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snkcube
Hero of Time
Joined: Fri Jul 30, 2004 2:49 am Posts: 2646 Location: In front of the monitor
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Yay, one of my favorite Castlevania/Akumajou Dracula games.
_________________ Try out CCleaner and other free software at Piriform
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Thu Apr 23, 2009 7:39 pm |
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grinvader
ZSNES Shake Shake Prinny
Joined: Wed Jul 28, 2004 4:15 pm Posts: 5615 Location: PAL50, dood !
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_________________ 皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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Thu Apr 23, 2009 8:51 pm |
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Gil_Hamilton
Buzzkill Gil
Joined: Wed Jan 12, 2005 7:14 pm Posts: 4249
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"Hydro STORM!"
"Hydro STORM!"
"Hydro STORM!"
"Dammit Belmont, how many hearts do you have?!?!"
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Fri Apr 24, 2009 12:35 am |
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Dullaron
Lurker
Joined: Mon Mar 10, 2008 11:36 pm Posts: 199
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I found a bug.
Darius Plus (Japan) is missing bullets. There maybe some other issues as well. This is playing from a PCE/TGX16 rom.
_________________ Window Vista Home Premium 32-bit / Intel Core 2 Quad Q6600 2.40Ghz / 3.00 GB RAM / Nvidia GeForce 8500 GT
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Tue Jun 09, 2009 9:11 am |
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AamirM
Regen Developer
Joined: Sun Feb 17, 2008 8:01 am Posts: 533
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Darius Plus is a Supergrafx game. Load it as Supergrafx rom. 
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Tue Jun 09, 2009 3:14 pm |
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Dullaron
Lurker
Joined: Mon Mar 10, 2008 11:36 pm Posts: 199
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Oh ok. No-Intro have listed in the wrong file. lol
It working now.
_________________ Window Vista Home Premium 32-bit / Intel Core 2 Quad Q6600 2.40Ghz / 3.00 GB RAM / Nvidia GeForce 8500 GT
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Wed Jun 10, 2009 7:56 am |
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Dullaron
Lurker
Joined: Mon Mar 10, 2008 11:36 pm Posts: 199
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gigadeath at the No-Intro told this.
_________________ Window Vista Home Premium 32-bit / Intel Core 2 Quad Q6600 2.40Ghz / 3.00 GB RAM / Nvidia GeForce 8500 GT
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Wed Jun 10, 2009 11:02 am |
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AamirM
Regen Developer
Joined: Sun Feb 17, 2008 8:01 am Posts: 533
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Yeah, seems like its enabling its SGX mode <_< . I'll look into that, thanks for reporting Dullaron.
Btw, there is sound in CDROM games now  . </late news>
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Wed Jun 10, 2009 3:07 pm |
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Neo Kaiser
Veteran
Joined: Thu Jul 29, 2004 3:56 am Posts: 844
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I'm pleased to see how far this emulator is going. I'm glad that it could play CD games so far.
_________________ Yes I know that my grammar sucks!
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Sun Jun 14, 2009 5:54 pm |
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Dullaron
Lurker
Joined: Mon Mar 10, 2008 11:36 pm Posts: 199
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Will the PC-FX be next in 2-4 years?
_________________ Window Vista Home Premium 32-bit / Intel Core 2 Quad Q6600 2.40Ghz / 3.00 GB RAM / Nvidia GeForce 8500 GT
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Sun Jun 14, 2009 6:14 pm |
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AamirM
Regen Developer
Joined: Sun Feb 17, 2008 8:01 am Posts: 533
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I'll have a build ready to give out to some testers in coming week or so  .
No, I won't be adding PC-FX emulation.
I could probably use that energy on some other machine  .
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Sun Jun 14, 2009 8:07 pm |
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Gil_Hamilton
Buzzkill Gil
Joined: Wed Jan 12, 2005 7:14 pm Posts: 4249
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STUDIO 2! DO THE STUDIO 2!
(Seriously, even I can't find nice things to say about THAT one)
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Sun Jun 14, 2009 8:50 pm |
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Dullaron
Lurker
Joined: Mon Mar 10, 2008 11:36 pm Posts: 199
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No problem AamirM.
I willing to try out beta for testing.
_________________ Window Vista Home Premium 32-bit / Intel Core 2 Quad Q6600 2.40Ghz / 3.00 GB RAM / Nvidia GeForce 8500 GT
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Mon Jun 15, 2009 6:31 am |
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AamirM
Regen Developer
Joined: Sun Feb 17, 2008 8:01 am Posts: 533
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Thanks.
I am right now adding a audio plugin support which will allow others to add support for audio formats like FLAC/APE/[insert favourite format] etc..
By default, OGG and MusePack(.mpc) (and WAVE of course) format support will be built-in since these are the ones in which most CUE RIPs are available.
Also, a few sound issues have come up which I am trying to fix.
All in all, its still progressing  .
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Mon Jun 15, 2009 3:39 pm |
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AamirM
Regen Developer
Joined: Sun Feb 17, 2008 8:01 am Posts: 533
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Turbo Engine 0.3 has been released!!
Download from here.
Sorry I couldn't add some more stuff which people and (myself) wanted. Most importantly the audio plugins and command line support. I am kinda releasing this in a hurry as a certain health issue will keep me away from internet for some days. Anyways, enjoy!
stay safe,
AamirM
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Sun Jun 28, 2009 7:05 pm |
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snkcube
Hero of Time
Joined: Fri Jul 30, 2004 2:49 am Posts: 2646 Location: In front of the monitor
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Thanks for the release. Hope you'll be okay.
_________________ Try out CCleaner and other free software at Piriform
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Sun Jun 28, 2009 9:28 pm |
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grinvader
ZSNES Shake Shake Prinny
Joined: Wed Jul 28, 2004 4:15 pm Posts: 5615 Location: PAL50, dood !
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_________________ 皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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Sun Jun 28, 2009 9:31 pm |
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Panzer88
Inmate
Joined: Thu Jan 11, 2007 4:28 am Posts: 1485 Location: Salem, Oregon
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Sharp X68000? Castlevania Chronicles enhanced remake with internal clock Lagoon, Emerald Dragon, Gradius 1, 2, Salamander, Parodius, Twinbee 1, 2, Final Fight, Ghouls 'n Ghosts, Street Fighter II Champion Edition, Super Street Fighter II, Strider similar hardware to arcades of it's time, not very many emulators made for it so it'd be worth your time. and many more. What do you think? Sharp X68000 for the win.  |  |  |  | AamirM wrote: Turbo Engine 0.3 has been released!! Download from here. Sorry I couldn't add some more stuff which people and (myself) wanted. Most importantly the audio plugins and command line support. I am kinda releasing this in a hurry as a certain health issue will keep me away from internet for some days. Anyways, enjoy! stay safe, AamirM |  |  |  |  |
good to hear, not a lot to do on this now with full cd games with sound support. Keep up the great work 
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Mon Jun 29, 2009 12:39 am |
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Gil_Hamilton
Buzzkill Gil
Joined: Wed Jan 12, 2005 7:14 pm Posts: 4249
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 |  |  |  | Panzer88 wrote: Sharp X68000? Castlevania Chronicles enhanced remake with internal clock Lagoon, Emerald Dragon, Gradius 1, 2, Salamander, Parodius, Twinbee 1, 2, Final Fight, Ghouls 'n Ghosts, Street Fighter II Champion Edition, Super Street Fighter II, Strider similar hardware to arcades of it's time, not very many emulators made for it so it'd be worth your time. and many more. What do you think? Sharp X68000 for the win. |  |  |  |  |
Etoile Princess!
...
Or is that just me?
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Mon Jun 29, 2009 6:54 am |
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Dullaron
Lurker
Joined: Mon Mar 10, 2008 11:36 pm Posts: 199
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ftp://ftp6.nero.com/wnaspi32.dll
Download and stick it into Turbo Engine 16 folder. Error will go away.
_________________ Window Vista Home Premium 32-bit / Intel Core 2 Quad Q6600 2.40Ghz / 3.00 GB RAM / Nvidia GeForce 8500 GT
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Mon Jun 29, 2009 8:30 am |
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AamirM
Regen Developer
Joined: Sun Feb 17, 2008 8:01 am Posts: 533
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Whoa, I just read up on it a bit and its quite nice. But you see, I've already started on a new "secret" project  .
Thanks for the link Dullaron.
Vista 32/64-bit users may want to check out this. I've read that other ASPI drivers don't under Vista except this one.
I had SPTI support in TE as well, but for some reason, it would work incorrectly under release builds  .
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Mon Jun 29, 2009 9:17 am |
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Panzer88
Inmate
Joined: Thu Jan 11, 2007 4:28 am Posts: 1485 Location: Salem, Oregon
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ooh nice, well, depending on how long this next project takes, the system may still be in need so keep it in the back of your mind 
_________________
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Mon Jun 29, 2009 9:56 am |
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Dullaron
Lurker
Joined: Mon Mar 10, 2008 11:36 pm Posts: 199
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SuperGrafx isn't picking it up right on Darius Plus (Japan). There a line going across at the top.
Maybe this a bad dump that I have. No-Intro NEC - PC Engine - TurboGrafx 16 (20090529_CM) isn't showing missing. What you guys think?
I thought about this before on the PCE when the bullets are missing.
//////////////////////////////////////////////////////////////////////////////
Update on PCE.
Sometimes 1943 Kai (Japan) keep blinking the pieces of clouds in and out.
Another thing my Microsoft controller doesn't work on controller settings. Only works on the keyboard settings. Weird huh?
_________________ Window Vista Home Premium 32-bit / Intel Core 2 Quad Q6600 2.40Ghz / 3.00 GB RAM / Nvidia GeForce 8500 GT
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Mon Jun 29, 2009 1:02 pm |
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Mednafen
Rookie
Joined: Fri Jan 09, 2009 6:02 am Posts: 10
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1943 Kai is almost certainly like that on a real PC Engine as well. Sprite-per-scanline limit and whatnot.
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Mon Jun 29, 2009 9:01 pm |
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AamirM
Regen Developer
Joined: Sun Feb 17, 2008 8:01 am Posts: 533
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Thanks for the report. Looks like a bug in the SGX video priority controller code. Have you tried configuring with it? Means, press buttons on the controller to see if they get accepted. Do they work in Regen?
I will for sure  .
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Tue Jun 30, 2009 5:21 pm |
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