VBA-M

Announce new emulators, discuss which games run best under each emulator, and much much more.

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DancemasterGlenn
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Post by DancemasterGlenn »

ROAR
I bring the trouble.
gllt
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Post by gllt »

don't mess with texus
Squall_Leonhart
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Post by Squall_Leonhart »

FirebrandX wrote:Its not the horizontal stretch that bothers me, its the vertical (actually BOTH bother me, but that's not an issue here since you can turn horizontal off). Also, I don't like effect filters or bilinear filtering. I disable filters so I can have orginal pixel sharpness (with "nearest"), but since the image is always max vertical stretched in fullscreen, you can see pixel warping from the stretching. In turn, the act of maxing the vertical stretch causes the horizontal to be stretched to maintain aspect ratio, which causes horizontal warping of pixels in addition to the vertical warping! Basically fullscreen is TOTALLY fucked if you want unwarped pixels.

It really is a major missed function not having a raw scale multiple option in fullscreen.

Edit: also found there's a slight glitch with windowed mode D3D9 vsync. The bottom area of the screen lags behind and looks strange when vertically scrolling. Tested with Castlevania Circle of the Moon. This glitch does not appear in regular Gameboy Color games.
Windowed mode vsync is fucked period, the Menu breaks it which is why its no longer able to be enabled in fullscreen. use opengl, Mudlord's code is far better then the Dx9 video.

A suggestion is forcing a fullscreen resolution nearest to that of the GBA and disabling LCD scaling.

Edit:
OpenGL is better on dedicated GFX cards.
Direct3D on integrated GFX cards (even nvidia ones)
Last edited by Squall_Leonhart on Sat Apr 04, 2009 5:27 am, edited 1 time in total.
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Squall_Leonhart
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Post by Squall_Leonhart »

gllt wrote:don't mess with texus
Yeah, the cops there bash Black teenage girls when told to investigate white prostitutes.
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h4tred

Post by h4tred »

gllt
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Post by gllt »

I.S.T.
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Post by I.S.T. »

Would someone please inform me as to why the damn VBA-M forum is so broken?
h4tred

Post by h4tred »

try vba-m.com
I.S.T.
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Post by I.S.T. »

THANK YOU!
greytangerine
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Post by greytangerine »

Heres an unsupported build for linux I made from the svn. Its from svn 877(almost identical to 874 at least for linux) on OpenSuse 11.1 x86 incase anybody is to lazy to build it themselves(or doesn't want to download the build environment) and just wants to play around. I've also included a tar.gz archive with paths that should be right, but with that you would have to get the proper dependencies. Also Thanks to the vba & vba-m teams for their great work.

vbam opensuse 11.1 from svn 877.rpm

vba-m built on Opensuse 11.1 x86 from svn 877 tar-gzip
Palin
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Post by Palin »

Is the VBA-M website broken at the moment?

http://vba-m.ngemu.com/vbam/vbacompiles is a broken link, the forum is a wreck and http://vba-m.com doesn't seem to exist.
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Post by Squall_Leonhart »

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atenzor

Post by atenzor »

It seems VBA-Cloud just fixed latest VBA-M SVN 874:

http://vbacloud.blogspot.com/
I.S.T.
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Post by I.S.T. »

Oh, god, not again. -__-
nintendo_nerd
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Post by nintendo_nerd »

Aren't those the builds that where hacked?
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
I.S.T.
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Post by I.S.T. »

Yes. the only difference was a hacked gui. he claimed to fix other bugs, but they were point blank lies. Some of the shit he claimed to have fixed were for components no longer in the emulator!

Edit: And I found out why he was able to hack them. The protection was removed from the MFC branch according to sourceforge.
nintendo_nerd
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Post by nintendo_nerd »

What a moron. It's people like them that give emulators a bad name.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
I.S.T.
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Post by I.S.T. »

atenzor wrote:It seems VBA-Cloud just fixed latest VBA-M SVN 874:

http://vbacloud.blogspot.com/
wait, wait, wait.

Fixed?

oh, gods we got the idiot here himself trying to pass off his work. I doubt he'll show up again, but if you do, please get a life.
atenzor

Post by atenzor »

I.S.T. wrote:
atenzor wrote:It seems VBA-Cloud just fixed latest VBA-M SVN 874:

http://vbacloud.blogspot.com/
wait, wait, wait.

Fixed?

oh, gods we got the idiot here himself trying to pass off his work. I doubt he'll show up again, but if you do, please get a life.
get a life? I play videogames, so I have MANY lives!
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Post by franpa »

Was the protection removed because of this emulator? http://wiibrew.org/wiki/Visual_Boy_Advance_GX
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I.S.T.
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Post by I.S.T. »

No, that's a port to the Wii, and the protection was only in the MFC branch in the first place.
grinvader
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Post by grinvader »

THIS IS SPARTAAAA

*kicks messenger in bottomless pit*
皆黙って俺について来い!!

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Squall_Leonhart
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Post by Squall_Leonhart »

I.S.T. wrote:No, that's a port to the Wii, and the protection was only in the MFC branch in the first place.
the protector.exe was never placed on the SVN so those wanting to compile it had to fish through and remove the protection themselves.

Besides, retards like that aren't worth stalling development over >.>

just do a typical news blitz to let the emulator sites that hes trolling again and move on with development.
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Squall_Leonhart
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Post by Squall_Leonhart »

VBA-M.com is backup :) Thanks to Nach for some server space (and its a mighty fine server indeed.
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mudlord88
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Re: VBA-M

Post by mudlord88 »

bump.

started rewriting the entire Windows GUI system to use Unicode.


JSYK. :roll:
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