ZSNES vs. Snes9x?

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Qebafhzn
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ZSNES vs. Snes9x?

Post by Qebafhzn »

What are the pros/cons that the ZSNES has over the Snes9x? I don't know much about Snes9x, and I want to know what is different about it.
neo_bahamut1985
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Post by neo_bahamut1985 »

Well, it depends on your taste; if you want better sound/graphics filters, you can use Zsnes (and they're working on version 2.0). But if you want games like Star Fox (Super FX emulation) to run at normal speed, use Snes9x. For now, Zsnes' SuperFX emulation has some bugs which make games faster than normal.
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SonGoku1905
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Post by SonGoku1905 »

Well , both are great emulators so I guess you should download both and see which one is better for you. I personally like Snes9x a bit better because of better (imo) interface and hqxS filters. While Zsnes is faster and runs better on slower machines I play it on my laptop etc etc
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Post by Agozer »

Just choose one or the other, it's really not that difficult, and both have their good and bad points.

Really, just pick one. There's no need to ask something like this on the ZBoard.
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Post by leilei »

i'll pick the one i can compile
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Post by Neo Kaiser »

I want to cry! I don't want SNES9x to die!
Yes I know that my grammar sucks!
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Post by neo_bahamut1985 »

Neo Kaiser wrote:I want to cry! I don't want SNES9x to die!
Well, IMHO, it is dead.
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Post by DancemasterGlenn »

sez you.
I bring the trouble.
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Post by franpa »

neo_bahamut1985 wrote:
Neo Kaiser wrote:I want to cry! I don't want SNES9x to die!
Well, IMHO, it is dead.
Unless your in another dimension, it can't be dead.
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Post by Gil_Hamilton »

I prefer to think of them as battling evil in another dimension!
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Post by mudlord »

Well, IMHO, it is dead.
Not so.

Though, the main issue, I see, is the Snes9x DirectSound code. Fixing that, would really make the Windows port quite usable....
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Post by TheManuel »

But if you want games like Star Fox (Super FX emulation) to run at normal speed, use Snes9x. For now, Zsnes' SuperFX emulation has some bugs which make games faster than normal.
But does not ZSNES have a speed paramater?
Can that not be used to attain propper speed in those games?
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Post by neo_bahamut1985 »

mudlord wrote:
Well, IMHO, it is dead.
Not so.

Though, the main issue, I see, is the Snes9x DirectSound code. Fixing that, would really make the Windows port quite usable....
Wow. So it IS alive after all!
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Post by DancemasterGlenn »

neo_bahamut1985 wrote:Wow. So it IS alive after all!
What, because Mudlord told you what everyone else already said in other threads?

Just sayin.
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Post by neo_bahamut1985 »

It's just it's been on hiatus for so long, I began to be skeptical about the fact it was still being worked on. I mean, take PJ64 for instance; they just barely announced it was still being worked after a year-long hiatus.
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Post by mudlord »

What, because Mudlord told you what everyone else already said in other threads?
Please note my name amounts to nothing in the SNES world.
It's just it's been on hiatus for so long, I began to be skeptical about the fact it was still being worked on. I mean, take PJ64 for instance; they just barely announced it was still being worked after a year-long hiatus.
Well, software never actually "dies" :roll:
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Post by franpa »

Even some of the zsnes devs that also work/ed on snes9x told you it wasnt dead... you still thought it was dead :roll:
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Post by FitzRoy »

Snes9x doesn't serve much of a purpose anymore on desktops. I'd use SNESGT if ZSNES had some bugs and bsnes was not applicable. But because it's open source unlike SNESGT and written in C unlike ZSNES, it's still popular for porting to handhelds and phones.
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Post by ReRuss »

Yea SNES9x is quite handy for those porting to consoles/handhelds
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Post by grinvader »

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Post by Deathlike2 »

Even though Snes9x tends to be handy for porting, I've seen so many people complaining about performance on those handheld consoles, which emphasizes the need to optimize, particular in assembly. I'm saying the code is terrible or that we should just do assembly strictly, but it's not ideal if you want reasonably acceptable performance on the target platform. It's nice as a handy reference at least.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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Post by FitzRoy »

grinvader wrote:Not much of a purpose, uh huh.
Oh, good, you found one of those things that prevented me from saying it was totally obsolete.
Elblem

i like zsnes

Post by Elblem »

zsnes 1.42 is the best one so far
i dont like any other emulators for
snes

becuase its cool
ZH/Franky

Re: i like zsnes

Post by ZH/Franky »

Elblem wrote:zsnes 1.42 is the best one so far
i dont like any other emulators for
snes

becuase its cool
What about zsnes 1.51? And Zsnes v2 is in the works too; it'll go for accuracy and whatnot, just like bsnes.
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Re: i like zsnes

Post by grinvader »

Franky wrote:just like bsnes.
No.

We'll go for accuracy our own way. Thanks.
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