VBA-M
Moderator: General Mods
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- Trooper
- Posts: 369
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Windowed mode vsync is fucked period, the Menu breaks it which is why its no longer able to be enabled in fullscreen. use opengl, Mudlord's code is far better then the Dx9 video.FirebrandX wrote:Its not the horizontal stretch that bothers me, its the vertical (actually BOTH bother me, but that's not an issue here since you can turn horizontal off). Also, I don't like effect filters or bilinear filtering. I disable filters so I can have orginal pixel sharpness (with "nearest"), but since the image is always max vertical stretched in fullscreen, you can see pixel warping from the stretching. In turn, the act of maxing the vertical stretch causes the horizontal to be stretched to maintain aspect ratio, which causes horizontal warping of pixels in addition to the vertical warping! Basically fullscreen is TOTALLY fucked if you want unwarped pixels.
It really is a major missed function not having a raw scale multiple option in fullscreen.
Edit: also found there's a slight glitch with windowed mode D3D9 vsync. The bottom area of the screen lags behind and looks strange when vertically scrolling. Tested with Castlevania Circle of the Moon. This glitch does not appear in regular Gameboy Color games.
A suggestion is forcing a fullscreen resolution nearest to that of the GBA and disabling LCD scaling.
Edit:
OpenGL is better on dedicated GFX cards.
Direct3D on integrated GFX cards (even nvidia ones)
Last edited by Squall_Leonhart on Sat Apr 04, 2009 5:27 am, edited 1 time in total.
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- Trooper
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Yeah, the cops there bash Black teenage girls when told to investigate white prostitutes.gllt wrote:don't mess with texus
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sweeeeth4tred wrote:http://portableapps.com/node/18085
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- New Member
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Heres an unsupported build for linux I made from the svn. Its from svn 877(almost identical to 874 at least for linux) on OpenSuse 11.1 x86 incase anybody is to lazy to build it themselves(or doesn't want to download the build environment) and just wants to play around. I've also included a tar.gz archive with paths that should be right, but with that you would have to get the proper dependencies. Also Thanks to the vba & vba-m teams for their great work.
vbam opensuse 11.1 from svn 877.rpm
vba-m built on Opensuse 11.1 x86 from svn 877 tar-gzip
vbam opensuse 11.1 from svn 877.rpm
vba-m built on Opensuse 11.1 x86 from svn 877 tar-gzip
Is the VBA-M website broken at the moment?
http://vba-m.ngemu.com/vbam/vbacompiles is a broken link, the forum is a wreck and http://vba-m.com doesn't seem to exist.
http://vba-m.ngemu.com/vbam/vbacompiles is a broken link, the forum is a wreck and http://vba-m.com doesn't seem to exist.
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- Trooper
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- Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
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Yes. the only difference was a hacked gui. he claimed to fix other bugs, but they were point blank lies. Some of the shit he claimed to have fixed were for components no longer in the emulator!
Edit: And I found out why he was able to hack them. The protection was removed from the MFC branch according to sourceforge.
Edit: And I found out why he was able to hack them. The protection was removed from the MFC branch according to sourceforge.
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- Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
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Was the protection removed because of this emulator? http://wiibrew.org/wiki/Visual_Boy_Advance_GX
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- ZSNES Shake Shake Prinny
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THIS IS SPARTAAAA
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皆黙って俺について来い!!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Trooper
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the protector.exe was never placed on the SVN so those wanting to compile it had to fish through and remove the protection themselves.I.S.T. wrote:No, that's a port to the Wii, and the protection was only in the MFC branch in the first place.
Besides, retards like that aren't worth stalling development over >.>
just do a typical news blitz to let the emulator sites that hes trolling again and move on with development.
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- Trooper
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