterparts.
Homoerotic action.
Basically, yes. Hence the "action oriented" in quotes.
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Post by Johan_H »

What was up with hiring obviously incompetent artists for game covers back then? The cover was much more important for selling a game then so it doesn't make sense.

http://en.wikipedia.org/wiki/Image:MegamanBox.jpg

This is a picture with broken perspective and shit everywhere of a guy running around a theme park. I'm sure any member of this board could create a more appealing cover than that in two hours.

Edit: There.
Last edited by Johan_H on Fri Oct 19, 2007 6:13 pm, edited 3 times in total.
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Post by corronchilejano »

You may want to correct that link to a webpage and not to the pic Mr. Hamburger.
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Post by Johan_H »

Edit: What? It works for me.

It's the megaman cover.

Kfixedthxbye
Last edited by Johan_H on Fri Oct 19, 2007 5:17 pm, edited 2 times in total.
corronchilejano
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Post by corronchilejano »

Image

Try posting the URL, like this one, which is the original US MegaMan logo:
http://www.mobygames.com/game/mega-man/ ... erId,1990/
That way it doesn´t get blocked.

PS: Ok, THAT guy looks Japanese.
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Playing:
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Post by Starman Ghost »

Johan_Hanberg wrote:What was up with hiring obviously incompetent artists for game covers back then? The cover was much more important for selling a game then so it doesn't make sense.

http://en.wikipedia.org/wiki/Image:MegamanBox.jpg

This a picture with broken perspective and shit everywhere of a guy running around a theme park. I'm sure any member of this board could create a more appealing cover than that in two hours.

Edit: There.
Actually, funny you say that. The orignal story behind the cover is the artist had this thrown in his lap to do in 1 hour with only a small premise of what the game was.
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Post by Johan_H »

Haha, really? Well, mystery solved with that specific cover then.
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Post by adventure_of_link »

<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
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Post by blackmyst »

Starman Ghost wrote:Actually, funny you say that. The orignal story behind the cover is the artist had this thrown in his lap to do in 1 hour with only a small premise of what the game was.

I don't doubt that it's true, but it's no excuse. Any talented artist would still know how perspective, basic anatomy and lighting are supposed to work, even if he only had an hour.
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Post by whicker »

blackmyst wrote:
Starman Ghost wrote:Actually, funny you say that. The orignal story behind the cover is the artist had this thrown in his lap to do in 1 hour with only a small premise of what the game was.

I don't doubt that it's true, but it's no excuse. Any talented artist would still know how perspective, basic anatomy and lighting are supposed to work, even if he only had an hour.
OK, art critic.
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Post by Joe Camacho »

whicker wrote:
blackmyst wrote:
Starman Ghost wrote:Actually, funny you say that. The orignal story behind the cover is the artist had this thrown in his lap to do in 1 hour with only a small premise of what the game was.

I don't doubt that it's true, but it's no excuse. Any talented artist would still know how perspective, basic anatomy and lighting are supposed to work, even if he only had an hour.
OK, art critic.
Seriously, even with a small grasp of the plot and game, you should know that the main character isn't GOLDEN.
*Sometimes I edit my posts just to correct mistakes.
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Post by corronchilejano »

Starman Ghost wrote:Actually, funny you say that. The orignal story behind the cover is the artist had this thrown in his lap to do in 1 hour with only a small premise of what the game was.
I´ve heard that story before. Where was it anyway...?
With only ONE hour to work on it, he came up with SOMETHING that had color at least.
[size=67]
Playing:
[color=green]Blur, Front Mission DS, Fire Emblem: Shadow Dragon, The Last Remnant[/color]
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Post by Snark »

Johan_Hanberg wrote:What was up with hiring obviously incompetent artists for game covers back then? The cover was much more important for selling a game then so it doesn't make sense.

Image
Urg...The above MM1 "art" box is an obvious (bad) ripoff of Tron:

Image


...which has nothing to do with Rockman/Megaman...which goes back to what I was saying when I said artwork localization in that era were just horrible.

"Maybe try to do some Tron-like stuff or something...Maybe some poor guy will think "Hey, that's the Tron movie" and buy the friggin' thing"

"You sure boss?"

"Hey, we're in the friggin Video games business: No one is gonna buy this stuff unless they're fooled into thinking it's some other stuff"
Seriously, I think the artwork localization said a lot about the mentality of those who were decision makers at the time in the US.


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Post by blackmyst »

whicker wrote:OK, art critic.

lol ....never mind.
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