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Deathlike2
ZSNES Developer
Posts: 6747 Joined: Tue Dec 28, 2004 6:47 am
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by Deathlike2 » Sun Sep 14, 2008 6:50 am
mudlord wrote: Stuff should be statically linked.
It doesn't look like it (I still had to get the redist for VS2008 though and get the latest DX monthy stuff)... oh well.
Edit: Although, I have no idea why this thread was locked... oh well.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
kode54
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by kode54 » Sun Sep 14, 2008 7:21 am
Statically linking should remove the dependency on the compiler runtime installer, but not the DirectX web update.
grinvader
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by grinvader » Sun Sep 14, 2008 11:11 am
mudlord wrote: So, if someone can remove my "VBA Developer" tag, that would be great.
Is the greatness to your taste ?
皆黙って俺について来い!!
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon:
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Deathlike2
ZSNES Developer
Posts: 6747 Joined: Tue Dec 28, 2004 6:47 am
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by Deathlike2 » Sun Sep 14, 2008 3:10 pm
kode54 wrote: Statically linking should remove the dependency on the compiler runtime installer, but not the DirectX web update.
Well, that didn't happen then. The app still gave me a "missing mfc90.dll" and such...
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
mudlord
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by mudlord » Sun Sep 14, 2008 9:54 pm
Is the greatness to your taste ?
Yeah, thanks.
Well, that didn't happen then. The app still gave me a "missing mfc90.dll" and such...
I guess I should have been more explicit. Future compiles, from what I hear from Spacy, if there will be any, will be linked static to the MSVC runtimes.
byuu
Post
by byuu » Sat Sep 20, 2008 9:01 pm
mudlord wrote: chrono made some patches for UPS/PPF support if people even give a fuck for this code.
I'm sure the thousands upon thousands of people waiting on the Mother 3 translation will be extremely grateful for this :)
Thanks, chrono!
kode54
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by kode54 » Sat Sep 20, 2008 9:28 pm
Deathlike2 wrote: kode54 wrote: Statically linking should remove the dependency on the compiler runtime installer, but not the DirectX web update.
Well, that didn't happen then. The app still gave me a "missing mfc90.dll" and such...
Oh yeah, MFC needs to be set to static as well.
I.S.T.
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Posts: 1325 Joined: Tue Nov 27, 2007 7:03 am
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by I.S.T. » Sat Sep 20, 2008 9:58 pm
kode54 wrote: Deathlike2 wrote: kode54 wrote: Statically linking should remove the dependency on the compiler runtime installer, but not the DirectX web update.
Well, that didn't happen then. The app still gave me a "missing mfc90.dll" and such...
Oh yeah, MFC needs to be set to static as well.
It already has.
Panzer88
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by Panzer88 » Sun Sep 21, 2008 7:15 pm
how do I install XAudio2 on my windows vista system?
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
I.S.T.
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by I.S.T. » Sun Sep 21, 2008 7:26 pm
I think you just need to get the latest DX runtime update.
Panzer88
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by Panzer88 » Sun Sep 21, 2008 8:48 pm
thanks that worked and it also made me realize that I was way behind on DX updates, I thought autoupdate was supposed to take care of that but I guess not.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
I.S.T.
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by I.S.T. » Sun Sep 21, 2008 8:53 pm
Nah, Autoupdate won't effect that. It's pretty much for security updates only.
kick
Trooper
Posts: 550 Joined: Wed Mar 01, 2006 8:47 pm
Post
by kick » Tue Sep 23, 2008 7:21 am
There's a bug in the latest VBA-M build 727:
Garbled graphics in Speedy Gonzales (U)[!]
(bgb runs this game perfectly)
[i]Have a nice kick in da nutz[/i] @~@* c//
I.S.T.
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by I.S.T. » Tue Sep 23, 2008 7:31 am
Could you give a little more info? Where exactly does this happen? On the title screen?
Edit: Nevermind, I found it. Thanks for the bug report.
Squall_Leonhart
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by Squall_Leonhart » Tue Sep 23, 2008 9:39 am
kick wrote: There's a bug in the latest VBA-M build 727:
Garbled graphics in Speedy Gonzales (U)[!]
(bgb runs this game perfectly)
Thanks, you can work around this by setting it to CGB/GBC or GBA, either me or Chrono will get a fix in for this.
SGB and GB are effected
[img]http://img.photobucket.com/albums/v253/squall_leonhart69r/Final_Fantasy_8/squall_sig1.gif[/img]
[url=http://vba-m.com/]VBA-M Forum[/url], [url=http://www.ngohq.com]NGOHQ[/url]
kick
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by kick » Tue Sep 23, 2008 10:31 pm
More bugs:
- Pitman (J): Graphics corruption at the title screen
- Beetlejuice (U): Only half of the sound channels are playing (to reproduce this just watch the intro)
[i]Have a nice kick in da nutz[/i] @~@* c//
Squall_Leonhart
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by Squall_Leonhart » Wed Sep 24, 2008 1:33 am
kick wrote: More bugs:
- Pitman (J): Graphics corruption at the title screen
- Beetlejuice (U): Only half of the sound channels are playing (to reproduce this just watch the intro)
1 may be fixed with chrono's patch.
2. is something blargg will need to look into.
[img]http://img.photobucket.com/albums/v253/squall_leonhart69r/Final_Fantasy_8/squall_sig1.gif[/img]
[url=http://vba-m.com/]VBA-M Forum[/url], [url=http://www.ngohq.com]NGOHQ[/url]
DataPath
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by DataPath » Wed Sep 24, 2008 6:57 pm
Maybe this is a bug, and maybe it's just a missing feature, but VBA-M on linux appears to only be able to open gz archives and not zip archives.
Is this expected behavior?
Squall_Leonhart
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by Squall_Leonhart » Thu Sep 25, 2008 5:53 pm
sounds like you compiled it wrong or something.
[img]http://img.photobucket.com/albums/v253/squall_leonhart69r/Final_Fantasy_8/squall_sig1.gif[/img]
[url=http://vba-m.com/]VBA-M Forum[/url], [url=http://www.ngohq.com]NGOHQ[/url]
Tomato
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by Tomato » Sun Oct 05, 2008 10:02 pm
Say, in a couple weeks, when the Mother 3 translation is released, I'd like to recommend VBA-M to everyone, but how would you guys prefer I do this? Should I link directly to the vbacompiles directory, would you prefer to have a page for it that I link to, or should I just post the latest version on the translation site itself? We already get ~10,000 unique visits a day, so when the big day comes, I expect there'll be several times that, and probably a big % of those will be dloading the emulator too. It's gonna be a lot of bandwidth/server stress, which is why I thought I'd ask in advance
mudlord
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by mudlord » Mon Oct 06, 2008 1:20 am
Say, in a couple weeks, when the Mother 3 translation is released, I'd like to recommend VBA-M to everyone, but how would you guys prefer I do this?
To the main VBA-M page and forum. I'm sure the VBA-M team would like the new publicity for the emu. Plus, the Ngemu site has plenty of bandwidth. Only my own personal site, I have a shitload of bandwidth. So when the time comes, I can host a binary with UPS support.
Also, as for UPS support, in case you didn't read, chrono has finalised the UPS patches to VBA-M. All that needs to happen is for them to be applied to the source.
I.S.T.
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by I.S.T. » Mon Oct 06, 2008 2:55 am
I thought they had been applied.
mudlord
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by mudlord » Mon Oct 06, 2008 4:40 am
Well, considering I have been out of the loop, I do not know if they had been applied or not. Hence what I said.
Tomato
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by Tomato » Mon Oct 06, 2008 6:37 am
OK, cool, sounds good to me. My only worry then is that since there aren't prominent links to where to download the latest compiled version right away, most people will be like, "Huh?" and go somewhere else. I can try to direct people to the right place, but I dunno how effective that'll be. If it's any indication, many people trying to use the old menu patch didn't even know how to browse for files on their computer or use drop-down boxes, so all this "SVN compiles" and stuff will likely make their brains blow up
mudlord
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by mudlord » Mon Oct 06, 2008 6:39 am
In that case, point them to the most recent SVN compile as well as the needed files.